2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I don't believe you at all.

Travel in 1:1 scale isn't ruined by this at all. This is an optional QOL feature for people that don't want excessive travel timesink for the simple task of repositioning their fleet. There's nothing wrong with that and it affects no one who doesn't want to utilize the feature.

You are clearly refuse to accept anything he is saying. To win an argument you must make a case for why he is wrong. Shouting doesn't convince anyone.
 
And THERE. We get to it. That's the argument I've had all day from elements of the PvP crowd on social media. Supposedly, anyone who uses the 'realism' or 'immersion' argument is "spiteful and hate PvP players". And that's our motivation and secret agenda for doing this. Sigh...

Agree that Verax couldn't be further from the truth here. I relish the risk of bumping into a player pirate or even griefer when I'm trading. I relish making the compromise of putting shields in my trader for that eventuality. I want my adversaries to also think about that compromise. You want to go camp a community goal in your war machine? At least put in some effort getting it there just as I put in some effort planning for your arrival.
 
I don't believe you at all.

Travel in 1:1 scale isn't ruined by this at all. This is an optional QOL feature for people that don't want excessive travel timesink for the simple task of repositioning their fleet. There's nothing wrong with that and it affects no one who doesn't want to utilize the feature.
In jaques station , he is in a far away area.
It was ment to be like the oregon trail.

under equipped explorers facing off impossible odds.

Now its just live normal space... it takes away a lot of depth.

Of course , I could just not use it...
But it will factualy change the BGS and make the game less like the original vision david told us about
 
after being saturated with this topic i've come to the conclusion that I don't want people putting off Elite because of loading screens and hours upon hours of going back and forth that they just don't have to spend on something they don't consider fun. If ship transference is a solution then so be it.

My only real concern at this point is this. Will it detract or add to the value of what has been and will be implemented (power play, bubble expansion, engineers) ? I've read the arguments as to how it detracts from certain elements of engineers etc..
are there any ways in which it synergizes and adds to these gameplay elements to form a cohesive ED experience other than joining a CZ and meeting up with friends at the drop of a hat? serious question.
 
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I don't believe you at all.

Travel in 1:1 scale isn't ruined by this at all. This is an optional QOL feature for people that don't want excessive travel timesink for the simple task of repositioning their fleet. There's nothing wrong with that and it affects no one who doesn't want to utilize the feature.
Even when you don't use instant teleportation its still there and part of the galaxy and lore ;)
 
I don't believe you at all.

Travel in 1:1 scale isn't ruined by this at all. This is an optional QOL feature for people that don't want excessive travel timesink for the simple task of repositioning their fleet. There's nothing wrong with that and it affects no one who doesn't want to utilize the feature.

You could still do that with a time delay. You would just have to plan when and where more carefully. I don't think people here are against transfers. It's the instant thing that unbalances certain aspects of the game (my view) that I have an issue with. I also think it would be stupid to have realistic times for transfer, but enough delay that if you get into a fight in the vicinity of a station, you can't just dock and summon a better ship to destroy your foe.
 
That was ... eloquently put.

Also correct.

Correct to your point of view and the pov shared by like minded individuals, also known as a echo chamber or hive mind. From what I can tell, the majority of people across the internet who don't conform to the views expressed almost solely here on the Frontier forums, think otherwise.
 
I'm not trolling at all. I'm just sick and tired of the player base thinking it gets to pick and choose which elements of realism they'd like incorporated into the game. Scooping fuel may not be instantaneous but I can refill all 20 tons of fuel on my Anaconda in a single click. I can rearm all 5000+ rounds of MC ammo in a single click, all 100+ missiles in a single click for an operation that, logically, would take almost an hour to accomplish in real life analogies.

Theoretically, the ships could be on station already and through a middleman you have effectively sold the ship in whatever station you left it in and established ownership of a new ship in the current station. Who cares? Why anyone cares is beyond me. This is a video game, not a real life simulation or even an accurate space simulation (Beyond the galaxy map at least, which is probably the best attempt at accurate portrayal of the stars in quite some time).

I mean, hell, if you want realism. You should be burned to a crisp while you sit in the coronal ejection of a sun, sipping hydrogen. Any arguments for more realism are daft.

Totally childish and irrelevant points.

You spend some time at the starport, the refit and refuel takes place in the background. How can you justify a ship, regardless of mass and FSD, traveling across hundreds light years instantly, just by saying that starport services are instant? Making something that takes minutes, happen in a second for the game's sake is not the same as trivialising the vast volume of the galaxy, by completely wavering a trip that would take hours or days.

