2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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There is a lore explanation for instant transfer: your ship was transported to you over a long period of time...and the game just timeskipped that bit and hopped right from the "request delivery" to the "delivery received", skipping all the time that passed in between. Just like it does with all the other wait periods in the game that are skipped for the sake of convenience. Do you know that, in-lore, hours or even days pass between when your ship is destroyed and when you get back into the cockpit of your new insurance-provided replacement ship? The game just skips that, because forcing the player to take a few days off every time they get blown up is a good way to get people to stop playing the game.
Just to borrow from.MaddogMurdok:I know why people want it now but it's a space pilot game where location matters and travel is a big part of the game.
It's like telling the marathon runners that their event is a bit boring, can't you skip the first 26 miles and just do the last 365 yards, thanks guys.

Besides, repairing, refueling, respawning, etc. would only affect the player itself and wouldnt have consequences on the Overall gameplay (which insta travel probably would have as a lot commanders have pointed out already).
 
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I have an ideal that would allow for instant transfer without breaking immersion/game play to much. Instead of physically moving a ship we would sale a ship and build a new ship with exact specs at the new location. This would mean that distance wouldn't factor in the price and it would be based off the cost of the ship it self. How ever only a dozen or so shipyards around inhabited space would have the facilities and contracts that would allow them to build any ship to specification. I would call these mega shipyards.

The problem is engineers, apparently the module is unique (except on rebuy >.>....<.<...>.>).
 
In your scenario though I don't see why there's any need to instantly transfer all of your ships to your home base. So long as the wait isn't days, why would it matter? If you can be at Eravate and call for all of your ships at the same time and the longest delay were 30 minutes would that prevent you from playing?
I'd be okay with a wait of 30 minutes.


What people are proposing in this thread will allow you to do exactly that. You just wouldn't get them instantly. Is having them instantly appear vs. appear after a realistic amount of time in a rehoming situation​ really the dealbreaker for you coming back to the game or not?
Thing is some people who are hardset against it and others who are less radical want to make it so it's not convenient. as the quote above i'd be okay with only a 30 minute wait at the most.
 
Arrival time is stored along with ship data as an additional attribute. Arrival time is calculated at the TRANSFER action point. For simplicity, let's say current time (server/UTC) + 5 hours. That value is stored as a fixed datetime. No queues needed. Just a simple value.

Uh huh, you're not thinking about activity distribution of players one bit, or about database blocking issues when lots of people log on at the same time. Do remember that a lot of this is moderated through AWS and not through Frontier's own hardware (which means that it does suck pretty badly for realtime arbitrage).

You mention that queries exist concerning ships, only stateless ones, easy ones, stuff like "Where is my ship at this moment in time", not "Where is my ship going to be at N time", the moment you throw temporality into the mix, this stuff gets a lot trickier, and because the temporal stuff can't be handled locally (think client hostility) that means a scheduler unless you want the server to get rekt every peak time when lots of people are logging in and out because the sheer volume of queries will at some point cause the database to get in a snit.

You're not having to deal with things like client hostility and a rolling set of changes that are ongoing in realtime, your queues are "simple", email goes in, email goes out. Making ship transfers time based would make them a lot less simple because you'd need a scheduler to ensure that they got moved around the database and the transaction server didn't go kablooey.

This is the last post I'm going to make on the tech quagmire because I'm not going to keep explaining stuff to people who are wilfully misunderstanding the complexities of these kinds of things.
 
The point of a marathon is to run 26.2 miles, not 365 yards. The point of Elite is many fold, for some of us it's to do the 'interesting bits' with the least amount of 'pointless repetitive bits' (e.g. supercruise wait for 0:06-game, hyperspace press J and wait to pitch and press J-game).
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We're not debating cutting a 26.2 mile endurance run down to 365 yard sprint. We're debating removing an arbitrary wait time before either the marathoner or the sprinter can start their respective races, all the while leaving the option for the guy who wants to have an arbitrary wait time to sit in the starting chute for the marathon or on the blocks in the sprint all he wants, we're just not gonna force everyone else to as well.

That's exactly what you're doing. The starting blocks are where your ship is now, the sprint is whatever is where you want your ship to be. The 26 miles is the journey across the bubble to that destination.
The point is that location should matter, each combat CG should potentially have a different outcome based on peoples willingness to go to it. A CZ in the Pleiades should have a different mix of ships than one in the heart of the bubble. Travel is trivial enough already, instant transport just makes all of space even more generic.
 
