2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Or my scenario: I have ships in One Imps PP HQ, some at Eravate, and some in several systems around Eravate and i think one in Alliance space. This "immersion breaker* would save me so much time as i could send all my ships back to my home base in Eravate.

To me this mechanic alone would bring me back into ED.

In your scenario though I don't see why there's any need to instantly transfer all of your ships to your home base. So long as the wait isn't days, why would it matter? If you can be at Eravate and call for all of your ships at the same time and the longest delay were 30 minutes would that prevent you from playing?
 
What people are proposing in this thread will allow you to do exactly that. You just wouldn't get them instantly. Is having them instantly appear vs. appear after a realistic amount of time in a rehoming situation​ really the dealbreaker for you coming back to the game or not?

Kind of depends on what you want to do at home and when you want to do it. Any ship transfer would be better for just clicking "send them all there" because it would save hours of jumping back and forth in haulers. Instant transfer makes it useful for everything else you want to do in the game while your still playing. It may be immersion breaking, not arguing that it isn't, but nothing is more immersion breaking than logging off because it's that or wait 20 minutes for the ship you need.
 
My next question is: Will we be able to purchase ships at any shipyard as long as we're willing to pay transfer costs for ships that aren't kept in stock? How about modules? If this is something they're implementing, all shipyards and outfitting should be unlocked at all stations so that I don't have to waste time flying around looking for an A grade FSD for a Clipper.

I certainly hope so. The current outfitting system is obtuse, and I think Frontier is starting to pick up on the fact that their attempts to make the bubble a distinctive place where every station is different via procedural mechanics alone just leads to everyone congregating at the systems that happened to end up with the best outfitting, bounty hunting, or other such conveniences.

I'd say putting a limit on the maximum distance to keep the transfers in the bubble may help with my misgivings about the feature. I'm really only worried about people skirting some major gameplay barriers that we have now (that I like). I don't mind letting people pay for a convenient version of something they would do anyway, and there's some threshold that makes sense for this (what that is could be argued ad infinitum). I'd rather it not be added if FD is not willing to tune it to the appropriate point - one problem is that the potential for a new human bubble really changes the meaning of this as a feature (just one of many things that would).

It took me 4-5 days to get out to Jaques given the play schedule I have, and I was happy to put in the time and make it a journey - it's part of what makes the action significant. Now everything I do out there feels more important to my story as a commander because I took the time, risk, and care to plan a journey, outfit accordingly, and invest the time and effort. Taking away time as an investment is not always an improvement in gameplay.

For me, this has nothing to do with immersion and everything to do with paving over the wonderful feeling of scale, distance, and accomplishment that's possible in this game.

Does it pave over the feeling of scale, distance, and accomplishment to know that you can get from Jaques back to the bubble in less than thirty seconds just by throwing some credits down the drain? If not, why is ship transfer (which only moves ships, not the CMDR) any different?
 
YES to ship transfer / NO to instant transfer

Ship transfer is a QOL feature, but I would like to see a delay which necessitates advance planning.

Additionally, I hope that FD will use one or more of the various possible mechanisms to balance ship transfer:

- cost (this is already visible in the Gamescom screenshots)
- transfer range cap
- destination - the ability to receive transferred ships could be a distinctive feature of large/highly developed/high population stations or ground bases. This could add to variety.
- Or an even more heretical thought: bind ship transfer to PowerPlay control systems.
 
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Kind of depends on what you want to do at home and when you want to do it. Any ship transfer would be better for just clicking "send them all there" because it would save hours of jumping back and forth in haulers. Instant transfer makes it useful for everything else you want to do in the game while your still playing. It may be immersion breaking, not arguing that it isn't, but nothing is more immersion breaking than logging off because it's that or wait 20 minutes for the ship you need.

but Autopilot is bad bad bad I tell you, instant ship transfer spells are the new buzz word in the world of space gaming.

