2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Actually, Verax is (maybe even knowingly) in fact advocating the ship deliveries nerf by making the thread bigger (so many posts replying to him). In the end, this will force the devs to react. All by himself he generated tens of responses disproving the idea that ship deliveries need limits / constraints.

Lol, trying the old reverse psychology? Heh. You just can't defeat any of my counter arguments to your manufactured points. I've pretty much destroyed every one that I've touched. Go ahead, make an ego comment like that other guy did. Lol. If Frontier actually reads the content of the thread, they'll be forced to acknowledge who has the best arguments. That's not any of you.
 
It seems to me that instant transportation is meant to address cases like this : CMDR has only one hour to play. He is in a system to sell some goods. He notices a few warzones in the system just next door. He'd like to enter it but with his trade ship, he can't. By the time he is back with his combat ship, he has to leave the game. The day after that, when he logs on again, the warzone is over and he has to go back to his trade ship, which will take a large amount of today's game time.

While there are ways to avoid this, I understand that a casual player, who doesn't know the game very well, could have a need for instant ship transportation.

Yes. That seems to be the case. But why break elements of the game just to give players instant gratification like that?

I'm currently 15,000+ Ly away from the bubble. Seeing the sights was fun and all, but I'd like to run some base assault missions. Why can't I just instantly jump back because I'm impatient? Because if I could, it would completely invalidate the whole risk/adventure/commitment of exploration.

What I fail to understand is why a cooldown after instant transportation would be a problem. How could possibly someone with limited play time need to teleport his ship multiple times in one evening ?

I don't know. It would make moving an entire fleet rather tedious.

But why not just have delayed transport and cover off many players' desire for semi-realism as well? Even with a delay, automated transfer takes away the effort/risk involved.
 
Yes. That seems to be the case. But why break elements of the game just to give players instant gratification like that?

I'm currently 15,000+ Ly away from the bubble. Seeing the sights was fun and all, but I'd like to run some base assault missions. Why can't I just instantly jump back because I'm impatient? Because if I could, it would completely invalidate the whole risk/adventure/commitment of exploration.



I don't know. It would make moving an entire fleet rather tedious.

But why not just have delayed transport and cover off many players' desire for semi-realism as well? Even with a delay, automated transfer takes away the effort/risk involved.

That's not how it works! You can't teleport your CMDR! Learn about the feature before you enter the debate! So many people here are making that same mistake! This is not a teleportation trick! It simply removes tedium from moving empty stored ships to the location that you're currently present in.
 
My take on this is this: They created ships to have positives and negatives, you can have a powerful ship but it'll suffer short jump range... or a ship with long legs and no guns. Instant transfers will now allow you to have a ship with big gun AND long legs if you have enough money... so why not just remove the whole FSD drive thing and just give everyone maximum range, since this aspect of game balance is obviously now unimportant?
 
To the "it breaks immersion" crowd.

When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.

(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)

The game not being perfect is obviously not a valid reason to make it even less perfect. It's called a "willing suspension of disbelief" for a reason.
 
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Actually, Verax is (maybe even knowingly) in fact advocating the ship deliveries nerf by making the thread bigger (so many posts replying to him). In the end, this will force the devs to react. All by himself he generated tens of responses disproving the idea that ship deliveries need limits / constraints.


Yes his amazingly perceptive comments are quite entertaining i would have stopped posting an hour ago if his posts were not so irresistibly annoying and inaccurate. I like the way he simultaneously states and ignores the obvious at the same time.
 
Yes his amazingly perceptive comments are quite entertaining i would have stopped posting an hour ago if his posts were not so irresistibly annoying and inaccurate. I like the way he simultaneously states and ignores the obvious at the same time.

Talk about projection. Lol.
 
That's not how it works! You can't teleport your CMDR! Learn about the feature before you enter the debate! So many people here are making that same mistake! This is not a teleportation trick! It simply removes tedium from moving empty stored ships to the location that you're currently present in.

to me the issue is that you simply stop there. as many have mentioned a number of times, the gameplay as a consequence of this new mechanic is off kilter. its one thing to s*** on immersion but why just smear it all over the groundwork of the game built thus far?
 
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My take on this is this: They created ships to have positives and negatives, you can have a powerful ship but it'll suffer short jump range... or a ship with long legs and no guns. Instant transfers will now allow you to have a ship with big gun AND long legs if you have enough money... so why not just remove the whole FSD drive thing and just give everyone maximum range, since this aspect of game balance is obviously now unimportant?