That's exactly what you're doing. The starting blocks are where your ship is now, the sprint is whatever is where you want your ship to be. The 26 miles is the journey across the bubble to that destination.
The point is that location should matter, each combat CG should potentially have a different outcome based on peoples willingness to go to it. A CZ in the Pleiades should have a different mix of ships than one in the heart of the bubble. Travel is trivial enough already, instant transport just makes all of space even more generic.
I'm running out of reps. Have a symbolic rep ;)
 
The only "suspension of belief" required here is in relation to David B's vision of elite dangerous

I,m awake I,m back and I'm        off.
 
Why have a 1:1 scale galaxy, then implement instant ship transfers.
Why FDev, why?

Because it's cool, just like instant coffee....but that is hot, I'm confused.

In other news...

[video=youtube;r8bgaLseoVs]https://www.youtube.com/watch?v=r8bgaLseoVs[/video]
 
That's exactly what you're doing. The starting blocks are where your ship is now, the sprint is whatever is where you want your ship to be. The 26 miles is the journey across the bubble to that destination.
The point is that location should matter, each combat CG should potentially have a different outcome based on peoples willingness to go to it. A CZ in the Pleiades should have a different mix of ships than one in the heart of the bubble. Travel is trivial enough already, instant transport just makes all of space even more generic.

No, players still have to run the marathon. The difference is they don't have to run back to the starting line, grab the backpack (ship) they wanted to take in the first place, and then run the entire marathon again.
 
Ship transfer is a good idea.

The proposed implementation is not - to my mind - a good way to do so. It would seem to cause a number of undesirable side effects.

At the same time, the issues identified by FD appear to be legitimate

So - we need an implementation of the system that works while minimising the side effects.

For this - there is only really one way to do this. There needs to be a time delay between ordering your ship to be moved and it being delivered.

What about the issue where I want to take part in local combat but my combat ship is LYs away?
Legitimtate problem, but also - in many ways - a separate one. And as a separate problem, it can be givena separate solution.

Proposed Solution....

Ship hire.

Once at a station, you can go to a broker and simply hire a ship. Maybe there'll be a limited selection. Maybe you can outfit it just as your existing ship. Maybe you'll need to own a ship before you can rent it, or maybe the selection of ships and equipment will be limited by your exploration/trade/combat rating. You'll need insurance and maybe a deposit.

And a pen for the paperwork

Regardless, the aim is to create a method by which you can obtain a combat or trading or exploration ship for a period of time while you await your existing ship.

Which can then be transferred at a reasonable cost. It can even take a shorter period of time..such as by saying that the transport firm fits boosters or fills the cargo bay with fuel tanks or whatever.

But I think that there does need to be some significant delay alongside a reasonable currency cost.
 
Nope. Not quitting. Just saying that up until now Elite has held a special place inside my vast library of games, to the point where I hardly ever play anything else. Now the bloom is off the rose; Elite is officially being developed for a different audience, as a completely different kind of experience then the one I fell in love with.

Not quitting...just returning to earth.

so it takes what, like 30 min to jump from one side of the bubble to the other? Your idea of a game that suits you is one with an extra 30 min in it? your getting upset over 30 min?

i agree, instant is silly. But come on......
 
