I used to jump into my ship with a smile and head for the stars. Even when I knew there were tough odds ahead of me, I didn't hesitate. E: D was a happy and joyous experience at the end of a work day. Today, I sit on the launch pad and cringe at the thought that I only have two rebuys on my Python or FDL and I'll probably be using at least one that night. I'm no longer having fun, I'm continually tense, waiting for the inevitable interdiction I can't fight and thirty seconds of being the AI's Piñata before the rebuy screen appears. Now, don't get me wrong, tension in a game is a great addition. However, being tense all the time wears you down. Isn't having fun the whole point of playing this game? I get blown up in World of Warships, World of Tanks, Kerbal Space Program, No Mans Sky, Assassins Creed - Black Flag, Dreadnought, and dozens of other games all the time and love it. E: D, not so much lately.
I can't keep thinking what happens when the mine mechanic changes or AI gets smarter. With only that one viable defence available now (Unless you are Ace Rimmer, star pilot extraordinaire) the game has been reduced to run and dump mines for the kill. Welcome to PvM.
That's tragic in my mind and frankly, I hate it. The devs have done a great job in providing myriad weapon, shield, module choices in-game, but now I'm being forced to fly in a dedicated combat ship and carrying mines just to survive. Well, I don't carry mines. Never have and never will because frankly, it's a cop-out. If I can't outfight / outthink my opponent 1v1 as I've done since v1.0, if I can't run my Python or FDL on a mission without dying, if I can't mine, smuggle, trade or explore, then the game mechanics in E: D and I are now incompatible and instead, I'll go fly Valentina Kermin around the sun. At least the game mechanics in KSP are consistent (for the most part.) If I explode in KSP there's a logical reason and I can take steps to correct it using multiple options. I used to say the same thing about E: D, but not today. E: D is continually reducing my in-game choices, not expanding them. "But you just need to fly FA-Off in a dedicated combat ship to kill those enemies" - Right, except I didn't buy E: D to fight all the time. I bought the game mostly for the non-combat roles. Trading, smuggling, missions, mining, exploration... Now mandatory combat is being shoved down my throat.
E: D has some great ideas, but some of them (PowerPlay, Engineers as two BIG examples) have been badly bungled during implementation and only halfheartedly fixed after the fact. I've consistently played E: D two hours a night, pretty much every night for a year and a half. I've spent thousands on multiple accounts, a HOTAS, joysticks, monitors, multiple GPU + PC upgrades, LEP's, HTC Vive, all to play E: D. As of today, I haven't booted the game launcher in well over a week. Don't get me wrong, I love Frontier, their staff and think DBOBE has a fantastic crystal clear vision. The upcoming 2.2 patch looks amazing. However, they've made some whopping mis-steps in the past and failed to correct them properly before moving on. To use a building metaphor, the foundation is badly cracked and they're still adding on upper floors.
I'm hoping 2.2 re-balances some of these issues without adding more problems. The threadnaught on insta-ships does not bode well in that regard and is a perfect example of the short-sighted design strategy being flung around. Consistent rules (that apply equally to PC & NPC alike) with balanced mechanics are the core of any enjoyable game system.
Anyone relying on mines today to get through the day will, at some point in the future, be disappointed. Mines are the last thin ledge we can cling to as we dangle over the abyss. When that gives out, we'll have no more options left.
That's a little on the uncharitable side, I think, in this situation - it's not as if Shadragon is a serial whiner for months and months.Its a rather vague OP. The Tl;dr seems to be:
"Hello, I've spend large amounts of money and time on this game. Now I havent played it in a week. Fighting is really difficult in this game, I dont like that. Its not that I mind being killed, I like that in many other games. I dont like it in ED. Patches are cool, but I didnt like everything. I dont like powerplay for example. The ship transfer thing is stupid too, so the devs are shortsighted and stupid. But I like them and their vision a lot. Im looking forward to the new patch, but I hope they only add good stuff and not bad stuff I dont like. And you really shouldnt just use mines in combat. I dont use any mines myself. But if you do and they change it, you wont be able to use your mines as well anymore."
As for the combat, you've posted about this for quite some time, and all possible advice has been given by now. Not sure what can be added at this point...
There is something about the Python - almost like its stated armour rating is not really correct. For instance, I got killed last night by a deadly NPC bounty-hunter in an assault ship. The second my shields went down, I went for the low-wake - boosting as I went for maximum distance (I have grade 3 dirty drive mods, and boost to 407 with no cargo.) Before my FSD had time to charge (15 seconds) the FAS took out my entire hull. It wasn't armoured, so that's 460 hit points in less than 15 seconds. I know the NPC had a plasma accelerator, a burst laser and a multicannon, so that limits the possible permutations of the weapons loadout. The highest DPS I could get from those hardpoints (all fixed) was 17, which works out at 27 seconds TTK. Without engineer mods on the NPC's weapons that effectively doubled its DPS, it's basically impossible to die in the Python in that manner in that timescale. It's like the game decided that it was time for me to die, and there was sod-all I could do about it.Try not flying a Python? So many people seem to be suffering flying that ship. It is a great ship, but the mobility drawback needs to be worked around. Use drag turrets like someone recommended.
Thats harsh.