So on the serious side, Sandy why can't we have Auto Pilot, when we can have instant Ship transfers?
 
but Autopilot is bad bad bad I tell you, instant ship transfer spells are the new buzz word in the world of space gaming.

So on the serious side, Sandy why can't we have Auto Pilot, when we can have instant Ship transfers?

I am 100% with you on in, no reason not to have. Indeed, very immersion breaking not to have it (it is a glaring hole in the 3302 piloting technology suite).
 
Common Scenario: I'm in my little home system with my 20 outfit ships that I like to regularly switch between, I see a mission to move some goods 80Ly away, I take it. I get there and see another mission to move some stuff 80 more Ly. This is the first choice, do I go another 80 Ly (putting me between 100-150Ly from home, about 10-15 minutes of pitch, press J, throttle up mindlessly) or do I just go back home and look for more missions so that I have access to all my ships?
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Another Common Scenario: Everything is the same, I'm 80Ly away and see a mission to kill pirates, but I'm in my T6 having just delivered 40 tons of something or other....I could try to buy and outfit a vulture or FAS here, I have the cash, but I'm in an Agriculture economy...I could take the mission and go back and get my FAS, and then come back (160Ly round trip)...or I could just go home and hope for another mission of that type (the BH sounds fun at the moment after all this couriering)...so it's either waste 10-15 minutes 'pitch, press J, throttle up' to get to the activity, or go home.
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Third Common Scenario: I'm in my T6 or Asp or FAS and I do some data couriering now and again (vicissitude of being raised by a postman), and I see a sweet mission at this outpost to move 150 tons of stuff 75 Ly back toward home....but I need my Python to move it, nothing else has the cargo room to do that from an outpost, let me just go get that....oh wait, the mssion will be gone, let me just order it here and when it gets here I'll take the mission....oh wait, the mission board refreshed twice and it's gone...darn.
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If you want more scenarios I've got tons, it happens all the time that it would be nice to follow a trail of missions wherever they take me, just see where I end up and do whatever comes at me along the way, but I'm in a T6 or a Python fit for trading or combat and I see a good combat or trading mission and I'm fit for the wrong one, and there is no fitting options at that station, so I've got to go hunt all that down.....in effect, invest 10-30 minutes of my gaming time in tedium to get to the activity I want to do, to play the game part of the game rather than the chore part of the game (bless you if you enjoy that stuff and good for you, but some of us don't, we're just looking for an option to avoid it).
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Or, come 2.2 I can just transfer my combat ship and have it and play the game and have fun and enjoy it! Great! "BUT STOP BACALAO, you crazy codfish!" says some of the community "That isn't immersion friendly, you need to sit there in your T6 and wait for that FAS to arrive!". "But if that's the case there isn't any point in ship ordering, I'll just go get it." I reply. "Go do other stuff while you wait." They say. "I'm in my T6...there are combat missions here, which I'd like to do, but I'm in my T6...:(" I respond. "Well those are the consequences of your actions Bacalao, now go write "mah immersion!" on the chalkboard 100 times while your FAS is en route" they chastise.
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So you see, I would find the maximum amount of utility for ship transfer at sub 300 Ly distances and it's only real value is if it's instantaneous.
I really appreciate your explanation, nothing against being flexible for any situation which might come up, but in the end IMHO your style of gameplay needs just one big ship which can be used for everything and would render the various other types of ships useless. There are a lot of other gameplay styles too, like for example, setting out either exploring, trading, bountyhunting etc. then come back to your homeworld(s) and get another ship for a different task. So, there are hundreds of ways to play this game and all are welcome, but I think one should respect also the inworld rules of whats possible to do and what not in regard to consistancy, since one is not alone in this universe you have to agree on certain things, like there is no AI or no teleport. If the game decision is being made that some mad scientist invented teleporting and this is incorporated in an intelligent, plausible way to the game and doesnt open it for exploits, I say ..sure, why not. But just choosing the simplest and cheapest way to bring in such a "feature" like instant travelling is an insult to the supporters of this game.
 

