Maybe I missed it: what balance is introduced by waiting?problem not solved. host of game balancing problems as consequence.
Maybe I missed it: what balance is introduced by waiting?problem not solved. host of game balancing problems as consequence.
Actually, Verax is (maybe even knowingly) in fact advocating the ship deliveries nerf by making the thread bigger (so many posts replying to him). In the end, this will force the devs to react. All by himself he generated tens of responses disproving the idea that ship deliveries need limits / constraints.
So add an RNG to the price? Seems pointless.Great idea! And let the transfer damage the ship in the same way as such a supercharged jump. So that this explains why cost scales with the value of the ship, and the distance of the jump.
It seems to me that instant transportation is meant to address cases like this : CMDR has only one hour to play. He is in a system to sell some goods. He notices a few warzones in the system just next door. He'd like to enter it but with his trade ship, he can't. By the time he is back with his combat ship, he has to leave the game. The day after that, when he logs on again, the warzone is over and he has to go back to his trade ship, which will take a large amount of today's game time.
While there are ways to avoid this, I understand that a casual player, who doesn't know the game very well, could have a need for instant ship transportation.
What I fail to understand is why a cooldown after instant transportation would be a problem. How could possibly someone with limited play time need to teleport his ship multiple times in one evening ?
problem not solved. host of game balancing problems as consequence.
Maybe I missed it: what balance is introduced by waiting?
Yes. That seems to be the case. But why break elements of the game just to give players instant gratification like that?
I'm currently 15,000+ Ly away from the bubble. Seeing the sights was fun and all, but I'd like to run some base assault missions. Why can't I just instantly jump back because I'm impatient? Because if I could, it would completely invalidate the whole risk/adventure/commitment of exploration.
I don't know. It would make moving an entire fleet rather tedious.
But why not just have delayed transport and cover off many players' desire for semi-realism as well? Even with a delay, automated transfer takes away the effort/risk involved.
To the "it breaks immersion" crowd.
When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.
(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)
Actually, Verax is (maybe even knowingly) in fact advocating the ship deliveries nerf by making the thread bigger (so many posts replying to him). In the end, this will force the devs to react. All by himself he generated tens of responses disproving the idea that ship deliveries need limits / constraints.
Yes his amazingly perceptive comments are quite entertaining i would have stopped posting an hour ago if his posts were not so irresistibly annoying and inaccurate. I like the way he simultaneously states and ignores the obvious at the same time.
That's not how it works! You can't teleport your CMDR! Learn about the feature before you enter the debate! So many people here are making that same mistake! This is not a teleportation trick! It simply removes tedium from moving empty stored ships to the location that you're currently present in.
Talk about projection. Lol.
My take on this is this: They created ships to have positives and negatives, you can have a powerful ship but it'll suffer short jump range... or a ship with long legs and no guns. Instant transfers will now allow you to have a ship with big gun AND long legs if you have enough money... so why not just remove the whole FSD drive thing and just give everyone maximum range, since this aspect of game balance is obviously now unimportant?
That's not how it works! You can't teleport your CMDR! Learn about the feature before you enter the debate! So many people here are making that same mistake! This is not a teleportation trick! It simply removes tedium from moving empty stored ships to the location that you're currently present in.
To the "it breaks immersion" crowd.
When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.
(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)
to me the issue is that you simply stop there. as many have mentioned a number of times, the gameplay as a consequence of this new mechanic is off kilter. its one thing to s*** on immersion but why just smear it all over the groundwork of the game built thus far?
To the "it breaks immersion" crowd.
When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.
(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)