That still is problematic in my opinion and it would be suitable solution,
if we were able to choose the actual delivery destination,
other than "call the ship" to our actual position.
Planning ahead is a key element of E: D and should stick with it,
just having the basic "summon" option is bland, and with a timer
a waste of time.
Surely you could do something in that system, but if you have to travel to the system you
want to mine in, and are not in the mood to fight with your combat ship,
it just is another waiting timer, like waiting on missions to refresh.
It is just unnecessary to blow up the balloon of wasted time so much.
I like the transfer as a feature, and i love to use it to consolidate my "fleet"/collection at my homebase.
If i can't order my ship there, without actually being docked at the destination,
why would i want another waiting time?
This is stuff that simply gets you out of the game.
Sure travelling long distances and summoning your battleboat to jaques is something
people can exploit, but don't forget it always happens by CHOICE.
I am sure FD can limit the maximum range to ferry your ships to,
if stuff gets out of hand, but then again why should we bother with a QOL feature,
if we again cut it down to uselesness.
Example:
My Gunship has no scoop, so maximum range is 60 Ly with one tank,
if the ship would be limited to be transported that range, i could faster fly there, grab it myself
and do the trip manually.
A feature that is cut too much could be simply completely left out.