I suppoe this is kind of right. Every FdL can now be transported using a stripped down Hauler. If it stays like this they should balance it hard with transport cost, although I'm sure it will go down to a nonexistent levels after the first wave of moans.
 
That's not how it works! You can't teleport your CMDR! Learn about the feature before you enter the debate! So many people here are making that same mistake! This is not a teleportation trick! It simply removes tedium from moving empty stored ships to the location that you're currently present in.

Thanks Verax. I understand very well how it works. At least to the extent that has been previewed.

The point I was making was in reference to instant gratification. If a player in Scenario A gets a shortcut because they "just have to do this right now", why can't player in Scenario B get a shortcut because they "just have to to do this right now"?
 
To the "it breaks immersion" crowd.

When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.

(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)

There may very well be no delay, but you don't get the replacement delivered to where you died. You go back to your start location.
 
to me the issue is that you simply stop there. as many have mentioned a number of times, the gameplay as a consequence of this new mechanic is off kilter. its one thing to s*** on immersion but why just smear it all over the groundwork of the game built thus far?

That doesn't even make any sense. I and others have already stated that this does not affect anyone who chooses not to utilize the feature. Even if they do, they can still self-impose their own wait time. Ship roles remain intact because this does not make any ships better at things they are not intended for. Jump ranges do not need to impose wait times on people that merely want to move to other areas of populated space. That's not exploration, that's not trade, it's not anything but wanting to be somewhere else for a short range activity. People that feel it's unrealistic to circumvent the artificial timesink of space-travel-time can get over it because it doesn't affect them if they don't want it to, but other people that perhaps only have an hour or two to play games on a given day or evening can still enjoy that time playing Elite, when they otherwise might (and often have, speaking from experience) elect to play other games that don't require a pointless timesink. If you like and care so much about Elite Dangerous, you should care about a broad audience wanting to play it-- otherwise it will not be financially robust enough to ever have its full potential realized. I don't understand why that is such a difficult concept to grasp. No one is forcing you to change how you play, and there is no necessity to either.
 
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For me it's simple : the point of ship transfer is to void wasting time.

Having it take time defeats the whole idea.
I means, wasting time of people that have not a lot of available gametime already
is not going to help the game. The failure of some to understand this is quite
disheartening.

Hell, I would even advocate for the ability of doing instant transfers between friends locations to group up
if the distance is < 300 lyr or so.*

*Why not have the transfer be instant if the distance is like < 300 lyr, and then take some time/Klyr. ?
 
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With less than a quarter of people wanting instant transfer I would imagine FD would have to listen and make changes. I remember those wanting engineer materials/commodities/blueprint changes citing the percentage of the player base that wanted a change as a pointer of how FD should respond.
 
To the "it breaks immersion" crowd.

When you die. Where do you think the new ship (complete with mods) comes from? There's no delay.

(feel free to add in my usual "and no delay for repairs or the like, and the game breaks realism all over the place comments)

The insurance company coughs up a replacement, and delivers it to where we last docked; this may not be where our ship was toasted. We don't die. CMDRs are technically ejected into space, and then when someone finally picks up our now 'in stasis' puny meatsack-in-a-can, we awake back in our ship (lore wise, time has elapsed, giving the insurance company all the time in the world to replace our ship) as if nothing changed.

Because, much like simulating pooping in a game isn't really useful use of people's time, that time is instant for us. It's not actually instant in a lore sense. But for game reasons, it's made instant. Probably why frontier are suggesting instant ship travel. Because maybe it's not worth having a time cost? Plausibly. But the entry barrier of credits, instead, is so insanely low for anyone that has a few mil in the bank, to be effectively irrelevant.

Also when your ship is destroyed, there is a cost; loss of potential revenue, loss of faction rep (if missions were active) loss of cargo and so on. That's sufficient enough that most people don't expedite moving around by endlessly committing suicide and basing themselves at their starter system. But, the option is there, if needed. Sometimes people go space mad and space their puny meat-sack corporeal form and hey presto back to the bubble. It's useful. But perhaps not constant best approach?

Ship transport is none of these things. It's absolutely encouraging commanders to bin FSD choice for anything apart from the taxi, because anything else isn't as efficient on time. It's now the defacto method to move around. That's brilliant, but does make a complete mockery of jump range & shakes up a lot of in-game mechanics. Pretending it doesn't change anything, or that it's just like dying, pretty much ignores how incredibly expedient ship travel will become.
 
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