Deleted member 115407

D
Before Gamescom I was saving up for a Thrustmaster Warthog & Slaw pedals and going over various schematics to change my comfy office chair into a pilot's command seat. Since Gamescom I've come to my senses.

All I can say is that whether we're talking about the designers of this new feature, or the people who agree with its implementation, you guys are playing/designing this game for someone other than me.

Bummer, ain't it?

Let's hope FD listen to all of this feedback and come to some senses of their own.
 
Before Gamescom I was saving up for a Thrustmaster Warthog & Slaw pedals and going over various schematics to change my comfy office chair into a pilot's command seat. Since Gamescom I've come to my senses.

All I can say is that whether we're talking about the designers of this new feature, or the people who agree with its implementation, you guys are playing/designing this game for someone other than me.

There are other space sim games out there, my favourite (yes, it replaced Elite Dangerous) is Rogue System.
It is a bit too hardcore for most people, but it might appeal to you.
 
Before Gamescom I was saving up for a Thrustmaster Warthog & Slaw pedals and going over various schematics to change my comfy office chair into a pilot's command seat. Since Gamescom I've come to my senses.

All I can say is that whether we're talking about the designers of this new feature, or the people who agree with its implementation, you guys are playing/designing this game for someone other than me.

So another "I quit" post? I thought you guys hated those.
 

Goose4291

Banned
250 pages!

19cd64.jpg
 
Kind of depends on what you want to do at home and when you want to do it. Any ship transfer would be better for just clicking "send them all there" because it would save hours of jumping back and forth in haulers. Instant transfer makes it useful for everything else you want to do in the game while your still playing. It may be immersion breaking, not arguing that it isn't, but nothing is more immersion breaking than logging off because it's that or wait 20 minutes for the ship you need.

The average timer on. Kill Pirates mission is at least a day.
If you arrive in your trade ship and see a juicy kill mission, you can take it and summon your combat ship.
While you are waiting for it to arrive, you can run goods to a neighbouring station or missions.

I know why people want it now but it's a space pilot game where location matters and travel is a big part of the game.
It's like telling the marathon runners that their event is a bit boring, can't you skip the first 26 miles and just do the last 365 yards, thanks guys.

Isn't it enough of a concession that you don't have to fly that short range ship there yourself?
 
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I really appreciate your explanation, nothing against being flexible for any situation which might come up, but in the end IMHO your style of gameplay needs just one big ship which can be used for everything and would render the various other types of ships useless. There are a lot of other gameplay styles too, like for example, setting out either exploring, trading, bountyhunting etc. then come back to your homeworld(s) and get another ship for a different task. So, there are hundreds of ways to play this game and all are welcome, but I think one should respect also the inworld rules of whats possible to do and what not in regard to consistancy, since one is not alone in this universe you have to agree on certain things, like there is no AI or no teleport. If the game decision is being made that some mad scientist invented teleporting and this is incorporated in an intelligent, plausible way to the game and doesnt open it for exploits, I say ..sure, why not. But just choosing the simplest and cheapest way to bring in such a "feature" like instant travelling is an insult to the supporters of this game.

There is a lore explanation for instant transfer: your ship was transported to you over a long period of time...and the game just timeskipped that bit and hopped right from the "request delivery" to the "delivery received", skipping all the time that passed in between. Just like it does with all the other wait periods in the game that are skipped for the sake of convenience. Do you know that, in-lore, hours or even days pass between when your ship is destroyed and when you get back into the cockpit of your new insurance-provided replacement ship? The game just skips that, because forcing the player to take a few days off every time they get blown up is a good way to get people to stop playing the game.
 
So another "I quit" post? I thought you guys hated those.

Nope. Not quitting. Just saying that up until now Elite has held a special place inside my vast library of games, to the point where I hardly ever play anything else. Now the bloom is off the rose; Elite is officially being developed for a different audience, as a completely different kind of experience then the one I fell in love with.

Not quitting...just returning to earth.
 
