The only thing I didn't get is:
Why people are ranting about teleportation of ships and time for delivery, if when we buy/sell ship modules and/or commodities they, with a mystic whisper pops inside our ships?
Oh I want to wait near one month to apply that military hull I bought. And why my cargo is instantly filled up in my anaconda? I want logistic realism here folks!!! Hahahahaha nah just joking!
I don't like the way they will implement it, but there is no need to hate it also.
I think engineers was game breaking. This is just convenience.
No one is suggesting months. It's pretty easy to have a small modifier so within the bubble the time is basically trivial, like a few minutes. It's more regards large distances. That's the only time you'd notice. There's a bit of a balance and like I said, instant is fine but it completely invalidates distance.
Cargo is loaded instantly for game play reasons. Same with outfitting. Then again we are at the location we are interacting with. Presumably instant travel of ships is also "gameplay" reasons but the intention is clearly that many will use this as the defacto way to move their ships. I mean the genuine outrage if it's not instant is pretty telling.
So what happens if I get to a point where I can load up a freight ship, park it because of storage, fly a long range fast mover to destination and then instant spawn my trade ship to the location, then sell the cargo?
I mean this is an extreme, and is unlikely to ever happen, but the reality is, if something is instant with no net cost or downside, it becomes defacto. People generally don't travel using most efficient around the bubble; because it takes time. Time is one of the few measures that everyone doesn't like very much, but it does happen to be a pretty universally workable choice.
I don't care if it takes say 5-10 minutes for all of my ships to cross, for example, 300ly or something. That's nothing and is orders of magnitudes less time than it would take me to do so manually as I can dispatch them all in parallel.
This means if I try to do this over much bigger ranges, it becomes more of a value proposition and less a defacto transport choice. Otherwise, all ships should have the same jump range as it becomes, quite litterally, irrelevant.
I don't have all day to play ED either, it's a few hours a week at present due to work commitments. But I can see how instant transport of ships the entire distance of the bubble is a bit silly. There's a balance and I hope that isn't just replaced with "think of the casuals!" as an excuse. Because that's not a very good one.
