The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

WeirdWizard:

Moaning about a thread that has been started by a moderator, because they are a moderator is petty.
Moaning in public about moderation actions on the forum isn't permitted under the forum rules.

Either submit a formal complaint about this thread or a complaint about the moderation actions you disagree with, according to the forum procedures, but please stop making these posts.

Thank you.

Ian Phillips:

Nonsense, I wasn't complaining about the thread because it was started by a moderator. I was pointing out it is blatantly a duplicate thread which normally get shut down very quickly. Calling me petty and moaning is unfair, uncalled for and skirting rather close to a personal attack which is actually pretty surprising. But whatever, I get that people feel strongly about this subject. Does't change the facts and I think it's perfectly legitimate to post about them as it's pertinent to thread and the question. So I'll not stop making these posts if it's all the same to you.

I will lodge a complaint though as you asked so nicely.
 
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We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.

In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".

There could be a small delay with transfers, we don't have an official response yet from the game designer. :p
 
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Why don't they just implement a bus system? Every fifteen or thirty minutes all transfer requests are completed up to like 500 - 1000 LY. That way the people that want it to take time for immersion get what they want, the people that want instant transfer still have a decent enough chance for it, and it can be explained through the use of military-grade FSDs owned by stations instead of space-bending wormhole magic.
 
RSI's approach of having only 100ish core worlds, with handcrafted content, and proc. gen. to fill in the blanks will probably make for better overall gameplay - *IF* they ever finish.

Just a quick note, I love the vastness of space, I 100% support the 1:1 galaxy David Braben sold to me back in 2012.
However I do recognize that not all people are in the same boat as me. I then believe that if FDEV flesh a number of core systems more out, like hand crafted race tracks, battlegrounds and so on. The people who don't want to spend so much time in the galaxy, but want to get into the action asap can do just that. The advantage is that it's all kept in the main game and you just travel in and out of the systems.

Trying to spread out too much in the Galaxy will be a pointless effort, because FDEV want to make it more instant and fast paced.

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Why don't they just implement a bus system? Every fifteen or thirty minutes all transfer requests are completed up to like 500 - 1000 LY. That way the people that want it to take time for immersion get what they want, the people that want instant transfer still have a decent enough chance for it, and it can be explained through the use of military-grade FSDs owned by stations instead of space-bending wormhole magic.

Yes much better, but then you need to think about it, make the graphic asset, no it's easier to just make a UI button.
 
Yes much better, but then you need to think about it, make the graphic asset, no it's easier to just make a UI button.

Not really. They'd really only need to add something like a countdown timer next to the transfer button for the next scheduled transfer. Everything else could graphically be the same as it is now.
 
Very Zen of you, but not incorrect ;). Yet even if we have non-instantaneous transfer of ships, its still far more convenient than going to fetch it yourself.....and you can still do other things whilst you wait for it to arrive.

Can I just highlight something, the phrase 'transfer of ships' plural is used and then you mention that that is still 'far more convenient than going to fetch it yourself' singular.

The instant transfer of ships will have entire fleets being instantly zapped to one location, yeah there will be a cost, but small ships will probably be relatively cheap e.g. fighters and racers, and players with lots of ships aka 'fleets' usually have lots of credits.

So even if there was ship transfer delay that was an approximate match for a player journey, transferring four ships would still be eight times faster than going to collect those ships yourself, as it happens in parallel and it is a single journey for each ship! There is a massive time saving multiplier in effect when moving fleets even with a delay.

Personally I hope FD re-think this and add a delay, I think a 'rapid transfer' time where they maybe half the time taken for a transfer compared to what a player can achieve is OK, and when multiple parallel transfers are happening that is still a MASSIVE time saving.
 
There could be a small delay with transfers, we don't have an official response yet from the game designer. :p

Wait, there will be a delay as our machines try to connect with the server to find all my ships left at various star port and the time I go through the UI will take a wee bit of time too :p.
 
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I love the fact that people are arguing about their sense of scale being ruined when in this game, your sense of scale changes ALL THE TIME.

Eravate to Sol in an unmodified 6LY Sidewinder is HUGE.
Alpha Fornacis to Maia in a Cobra mkIII is seems a prohibitively large distance.
Sense of scale = "The Bubble is IMPOSSIBLE to cross!"

BUT

Eravate to Sol in a 42LY Asp is just like 3 jumps.
Sothis to literally anywhere else in the bubble in said Asp is pure ease.
Alpha Fornacis to Maia becomes something you can do in under 10 minutes.
Sense of scale = "The bubble is tiny, my reach stretches out beyond the void!"