I really appreciate your explanation, nothing against being flexible for any situation which might come up, but in the end IMHO your style of gameplay needs just one big ship which can be used for everything and would render the various other types of ships useless. There are a lot of other gameplay styles too, like for example, setting out either exploring, trading, bountyhunting etc. then come back to your homeworld(s) and get another ship for a different task. So, there are hundreds of ways to play this game and all are welcome, but I think one should respect also the inworld rules of whats possible to do and what not in regard to consistancy, since one is not alone in this universe you have to agree on certain things, like there is no AI or no teleport. If the game decision is being made that some mad scientist invented teleporting and this is incorporated in an intelligent, plausible way to the game and doesnt open it for exploits, I say ..sure, why not. But just choosing the simplest and cheapest way to bring in such a "feature" like instant travelling is an insult to the supporters of this game.

That ship would be the Python, there is only one choice and I really don't enjoy flying it unless I have to. I particularly don't enjoy flying just one ship all the time and tend to fly 3-4 in a 2 hr play session. Not everyone is that way of course and it's valid however you want to play in whatever ship(s).
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Yes, I am all for internal consistency but: 1. That got blown out of the water a very long time ago. 2. When a situation arises that internal consistency and gameplay cannot reasonably be reconciled (as this is), gameplay wins. Particularly when the decision will give one side either option (wait or instant) and the other what they want (instant), while the other forces both sides into a situation with no option (wait).
 
Just stopping by to add my thoughts on this, for what it's worth.

Instant transfers feel fundamentally wrong to me and contrary to the otherwise immersive nature of Elite. Understandably, there are already some reasonable and sensible concessions to suit gameplay that otherwise may not be 100% "realistic" and/or accurate, but I do feel a line has to be drawn somewhere, and this notion of instant move would over-step that mark.

At the time of writing, fewer than 25% of the voters to this poll would support instant transfer. Frontier, your community is speaking and the majority do not wish to see Elite trend towards a more casual experience. There is still time to put this right, and I personally see no advantage in just forging on ahead with a gameplay mechanic that your audience never asked for and clearly do not want.
 
So a CG that has opposing sides fighting it out.
Just use your fast personal courier to get you there, them instantly summon your big gun ships.

I only like the CG if it takes time to get the ship you want there.
Summoning your ship instantly seems like a cheat or exploit.

I'd not bother with a large FSD in my big battle ship, not required, nor the fuel scoop.
It can go heavy as I never actually high wake with it, that is the purpose of my fast personal courier.
 
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I have an ideal that would allow for instant transfer without breaking immersion/game play to much.

Instead of physically moving a ship we would sale a ship and build a new ship with exact specs at the new location.

This would mean that distance wouldn't factor in the price and it would be based off the cost of the ship it self.

How ever only a dozen or so shipyards around inhabited space would have the facilities and contracts that would allow them to build any ship to specification, I would call these mega shipyards.
 
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The average timer on. Kill Pirates mission is at least a day.
If you arrive in your trade ship and see a juicy kill mission, you can take it and summon your combat ship.
While you are waiting for it to arrive, you can run goods to a neighbouring station or missions.

I know why people want it now but it's a space pilot game where location matters and travel is a big part of the game.
It's like telling the marathon runners that their event is a bit boring, can't you skip the first 26 miles and just do the last 365 yards, thanks guys.

Isn't it enough of a concession that you don't have to fly that short range ship there yourself?

The point of a marathon is to run 26.2 miles, not 365 yards. The point of Elite is many fold, for some of us it's to do the 'interesting bits' with the least amount of 'pointless repetitive bits' (e.g. supercruise wait for 0:06-game, hyperspace press J and wait to pitch and press J-game).
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We're not debating cutting a 26.2 mile endurance run down to 365 yard sprint. We're debating removing an arbitrary wait time before either the marathoner or the sprinter can start their respective races, all the while leaving the option for the guy who wants to have an arbitrary wait time to sit in the starting chute for the marathon or on the blocks in the sprint all he wants, we're just not gonna force everyone else to as well.
 
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