Wow! I can't believe they chose to make it instant.
Imo it should be rough cig packet maths on how long it would take based on an average build for each ship. ... that way ship transfer is useful but at the same time not trivialising the size of the galaxy or making all ships have no downside for jump ranges.
The thinking behind this decision eludes me.
Having it take actual time is still better than it being manual because it takes what.... 15 hrs roughly for a good jump range ship to get to sag a and what 40hrs for a more limited ship (a guess) having it take this time is still better than a player having to do it because it is not them having to do it, they can still be playing the game with them en route or just set then off before going to bed on a work night.
FD do some great stuff but then they seem to go out of the way to arcadify the game. Arcade fantasy games are fine but at no point when they were out with their hats out in kick-started did they hint that that was the direction they were going. FD were all about believable features in a convincing galaxy 1000 years in the future.
Is the instant time set in stone or open to change?