Indeed to get intimidating distances in a 42LY Asp, you need to go to Jaques, or Sgr A* or some similarly ridiculously long exploration trip.

Instant ship transfer shouldn't make a jot of different to your sense of scale if you already have a ship with a massive jump range. It becomes irrelevant, because you already see the bubble as something easily traversable. For example, I get out of my Asp and into my Python with half the jump range - I don't suddenly see the bubble as huge again, and it makes me more willing to cross it in a smaller jump range ship. BUT, when you go in one ship to an Engineer and realise you have the mats for a different cool upgrade but DANG IT ALL! you're in the wrong ship for it, and that module isn't interchangeable, I still don't really want to go all the way back to pick up the other ship. I understand instant ship transfer; the convenience of it, and it doesn't bother me.

However, I do think that it would benefit from having a short delay if only for 5 minutes just for suspension of disbelief. Wherever you are, it takes 5 minutes because there's a haulage Farragut with engines big enough to jump the entire bubble in a single bound - "Your ship is en route - 5 mins". I find that acceptable, but I know I could also have fun with instant transfer; it doesn't break the game for me.
 
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I'm probably the only one out there that probably quite likes instant transfer. For me, my purposes and I guess my convenience, it gives me the option to pick up a task to deliver papers to xyz, but goddang it I'm in a cutter, and the destination is a small outpost that a cutter cannot undock. I can call my courier, jump in it, and continue my said mission. I don't need to burn halfway across the galaxy to pick up my courier, and burn all the way back to finish the mission to feel satisfied. I'm good just calling my ship and doing what I'm doing.

I quite like the idea of transferring all my ships to the utter outer fringes (as far as stations extend to), and making a base camp out there. Means I can go in my ASP, and base up, and get the rest of my hardware over there should I need to. It opens up game options, and doesn't break the game for me either. I'm not a hardcore ED player, it's me vs the galaxy.. not me vs time i actually get to play.
 
Instant ship transfer shouldn't make a jot of different to your sense of scale if you already have a ship with a massive jump range. It becomes irrelevant, because you already see the bubble as something easily traversable. For example, I get out of my Asp and into my Python with half the jump range - I don't suddenly see the bubble as huge again, and it makes me more willing to cross it in a smaller jump range ship. BUT, when you go in one ship to an Engineer and realise you have the mats for a different cool upgrade but DANG IT ALL! you're in the wrong ship for it, and that module isn't interchangeable, I still don't really want to go all the way back to pick up the other ship. I understand instant ship transfer; the convenience of it, and it doesn't bother me.

The bubble doesn't change size, your ship changes range. Instant summoning makes ships even having different ranges completely meaningless.

However, I do think that it would benefit from having a short delay if only for 5 minutes just for suspension of disbelief. Wherever you are, it takes 5 minutes because there's a haulage Farragut with engines big enough to jump the entire bubble in a single bound - "Your ship is en route - 5 mins". I find that acceptable, but I know I could also have fun with instant transfer; it doesn't break the game for me.

Instant transfers breaking the core premise of this game - a sci-fi game in a 1:1 scale galaxy - and "faster than light" travel still takes time. Instant travel moves into the real of magic fantasy, which is not the game we were sold.
 
I think a better approach would be for ED to introduce long range jump gates at strategic points. These would allow you to instantly jump from one gate to any other, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.

This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly return to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be
 
I think a better approach would be for ED to introduce long range jump gates at strategic points. These would allow you to instantly jump from one gate to any other, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.

This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly return to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be

I hear ya, but choke points? - no thanks.
 
I think a better approach would be for ED to introduce long range jump gates at strategic points. These would allow you to instantly jump from one gate to any other, for a fee based on the distance and the size of the ship. Gates would be spaced at key systems throughout human space - but you'd probably still need to travel 50ly or so to get to your nearest one.

This would:
* allow you to travel more rapidly to a specific region of inhabited space, without reducing the 'feel' of the galaxy too much
* quickly return to collect a stored ship
* introduce a new location type to interact with
* not be completely immersion breaking, like ship transfer appears it will be

Package it into a community event where pilots help building the network and I'm on board...
 
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What else should the ability to switch to any ship at one's current dock without travelling to the dock where it was stored be called?

Long overdue convenience. I own most ships in the game. Sometimes a CG is 200LY away so instead of taking the ships I want to use (Vette/FDL) I settle and take an Anaconda. I'm really looking forward to the ships I love more often.

I agree, instant is probably bad, but ship transfer should have been in from the start. One still has to go from A2B at least once, it makes the galaxy no smaller.

This 'debate' is absurd.
 
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