not bothered either way. Whatever the decison, someone will complain.
Just to borrow from.MaddogMurdok:I know why people want it now but it's a space pilot game where location matters and travel is a big part of the game.There is a lore explanation for instant transfer: your ship was transported to you over a long period of time...and the game just timeskipped that bit and hopped right from the "request delivery" to the "delivery received", skipping all the time that passed in between. Just like it does with all the other wait periods in the game that are skipped for the sake of convenience. Do you know that, in-lore, hours or even days pass between when your ship is destroyed and when you get back into the cockpit of your new insurance-provided replacement ship? The game just skips that, because forcing the player to take a few days off every time they get blown up is a good way to get people to stop playing the game.
I have an ideal that would allow for instant transfer without breaking immersion/game play to much. Instead of physically moving a ship we would sale a ship and build a new ship with exact specs at the new location. This would mean that distance wouldn't factor in the price and it would be based off the cost of the ship it self. How ever only a dozen or so shipyards around inhabited space would have the facilities and contracts that would allow them to build any ship to specification. I would call these mega shipyards.
I'd be okay with a wait of 30 minutes.In your scenario though I don't see why there's any need to instantly transfer all of your ships to your home base. So long as the wait isn't days, why would it matter? If you can be at Eravate and call for all of your ships at the same time and the longest delay were 30 minutes would that prevent you from playing?
Thing is some people who are hardset against it and others who are less radical want to make it so it's not convenient. as the quote above i'd be okay with only a 30 minute wait at the most.What people are proposing in this thread will allow you to do exactly that. You just wouldn't get them instantly. Is having them instantly appear vs. appear after a realistic amount of time in a rehoming situation really the dealbreaker for you coming back to the game or not?
not bothered either way. Whatever the decison, someone will complain.
Arrival time is stored along with ship data as an additional attribute. Arrival time is calculated at the TRANSFER action point. For simplicity, let's say current time (server/UTC) + 5 hours. That value is stored as a fixed datetime. No queues needed. Just a simple value.
The point of a marathon is to run 26.2 miles, not 365 yards. The point of Elite is many fold, for some of us it's to do the 'interesting bits' with the least amount of 'pointless repetitive bits' (e.g. supercruise wait for 0:06-game, hyperspace press J and wait to pitch and press J-game).
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We're not debating cutting a 26.2 mile endurance run down to 365 yard sprint. We're debating removing an arbitrary wait time before either the marathoner or the sprinter can start their respective races, all the while leaving the option for the guy who wants to have an arbitrary wait time to sit in the starting chute for the marathon or on the blocks in the sprint all he wants, we're just not gonna force everyone else to as well.
I'm running out of reps. Have a symbolic repThat's exactly what you're doing. The starting blocks are where your ship is now, the sprint is whatever is where you want your ship to be. The 26 miles is the journey across the bubble to that destination.
The point is that location should matter, each combat CG should potentially have a different outcome based on peoples willingness to go to it. A CZ in the Pleiades should have a different mix of ships than one in the heart of the bubble. Travel is trivial enough already, instant transport just makes all of space even more generic.
Why have a 1:1 scale galaxy, then implement instant ship transfers.
Why FDev, why?
Why have a 1:1 scale galaxy, then implement instant ship transfers.
Why FDev, why?
That's exactly what you're doing. The starting blocks are where your ship is now, the sprint is whatever is where you want your ship to be. The 26 miles is the journey across the bubble to that destination.
The point is that location should matter, each combat CG should potentially have a different outcome based on peoples willingness to go to it. A CZ in the Pleiades should have a different mix of ships than one in the heart of the bubble. Travel is trivial enough already, instant transport just makes all of space even more generic.
The only "suspension of belief" required here is in relation to David B's vision of elite dangerous
I,m awake I,m back and I'm off.
Nope. Not quitting. Just saying that up until now Elite has held a special place inside my vast library of games, to the point where I hardly ever play anything else. Now the bloom is off the rose; Elite is officially being developed for a different audience, as a completely different kind of experience then the one I fell in love with.
Not quitting...just returning to earth.
Common Scenario: I'm in my little home system with my 20 outfit ships that I like to regularly switch between, I see a mission to move some goods 80Ly away, I take it. I get there and see another mission to move some stuff 80 more Ly. This is the first choice, do I go another 80 Ly (putting me between 100-150Ly from home, about 10-15 minutes of pitch, press J, throttle up mindlessly) or do I just go back home and look for more missions so that I have access to all my ships?
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Another Common Scenario: Everything is the same, I'm 80Ly away and see a mission to kill pirates, but I'm in my T6 having just delivered 40 tons of something or other....I could try to buy and outfit a vulture or FAS here, I have the cash, but I'm in an Agriculture economy...I could take the mission and go back and get my FAS, and then come back (160Ly round trip)...or I could just go home and hope for another mission of that type (the BH sounds fun at the moment after all this couriering)...so it's either waste 10-15 minutes 'pitch, press J, throttle up' to get to the activity, or go home.
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Third Common Scenario: I'm in my T6 or Asp or FAS and I do some data couriering now and again (vicissitude of being raised by a postman), and I see a sweet mission at this outpost to move 150 tons of stuff 75 Ly back toward home....but I need my Python to move it, nothing else has the cargo room to do that from an outpost, let me just go get that....oh wait, the mssion will be gone, let me just order it here and when it gets here I'll take the mission....oh wait, the mission board refreshed twice and it's gone...darn.
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If you want more scenarios I've got tons, it happens all the time that it would be nice to follow a trail of missions wherever they take me, just see where I end up and do whatever comes at me along the way, but I'm in a T6 or a Python fit for trading or combat and I see a good combat or trading mission and I'm fit for the wrong one, and there is no fitting options at that station, so I've got to go hunt all that down.....in effect, invest 10-30 minutes of my gaming time in tedium to get to the activity I want to do, to play the game part of the game rather than the chore part of the game (bless you if you enjoy that stuff and good for you, but some of us don't, we're just looking for an option to avoid it).
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Or, come 2.2 I can just transfer my combat ship and have it and play the game and have fun and enjoy it! Great! "BUT STOP BACALAO, you crazy codfish!" says some of the community "That isn't immersion friendly, you need to sit there in your T6 and wait for that FAS to arrive!". "But if that's the case there isn't any point in ship ordering, I'll just go get it." I reply. "Go do other stuff while you wait." They say. "I'm in my T6...there are combat missions here, which I'd like to do, but I'm in my T6..." I respond. "Well those are the consequences of your actions Bacalao, now go write "mah immersion!" on the chalkboard 100 times while your FAS is en route" they chastise.
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So you see, I would find the maximum amount of utility for ship transfer at sub 300 Ly distances and it's only real value is if it's instantaneous.
this seems to be the thing the forum is doing. hyperbolic kneejerk whining because the forum can't get it's way.so it takes what, like 30 min to jump from one side of the bubble to the other? Your idea of a game that suits you is one with an extra 30 min in it? your getting upset over 30 min?
i agree, instant is silly. But come on......
Why dont you enjoy the python, just out of curiosity?-
Yes, I am all for internal consistency but: 1. That got blown out of the water a very long time ago. 2. When a situation arises that internal consistency and gameplay cannot reasonably be reconciled (as this is), gameplay wins. Particularly when the decision will give one side either option (wait or instant) and the other what they want (instant), while the other forces both sides into a situation with no option (wait).
No, players still have to run the marathon. The difference is they don't have to run back to the starting line, grab the backpack (ship) they wanted to take in the first place, and then run the entire marathon again.