2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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That's sort of the point though. Your combat fit isn't supposed to get there as fast as a travel fit. FAS can get much better range with engies though. I got mine to just over 20 LY. Not that that will matter anymore which is a real shame for ship balance.

I agree with you.
I'm not saying I like this system, BUT I understand the reasons in it.
Also, this ship "teleport" thing is better suited for base game players and/or people who haven't much time to play.

I'm really fond of my proposition up there. Its more immersive and not game breaking. ALSO it utilize the same mechanics we are given with passengers but the way around. We can be passengers... This is really interesting and frontier should hire me. Hahahahahhaa jokes (but hey, really, please hire me)
 
The only thing I didn't get is:

Why people are ranting about teleportation of ships and time for delivery, if when we buy/sell ship modules and/or commodities they, with a mystic whisper pops inside our ships?

Oh I want to wait near one month to apply that military hull I bought. And why my cargo is instantly filled up in my anaconda? I want logistic realism here folks!!! Hahahahaha nah just joking!

I don't like the way they will implement it, but there is no need to hate it also.
I think engineers was game breaking. This is just convenience.
 
The only thing I didn't get is:

Why people are ranting about teleportation of ships and time for delivery, if when we buy/sell ship modules and/or commodities they, with a mystic whisper pops inside our ships?

Oh I want to wait near one month to apply that military hull I bought. And why my cargo is instantly filled up in my anaconda? I want logistic realism here folks!!! Hahahahaha nah just joking!

I don't like the way they will implement it, but there is no need to hate it also.
I think engineers was game breaking. This is just convenience.

No one is suggesting months. It's pretty easy to have a small modifier so within the bubble the time is basically trivial, like a few minutes. It's more regards large distances. That's the only time you'd notice. There's a bit of a balance and like I said, instant is fine but it completely invalidates distance.

Cargo is loaded instantly for game play reasons. Same with outfitting. Then again we are at the location we are interacting with. Presumably instant travel of ships is also "gameplay" reasons but the intention is clearly that many will use this as the defacto way to move their ships. I mean the genuine outrage if it's not instant is pretty telling.

So what happens if I get to a point where I can load up a freight ship, park it because of storage, fly a long range fast mover to destination and then instant spawn my trade ship to the location, then sell the cargo?

I mean this is an extreme, and is unlikely to ever happen, but the reality is, if something is instant with no net cost or downside, it becomes defacto. People generally don't travel using most efficient around the bubble; because it takes time. Time is one of the few measures that everyone doesn't like very much, but it does happen to be a pretty universally workable choice.

I don't care if it takes say 5-10 minutes for all of my ships to cross, for example, 300ly or something. That's nothing and is orders of magnitudes less time than it would take me to do so manually as I can dispatch them all in parallel.

This means if I try to do this over much bigger ranges, it becomes more of a value proposition and less a defacto transport choice. Otherwise, all ships should have the same jump range as it becomes, quite litterally, irrelevant.

I don't have all day to play ED either, it's a few hours a week at present due to work commitments. But I can see how instant transport of ships the entire distance of the bubble is a bit silly. There's a balance and I hope that isn't just replaced with "think of the casuals!" as an excuse. Because that's not a very good one. :)
 
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The only thing I didn't get is:

Why people are ranting about teleportation of ships and time for delivery, if when we buy/sell ship modules and/or commodities they, with a mystic whisper pops inside our ships?

Oh I want to wait near one month to apply that military hull I bought. And why my cargo is instantly filled up in my anaconda? I want logistic realism here folks!!! Hahahahaha nah just joking!

I don't like the way they will implement it, but there is no need to hate it also.
I think engineers was game breaking. This is just convenience.

You have a logical point of course but some things are more obvious and in your face than other things. The instant transfer ship is a more obvious reality skip than ship upgrade.
 
The DDF said that ship transfer would be at a cost, and take time. I said in aother post that I hope it's a placeholder and not something to appease the insta-everything crowd that seems inherent in most games these days. But knowing FD, they'll introduce a placeholder then leave it in as another immersion breaking aspect of ED, because they can't be bothered, or it's too difficult, to fix it.

The appeal of ED was it's believability (within certain limits of course). PP and Engineers has broken this believability, so ED doesn't need more immersion-breaking nonesense than insta-ship transfer. ... Oh well. :)
 
The only thing I didn't get is:

Why people are ranting about teleportation of ships and time for delivery, if when we buy/sell ship modules and/or commodities they, with a mystic whisper pops inside our ships?

Oh I want to wait near one month to apply that military hull I bought. And why my cargo is instantly filled up in my anaconda? I want logistic realism here folks!!! Hahahahaha nah just joking!

I don't like the way they will implement it, but there is no need to hate it also.
I think engineers was game breaking. This is just convenience.