Let's put this another way. I'm doing engineers to prep for green insect guy bedlam. (I hope)
It's miles easier to do in a cheap ship than an FDL. That's a fact and that's bonkers. The game has a difficulty slider (which is silly) and it's ship type. That makes absolutely no sense at all.
I used to jump into my shipwith a smile and head for the stars. Even when I knew there were tough odds ahead of me, I didn't hesitate. E: D was a happy and joyous experience at the end of a work day. Today, I sit on the launch pad and cringe at the thought that I only have two rebuys on my Python or FDL and I'll probably be using at least one that night. I'm no longer having fun, I'm continually tense, waiting for the inevitable interdiction I can't fight and thirty seconds of being the AI's Piñata before the rebuy screen appears. Now, don't get me wrong, tension in a game is a great addition. However, being tense all the time wears you down. Isn't having fun the whole point of playing this game? I get blown up in World of Warships, World of Tanks, Kerbal Space Program, No Mans Sky, Assassins Creed - Black Flag, Dreadnought, and dozens of other games all the time and love it. E: D, not so much lately.
I can't keep thinking what happens when the mine mechanic changes or AI gets smarter. With only that one viable defence available now (Unless you are Ace Rimmer, star pilot extraordinaire) the game has been reduced to run and dump mines for the kill. Welcome to PvM.
That's tragic in my mind and frankly, I hate it. The devs have done a great job in providing myriad weapon, shield, module choices in-game, but now I'm being forced to fly in a dedicated combat ship and carrying mines just to survive. Well, I don't carry mines. Never have and never will because frankly, it's a cop-out. If I can't outfight / outthink my opponent 1v1 as I've done since v1.0, if I can't run my Python or FDL on a mission without dying, if I can't mine, smuggle, trade or explore, then the game mechanics in E: D and I are now incompatible and instead, I'll go fly Valentina Kermin around the sun. At least the game mechanics in KSP are consistent (for the most part.) If I explode in KSP there's a logical reason and I can take steps to correct it using multiple options. I used to say the same thing about E: D, but not today. E: D is continually reducing my in-game choices, not expanding them. "But you just need to fly FA-Off in a dedicated combat ship to kill those enemies" - Right, except I didn't buy E: D to fight all the time. I bought the game mostly for the non-combat roles. Trading, smuggling, missions, mining, exploration... Now mandatory combat is being shoved down my throat.
E: D has some great ideas, but some of them (PowerPlay, Engineers as two BIG examples) have been badly bungled during implementation and only halfheartedly fixed after the fact. I've consistently played E: D two hours a night, pretty much every night for a year and a half. I've spent thousands on multiple accounts, a HOTAS, joysticks, monitors, multiple GPU + PC upgrades, LEP's, HTC Vive, all to play E: D. As of today, I haven't booted the game launcher in well over a week. Don't get me wrong, I love Frontier, their staff and think DBOBE has a fantastic crystal clear vision. The upcoming 2.2 patch looks amazing. However, they've made some whopping mis-steps in the past and failed to correct them properly before moving on. To use a building metaphor, the foundation is badly cracked and they're still adding on upper floors.
I'm hoping 2.2 re-balances some of these issues without adding more problems. The threadnaught on insta-ships does not bode well in that regard and is a perfect example of the short-sighted design strategy being flung around. Consistent rules (that apply equally to PC & NPC alike) with balanced mechanics are the core of any enjoyable game system.
Anyone relying on mines today to get through the day will, at some point in the future, be disappointed. Mines are the last thin ledge we can cling to as we dangle over the abyss. When that gives out, we'll have no more options left.
It's not the ships that determine one's survival in ED it's the pirate. I can run from every NPC in this game in a Sidewinder, and using FDL to travel to Engineers is silly, use other ships and swap modules.
The mechanic that npc difficulty is based on players combat or any other rating is bad and stupid. The npc difficulty should only depend on the area/system you are in or/and your reputation with local factions.
It's not the ships that determine one's survival in ED it's the pirate. I can run from every NPC in this game in a Sidewinder, and using FDL to travel to Engineers is silly, use other ships and swap modules.
…
Have around 19,500 LY on my way back from Jaques in my cargothon still though... With all this talk of instant ship transfers, it kind of makes the trip back feel meaningless. Haven't been able to bring myself to log back in after that announcement by Sandy at Gamescom. [blah]
This was a problem for many, but either FD changed something or we got knowledge of how to combat the interdictions. Haven't been able to win one, or even know if you can anymore. …
It's not the ships that determine one's survival in ED it's the pirate. I can run from every NPC in this game in a Sidewinder, and using FDL to travel to Engineers is silly, use other ships and swap modules.
I guess the problem is the way players approach the game - not saying that one way or the other is better or the right one, just different.
Players have different goals in this game, different motivations.
Recent changes to the game made it harder for some players to play the game the way they want. It changed the feeling of the game. Being able to run from every NPC in this game in a Sidewinder is different to liking that the player has to run from every NPC in this game.
It doesn't matter to players who want to do things in the best possible way - avoid NPC interdictions or run away or fly combat ships.
Maybe it's more about "playing the game" vs. "winning the game"?
To be fair Mr Fang you've always been a pirate and uber pro-combat.
I've been a pirate, yes. "Uber pro-combat," on the other hand, I wish I am but I'm probably sitting somewhere in the top 15%-20% out of all combat pilots, so definitely not a pro or a top gun/ace combat pilot.