Please FD make the transitions between SC and normal more like Star Citizen.

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Mu77ley

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No, it appears to disappear because it's not rendered in supercruise as anything but a dot, and there is a giant clunky transition that occurs.

You're not following the point. It's irrelevant what it's rendered as in Supercruise, because it's already behind you before you can even see it move.
 
Right, so supercruise transition:

Can we all agree that there's a lot of room for improvement? I also agree with people saying that ED kinda sorta left this the way it is because they thought, eh, it's good enough.

So another game showing what appears to be a really seamless transition, even if maybe perhaps that demonstration comes with several big asterisks? Hey, if this makes FD reevaluate whether or not the current implementation is good enough, then TWO THUMBS UP from me!
 
All I'd like with Hyperspace is the HUD to still function. I think they should remove any delays in SC dropout to seamless whatever it may take.
 
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The pauses during various types of transition can be really quite jarring and even, dare I say it, emersion breaking. So anything that could be done to either improve or, for that matter, better hide those transitions would be a good thing.
 
No, it appears to disappear because it's not rendered in supercruise as anything but a dot, and there is a giant clunky transition that occurs.

Indeed. As I said earlier, the minimum speed in supercruise is 30km/s. Considering how big stations are, in some situations that gives you a window of several seconds during which you should be able to see the station in supercruise.
And before anyone tries and deny that:
[video=youtube_share;soBkDgsmGPU]https://youtu.be/soBkDgsmGPU[/video]
 
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[up]...

So far Cobra engine seems to be on par with CryEngine, or even better. Could you make SC with Cobra engine? Heck yeah. Could you make ED with CryEngine? Most likely not at this point.

As for style and visual realism - FD works from top down, and SC works slowly from bottom up. First alphas had very blocked out FD ships but nailed flight system. Then they added more details and with each release we got more details on our ships, more detailed shadows, damage visuals, etc. etc. Way FD works allows to narrow down gameplay while keeping overreaching system fundamentally sound. SC might have their demo now, but turn into MMO will take incredible lot of time.

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Yeah, I think SC fanbase are just very loud. That's why it sometimes compare to cult - which is unfortunate I think they are just overhyped and excited :) It's like Madonna - whatever you will go in a world, you will get full stadiums of screaming people and they are most certainly not Americans :)
 
So far Cobra engine seems to be on par with CryEngine, or even better. Could you make SC with Cobra engine? Heck yeah. Could you make ED with CryEngine? Most likely not at this point.

As for style and visual realism - FD works from top down, and SC works slowly from bottom up. First alphas had very blocked out FD ships but nailed flight system. Then they added more details and with each release we got more details on our ships, more detailed shadows, damage visuals, etc. etc. Way FD works allows to narrow down gameplay while keeping overreaching system fundamentally sound. SC might have their demo now, but turn into MMO will take incredible lot of time.

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Yeah, I think SC fanbase are just very loud. That's why it sometimes compare to cult - which is unfortunate I think they are just overhyped and excited :) It's like Madonna - whatever you will go in a world, you will get full stadiums of screaming people and they are most certainly not Americans :)
Well no, regarding Madonna they are most likely drunk 😆
 
The issue is that you see the station disappear instantly, even assuming that I were flying at 30 km/s that is still around 0.2 seconds before I should "hit" the station that is 5-6 km away when I enter SC. A travel time of 200 ms is more than enough time to see the station if you were flying into it. At 60 fps that is rendering each frame within around 16 ms per frame and that means I should see 10-12 frames showing me the station getting larger as I approach it. It disappears instantly, there are no station frames rendered once you enter SC. Not to mention that even if the station were "invisible" being pointed directly at the station should either cause me to fly right into it and either impact it with my ship or drop out of SC as soon as I were to reach masslock range. The station simply does not exist in SC, it's not just "invisible", it does not physically exist and is simply a nav point on my HUD.

What you say has been proven here many times already but certain people insist on spreading lies anyway and believing their version of reality.
 
It was a heavily scripted and prepared portion of a yet to be finished game. Usually when developers show off gameplay, they've created that one specific portion. They probably worked for weeks and months to put that together. If it were more than that, we'd all be playing it already.
Also, let's see how the transitions work in the final game.
 
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Part of the (percieved) issue is Cryengine (SC) vs Cobra (ED). Cryengine can make some truly lovely looking games, the issue is performance. SC may end up looking (and playing) spectacular, but if you need something like a 1080 to run it properly then you have lost a large chunk of audience straight away. Cobra may not have the bells and whistles like other engines do, but its at least scalable (to a point).

I don`t know.. Elite is one of the worst running games on my system... yes it averages 60 fps but it has the most hickups, pop-ins, random framedrops, stuttering of any game i own and play... and it does not really matter if i play it on my 980machine or on my old 7870. The game runs more or less the same (60 FPS with random all the time)

I think the engine is pretty bad and on its knees already. It is very dated, has dated looking shaders and materials, very low poly assets, pretty poor lighting, low res shadows, low res textures all around, streaming sucks badly, textures are often wrapped poorly around planets creating visible artifacts,

I can live with a bit lower graphics though...
but the lack of seamlessness is unacceptable for me
 
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In 2013 E D make a short trailer:

https://www.youtube.com/watch?v=1Cx2bX7_yt0

This is how I am still hoping jumping will be like.

Yeah most of the trailers for Elite Dangerous are misleading and clearly fabricated, they show you the fast paced combat but it is not like that at all, there are many things breaking immersion in this game like the loading screen when entering a planet's atmosphere because sometimes you are stuck in that loading screen, now if they do it like in SC where you can enter a planet's atmosphere the same way they did then that would be awesome.
 
The whole transition between supercruise and normal must be smooth. No ship freezing while an instance is loading! That is immersion breaking. Same with traveling from space to a planet surface. It needs to be completely smooth and seamless.

Do whatever trickery you have to make it appear smooth as butter Frontier. :cool:
 
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I don`t know.. Elite is one of the worst running games on my system... yes it averages 60 fps but it has the most hickups, pop-ins, random framedrops, stuttering of any game i own and play... and it does not really matter if i play it on my 980machine or on my old 7870. The game runs more or less the same (60 FPS with random all the time)

I think the engine is pretty bad and on its knees already. It is very dated, has dated looking shaders and materials, very low poly assets, pretty poor lighting, low res shadows, low res textures all around, streaming sucks badly, textures are often wrapped poorly around planets creating visible artifacts,

I can live with a bit lower graphics though...
but the lack of seamlessness is unacceptable for me

I'm not 100% sure that is technically possible in a networked instance-based environment. There will always be a bit lag. You see, the entire planet you see is generated based on LOD since there is no way that thing could possibly fit in the system- memory at once. NMS, SC and ED tries to hides that transition.

Since I often play solo I'm not bothered that much (lag is low).

However it might be possible if the planet was completely featureless like a ball, but how fun would that be?
 
I'm not 100% sure that is technically possible in a networked instance-based environment. There will always be a bit lag. You see, the entire planet you see is generated based on LOD since there is no way that thing could possibly fit in the system- memory at once. NMS, SC and ED tries to hides that transition.

Since I often play solo I'm not bothered that much (lag is low).

However it might be possible if the planet was completely featureless like a ball, but how fun would that be?


I don`t really care
I was promissed an offline game
I did not get it
I was then told that always online will have no influence on my game play whatsoever
It was obviously a lie (I never got fooled though)
I had seamless planetary landings on a 7 MHZ processor in 1993... with cities, volumetric clouds, mountains, bezier surfaces. I want my seamless sirocco back!

Its a pity we can`t clone some more young Davids...
 
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