Fair point, but having your modules installed instantly is quite a bit different from making the jump range of all but your Anaconda/Asp obsolete. Hence voiding your past effort building up your ships combat ship's jump range. If they want to increase the jump range of combat ships, even increase their fuel costs, say, that is absolutely FINE. But coercing everyone into huge jump range ships just to bypass the range of FDL/Corvettes is like saying "look guys we know we screwed up on the jump range balance, but instead of fixing that, were just going to charge crap ton of money for you to move them around. Oh, and you have to buy and fly a tubby heavily engineered Taxiconda or an Aspvalet everywhere you go now. I really hope you like the cockpit of the Asp/Anaconda, because that is your new home. You're welcome!"
 
The DDF said that ship transfer would be at a cost, and take time. I said in aother post that I hope it's a placeholder and not something to appease the insta-everything crowd that seems inherent in most games these days. But knowing FD, they'll introduce a placeholder then leave it in as another immersion breaking aspect of ED, because they can't be bothered, or it's too difficult, to fix it.

The appeal of ED was it's believability (within certain limits of course). PP and Engineers has broken this believability, so ED doesn't need more immersion-breaking nonesense than insta-ship transfer. ... Oh well. :)

Bring back the DDF formally.
That would get a thumbs up from me and I am only a lowly Alpha backer.


My gut feeling is FD will listen and change as the consensus is too much against instant ship transport.


I mean give the players what the majority of them want right ?

I was for instant ship transfer but if the majority want a delay then a delay it should be, I mean it will not be so bad to wait a bit either as we can just go about our normal business.
 
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I personally love Elite to try and be as realistic as possible, and no one can argue that instant transfer of ships is not very scientific in an age where there is no teleportation (and wouldn't want that to be a thing as it would upset several technological balances already in the game). HOWEVER...
It really isn't such a big deal. For a pedantic stickler like me, we just wait a bit ourselves till we use the ship, do something else, or simply just imagine we spent a few hours in the station's most notorious pilot bar (or a whole night and morning...). Remember, time is relative :)
If we're going to push frontier to make this game realistic to every detail, we would soon have a "buy food or else die" update, and I'm sure no one wants that :p
 
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I would like instant/short transfers, or at least a choice. Even if it costs more credits to make it instant. I care not for realism side of it, I want to play the game not sit there an wait for a timer to tick down. Thats not gameplay :)
 
I'm for storage, but there should be some reasonable delay, because if teleportation can be used for that purpose then what is the point of carrying commodities by spaceship, and if there's no point to that, then why have spaceships when teleportation is so much more convenient.

It's too gamey for me and it doesn't fit with the attempts at future scientific rigour that give the game a lot of its flavour.

Also, how about letting players and/or NPCs deliver player ships to a particular station as a service in the game, with appropriate insurance. Players could even send their ships ahead to where they plan to go so the ship is waiting when they get there. It would add game play features and even a new career to try. Obviously a player ship-courier would need to buy a ship at the other end or get a lift, but that's an accounting detail. It should be expensive.

I haven't posted on here for a long time, but I came back today because I dislike this idea.
 
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I feel like a good way to fix the balancing issue would be to make it cost increasingly more money for each ship you teleport within a certain time. That way a filthy rich person would have to spend more and more money if he/she continues to transport ships ON TOP of the fee foo for distance/size/ship type etc.
 

Craith

Volunteer Moderator
I would like instant/short transfers, or at least a choice. Even if it costs more credits to make it instant. I care not for realism side of it, I want to play the game not sit there an wait for a timer to tick down. Thats not gameplay :)

I don't care for realism either. But I really care for believability. If I want to play games, I play with my kids. Elite is something else for me, an experience.
 
Dunno if it's been posted but Obsidian Ant's latest video shows he too is in favour of a delay on transfer, and explains his reasons why.

[video=youtube_share;IQVIAeJyhoM]https://youtu.be/IQVIAeJyhoM[/video]
 
Not really any difference to sending your ship ahead and instant transport is there? The same amount of time passes either way? You send your ship's, then you make the trip. Oor you make the trip and port your ships over.

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I don't care for realism either. But I really care for believability. If I want to play games, I play with my kids. Elite is something else for me, an experience.

Hence a choice if you want instant or something else. You can quite easily ignore the instant option :D
 
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In my mind ship transfer should works as follows:

1) You must have at least 2 ships in the destination port
2) You hire NPC crew and assign him a ship
3) NPC crew travels in said ship to wanted ship location
4) NPC ship sold and changes to wanted ship
5) NPC crew travels back in wanted ship
6) Time should take as long as it would for you to collect ship

Costs involved would be NPC crew hire cost and fuel

Most ships I believe are not that far apart from each other so timewise it shouldn't take long
 
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