Common Scenario: I'm in my little home system with my 20 outfit ships that I like to regularly switch between, I see a mission to move some goods 80Ly away, I take it. I get there and see another mission to move some stuff 80 more Ly. This is the first choice, do I go another 80 Ly (putting me between 100-150Ly from home, about 10-15 minutes of pitch, press J, throttle up mindlessly) or do I just go back home and look for more missions so that I have access to all my ships?
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Another Common Scenario: Everything is the same, I'm 80Ly away and see a mission to kill pirates, but I'm in my T6 having just delivered 40 tons of something or other....I could try to buy and outfit a vulture or FAS here, I have the cash, but I'm in an Agriculture economy...I could take the mission and go back and get my FAS, and then come back (160Ly round trip)...or I could just go home and hope for another mission of that type (the BH sounds fun at the moment after all this couriering)...so it's either waste 10-15 minutes 'pitch, press J, throttle up' to get to the activity, or go home.
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Third Common Scenario: I'm in my T6 or Asp or FAS and I do some data couriering now and again (vicissitude of being raised by a postman), and I see a sweet mission at this outpost to move 150 tons of stuff 75 Ly back toward home....but I need my Python to move it, nothing else has the cargo room to do that from an outpost, let me just go get that....oh wait, the mssion will be gone, let me just order it here and when it gets here I'll take the mission....oh wait, the mission board refreshed twice and it's gone...darn.
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If you want more scenarios I've got tons, it happens all the time that it would be nice to follow a trail of missions wherever they take me, just see where I end up and do whatever comes at me along the way, but I'm in a T6 or a Python fit for trading or combat and I see a good combat or trading mission and I'm fit for the wrong one, and there is no fitting options at that station, so I've got to go hunt all that down.....in effect, invest 10-30 minutes of my gaming time in tedium to get to the activity I want to do, to play the game part of the game rather than the chore part of the game (bless you if you enjoy that stuff and good for you, but some of us don't, we're just looking for an option to avoid it).
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Or, come 2.2 I can just transfer my combat ship and have it and play the game and have fun and enjoy it! Great! "BUT STOP BACALAO, you crazy codfish!" says some of the community "That isn't immersion friendly, you need to sit there in your T6 and wait for that FAS to arrive!". "But if that's the case there isn't any point in ship ordering, I'll just go get it." I reply. "Go do other stuff while you wait." They say. "I'm in my T6...there are combat missions here, which I'd like to do, but I'm in my T6...:(" I respond. "Well those are the consequences of your actions Bacalao, now go write "mah immersion!" on the chalkboard 100 times while your FAS is en route" they chastise.
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So you see, I would find the maximum amount of utility for ship transfer at sub 300 Ly distances and it's only real value is if it's instantaneous.

As I see it you are describing the process of instant gratification there. Why should you have everything, everytime? For the same reason some people become compulsive buyers (better if they have the money :D ) in real life.

But this is a game and the point games is to present us with challenges. The bigger the challenge, the bigger the "delayed" gratification when you overcome it. It is in the spirit of any good game. The real fun comes with the personal achievement of a more or less difficult goal.

And I'll give you an example. During the recent dangerous games I had been working with a cobra mk3 and for the next cg i needed more cargo capacity. I was pretty far from my home system, so I resorted to buy a T6 in situ.
I hadnt flied a T6 for ages and I liked it. After the games I kept it and i am enjoying it very much doing long range missions. It's a lovely smuggler.

In this example buying the T6 wasnt that much of a challenge, but I was happy to find a smart way to adapt to circumstances. And I found unexpected fun that I wouldnt have had if I had just summoned my python. I made discoveries and learnt a few things too

I believe that games are fun, but the good ones make you smarter

EDIT: of course my opinion is that instamagic makes ED less of a challenge, to I will always be against it
 
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so it takes what, like 30 min to jump from one side of the bubble to the other? Your idea of a game that suits you is one with an extra 30 min in it? your getting upset over 30 min?

i agree, instant is silly. But come on......
this seems to be the thing the forum is doing. hyperbolic kneejerk whining because the forum can't get it's way.
 
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Yes, I am all for internal consistency but: 1. That got blown out of the water a very long time ago. 2. When a situation arises that internal consistency and gameplay cannot reasonably be reconciled (as this is), gameplay wins. Particularly when the decision will give one side either option (wait or instant) and the other what they want (instant), while the other forces both sides into a situation with no option (wait).
Why dont you enjoy the python, just out of curiosity?

If compromises have been made in the past that doesnt mean more should be made, when there are maybe solutions to this if carefully implemented. FD just chose the most simple and cheap solution. Also, as I stated earlier, I believe we are at a crossroad situation with this issue, heading towards ever more arcade style of gameplay, which would open the door for other insta magic stuff easily. You say gameplay wins, but also that is a very subjective thing. What is gameplay for one might not be gameplay for someone else. I see your point, but I cant agree.
 
No, players still have to run the marathon. The difference is they don't have to run back to the starting line, grab the backpack (ship) they wanted to take in the first place, and then run the entire marathon again.

I'm ok with ship transport so long as you don't mind waiting at the finish line for the guy who's running it for you.
 
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