BUMP to the wishlist thread!
this is a repost from another thread, but seems more appropriate to put here,
perhaps if cities were also laid out procedurally.. so when you revisited a planet, maybe a store has moved or is closed, or a new street or neighborhood has sprung up (or burnt down, got foreclosed, repurposed, destroyed from orbit, ad nauseum). Hell maybe even a new city. Planets are huge, scanning for power signatures, and discovering new settlements (near resource rich geologies, or whatever) to trade with/shop at would sure as hell open many cool open-ended, dynamic plot construction possibilies, living economies, if you will; Settlement X needs resources (e.g. in order to grow) from Major City Y on another continent/moon/orbital station, etc... (haha, only to return to Settlement X to discover it's too late, died of starvation)
starting the game on some random planet somewhere with just enough inheritence to visit the local docks and buy an Interplanetary Shuttle(tm) would certainly be a reasonable starting point then..
pilfering some of the abilities from the X series (i've only played X2, since it came out for linux) like ship software for trading prices, and remotely commandable fleets, ability to hire NPC pilots.. that'd rule
oh, and a dedicated server daemon, so we can host persistent worlds for our friends. =)
going waaay out on a limb, perhaps just persistent galaxies, with a remote IPC standard so we can link galaxies.. seems kinda silly tho. galaxies are gargantuhuge. nevermind that part. =)
*snip*
this is a repost from another thread, but seems more appropriate to put here,
perhaps if cities were also laid out procedurally.. so when you revisited a planet, maybe a store has moved or is closed, or a new street or neighborhood has sprung up (or burnt down, got foreclosed, repurposed, destroyed from orbit, ad nauseum). Hell maybe even a new city. Planets are huge, scanning for power signatures, and discovering new settlements (near resource rich geologies, or whatever) to trade with/shop at would sure as hell open many cool open-ended, dynamic plot construction possibilies, living economies, if you will; Settlement X needs resources (e.g. in order to grow) from Major City Y on another continent/moon/orbital station, etc... (haha, only to return to Settlement X to discover it's too late, died of starvation)
starting the game on some random planet somewhere with just enough inheritence to visit the local docks and buy an Interplanetary Shuttle(tm) would certainly be a reasonable starting point then..
pilfering some of the abilities from the X series (i've only played X2, since it came out for linux) like ship software for trading prices, and remotely commandable fleets, ability to hire NPC pilots.. that'd rule
oh, and a dedicated server daemon, so we can host persistent worlds for our friends. =)
going waaay out on a limb, perhaps just persistent galaxies, with a remote IPC standard so we can link galaxies.. seems kinda silly tho. galaxies are gargantuhuge. nevermind that part. =)
*snip*