Now to your grand theory. How are the ships on the station already? I may be mistaken but the last time I logged in, one must make several trips just to outfit one ship, unless you're in a very advanced system/Shinrarta. "But they've got replicators!! It's all just about licensing!" The yokels shout. Oh really? Replicators? That's fantastic! No more having to save a colony that is starving, or traveling anywhere to find modules. I mean surely the only reason they'd be out of these precious licenses is if they were illegal or I didn't have the money to buy one. Therefore via that route, if Jaques can just replicate me a ship, in exchange for one that is far far away.... Then I'll just have a new one, thanks. I'll pay full price for the license! Cash upfront, no need to send your people there to sell my old one and make back the money.

There is a balance of immersion and gameplay. However this is not about that. This is about internal universe consistency. The game is a piece of fictional art. However its tone is realistic. Therefore there is a limit to how much you can imagine away the "plot holes" until you lose the suspension of disbelief. The whole fkn point of how this game is ground-breaking and so interesting is the size of it. Once you can go anywhere in a Hauler and magic your proper ship there, travel is but a meaningless, inconvenient sideshow. Why can't I teleport there too then? Maybe I don't like to wait. All of you can just imagine I jumped through a hundred stars, what's the difference? The difference is the entire foundation of the game world.
 

Slopey

Volunteer Moderator
I don't really care about your dream.

FD is making a viable product and you can still play it just the way you dreamed. No one is forcing you to use the feature and you'll never be informed when other people do.

You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.

etc.....

Even in Solo or Private Group, you will be informed.....
 
I'm in two minds about this. To give a personal recent example, I made the long trip out to Jaques for the trading CG and stayed for the mining. My choice was to use my asp with 32t capacity after retaining my A6 scoop and ADS but having to sell my docking computer. Then I realised that I could swop for a T6, still a compromise but one i had to think about and work with. It seems that i would now be able to click up my annie or my corvette and hoover up that osmium. Because i can afford to...

Im thinking on balance that instant teleport would diminish that sense of achievement...
 
In jaques station , he is in a far away area.
It was ment to be like the oregon trail.

under equipped explorers facing off impossible odds.

Now its just live normal space... it takes away a lot of depth.

Of course , I could just not use it...
But it will factualy change the BGS and make the game less like the original vision david told us about

The only reason I went with a T6 and not the equipped to the last loo vette to Jacques is .. that I'm an idiot who likes uphill both ways. :D
J's is neither that far nor that dangerous a trip.
 
Correct to your point of view and the pov shared by like minded individuals, also known as a echo chamber or hive mind. From what I can tell, the majority of people across the internet who don't conform to the views expressed almost solely here on the Frontier forums, think otherwise.
you have checked every side on the internet? How did you do that? :p
 
In jaques station , he is in a far away area.
It was ment to be like the oregon trail.

under equipped explorers facing off impossible odds.

So does the fact that I was able to take a combat fit Anaconda to Jacques bother you at all? Because I'm definitely not an "under equipped" explorer facing off impossible odds...
 
Fine in the bubble but not to the new bubble

I suggested earlier that a ship needs to actually be able to reach its destination to with the hyperdrive it has for the transfer to work (to avoid combat ships fitting only 2D FSDs for less weight and power, even though they can't jump more than a couple light years and are stuck in their system). Given that we can only calculate 1000LY out that would be a good limit.
 
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Verax:

upon reading all your comment, i think i can safely say that you just wrongly bough this game.
you do not want a space sim (sim = simulator)
you just want a fun space game.
so X series, homeworld, starpoint gemini and tons of other game seems to be much more of your liking.

you are one of thoses where even in a game where his core is: showing and making your experience how much space is super HUGE .
would call everything a time sink /grind because "oh~but my time is precious, i m a busy man,i have no time to play :cool:"

we give you dogfight: "muh grind high/haz res, not fun"
we give you trade : "muh grind same route, not fun"
we give you exploration : "muh space is vast and empty, not fun"
we give you un-immersive sudden teleport or wormhole speed delivery : "yea~now we are talking :cool:"

to think my explanation post ( #1807 ) was never better design for your type....

i bet you are one of thoses who would LOVE to be abble to remotely buy a ship from any station, then be it delivered to you... "get your Li Yong Rui discount from the galactic core ![noob] ..."
 
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