I can only feel that we don't have that great of a community if so many agree that Slopey's points are prophetic. For me, abusing, exploiting, meta-gaming, or otherwise didn't even come to mind. My first thought was, wow, this is great, not only will I now be more comfortable building up a fleet of specialized ships, but I'll be able to take them all with me whenever I decide to move again. Now we're at this point where the community agrees with having it there, but can't agree on a time restriction.. It seems many people desire it to take the same amount of time it would take to just fly them there yourself. THAT is what has me worried and I know that Frontier is crazy enough to go along with something like that for the sake of their most hardcore fans. If it comes to pass that I save no time with the feature, I just won't bother, I'll just do what I've been doing and sticking to 1 ship, which ultimately affects my overall enjoyment of the game right?
So let's have it.. honestly, what's a fair amount of delay? Does anyone even have a number?
The send, rather than pull, is probably the closest that Frontier could come. At least it addresses both concerns without setting the entire place on fire, or for YOLO reasons. When the reasons for this are basically shrugged off in the live stream, you do have to wonder about motivation - or more correctly - the lack of it?
Send doesn't really ultimately change the actual delay, so much as gives it an actual purpose and reason. I want to send a ship on ahead and I'll chase it in my taxi. Same basic outcome, but it means planing is required, rather than OOPS BAD DUDES WHERE'S MY FDL LOL! type one click button pressing.
I can still save a bunch of time, buuuuut it's a bit harder to game because I have to think ahead, rather than just lazily suck ships in because suddenly that's more optimal. It's also beneficial because now I can send it to where I am going (eg relocating assets to a new home system) or a different system to destination because I want to detour via another system to grab missions.
More options, delay is basically aligned to the real-time it takes me to get to wherever the ship is, or ships are. I may even stage ships to different locations. It gives me more flexibility. There's a lot of gains there.
It's not perfect. Not everyone will like it but it's not horrific and actually provides ship transport. Maybe that's all it needs to be, a change in execution, rather than entire replacement? Because honestly I think it's the execution that's the problem, I think most can actually see the benefits.