I still think there's too much binary here (as if you can have too much binary...). It's either Instant or delayed, but delayed can mean so many things, many of the shorter delay factors, that middleground would be VERY hard for Instant fans (or Sandro bar the work hours) to argue against. Even if it was 30minutes - something that, if you're appealing to various video gamers, is par for the course on mobile aps, especially those within in-game purchases. Delays are usual.
This is why I think Sandro's argument doesn't hold, because even a small delay would at least be a nod to the real. I can see why the dev think that they have to cut corners to move galaxy expansion along (and fast access to the mini-game/CG culture to motivate community interest without being walled by large distances) but there is NO excuse why there is no attempt for some in-game logistics here. We accept fueling is fast and repairs are very fast, unrealistically so, but we can accept that because we're forced to do them docked and not where we like. So with this we might be able to swallow a faster turnaround, if there was a semblence of Real to it.
I'd still say it screws with the game massively, the thought that ASPs have to travel for a long period to get somewhere, then a hauler brings a FDL faster than the Asp could seems to just utterly devalue the Asp to me. Built to make long distances, but would have had an easier time if it had joined a FDL on these very fast haulers.... but like I said, we're in middle-ground territory I suspect, unless the beta proves the mess that is predicted.
This is why I think Sandro's argument doesn't hold, because even a small delay would at least be a nod to the real. I can see why the dev think that they have to cut corners to move galaxy expansion along (and fast access to the mini-game/CG culture to motivate community interest without being walled by large distances) but there is NO excuse why there is no attempt for some in-game logistics here. We accept fueling is fast and repairs are very fast, unrealistically so, but we can accept that because we're forced to do them docked and not where we like. So with this we might be able to swallow a faster turnaround, if there was a semblence of Real to it.
I'd still say it screws with the game massively, the thought that ASPs have to travel for a long period to get somewhere, then a hauler brings a FDL faster than the Asp could seems to just utterly devalue the Asp to me. Built to make long distances, but would have had an easier time if it had joined a FDL on these very fast haulers.... but like I said, we're in middle-ground territory I suspect, unless the beta proves the mess that is predicted.