There have been many, many explanations as to issues here. There isn't one singular, so to suggest there is no explanations is fairly insulting after 300 pages. You have it the wrong way round. It's not what makes the game great, it's what makes the game weaker, and that has been explained on many levels. However the bottomline is ships don't teleport. Concessions of gameplay can make things spawn or the ilk, but this is a deliberate concession against the direction and ethos of Elite.
However as has been said over and over. You get reward from risk. That's the ethos of gaming. There's no risk in having your ship sent. I wonder if an RNG element was added and your ship might get destroyed en route was added, how many would be fist-pumping the ideology of insta-ship when there was a risk. There is no risk. It's a purely gaming element that is being pressed into a game that operates under notions of how space could be in the future. It's an imbalance, pure and simple. People know that. FDev knows it, and have conceded it is. Everyone knows it. You know it. Question is do you care about it? You clearly don't. That's fine, but don't try and devalue the credibility of those who do by suggesting there's no explanations as to why. That's not cricket!
Again, same. Such devaluing terms as "nonsense" and "video game" are really low debating. Anyone can make such assertions. Hell, by that assertion, you might as well play an arcade game, as I bet you do care about immersion, and there would be immersion factors you would dislike. This isn't one of them. But if you're here, playing a highly complex, high concept game as Elite, you do care about qualities. Especially to argue it here on a forum for pages. So I think nonsense and the ilk isn't befitting. You don't agree, fine. Doesn't mean the issue isn't here. Clearly it is, as a lot of Elite gamers are finding this a concern, casual and hardcore.