The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Click on a system in the galaxy map. Menu pops up listing your ships. Choose ship. Warp to system in your ship.

No more boring travel. Casual players can now visit Beagle Point. Piracy was non-existent anyway, so status quo maintained.


Did anyone say that other than you? I get it. You like to go to the extreme opposite end of the spectrum because you think it proves a point.

Until there is a true risk reward system put in place for Pirates I could care less about what they think. Especially when it comes to long range travel. Casual players?The people with jobs family and other such things. How dare they enjoy a game that they paid money for. Shame on them.

Until this game is an exact clone of Candy Crush there are no such things as Casuals. There are people with a lot of disposable time and there are people whose time is at a premium. That is the only difference and this helps balance that out a tiny bit. It still takes 9 hours just to get to Jacques in the first place.
 
It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.
I choose immersive gameplay over convenience every single time.

Of course, I grew up without mobile phones, the Internet and the WWW so I'm not part of the "I texted you 30 seconds ago, why have you not replied yet" crowd who demand instant gratification.

- - - - - Additional Content Posted / Auto Merge - - - - -

I think exactly the same. Give us a delay in fetching a ship or let us use passenger transports to get (the player) to his ship
Even Dominos takes 30 minutes to deliver your pizza after you place the order.
 
Didn't read whole thread so maybe this was covered. My guess is that the next accommodation to player convenience will be some way to shorten supercruise, perhaps by extending the time out/speed that players can drop. We've already started to see it in some form with instances that are removed from gravity wells. Add planetary landings into that as well.
 
Welcome to Elite: Appeal to everyone - Appeasing nobody.

FD: "We made a realistic universe that is gonna make for a immersive experience and be great!"

Hardcore: "Sweet!"

Casual: "I dont have time to do any of this stuff in the 1-2 hours i have to play per week"

Single player: "I really wish this game was single player so I could mod it and run trainers and cheats without repercussions"


FD: "Ok, we made jump range really large ....like insanely large compared to ever before so now you can get places quickly"

Hardcore: "Ok, so now basically all the ships can get to distant places quickly, killing the downside of heavily armored / large ships"

Casual: "Yea, this is a good start but it still takes too much time for me to do things that other players spend weeks doing in my 1-2 hours of playtime."

Single Player: "I'm really upset at everything that isn't geared towards single player. Can we get a single player offline mode in this game that is obviously not ever going to get single player offline mode? I'm going to continue to post angry posts on anything i can to convince people we need a single player offline mode."


FD: "Ok, we made credits basically worthless by making them stupid easy to acquire vast amounts. We further increased jump range. Also, we're going to allow instant transfers of ships where all you need to do is spend credits....which are now devalued to less than hydrogen fuel since there is no limit to how much you can have! Fly your 100ly small ship anywhere and move any ship you want to that location for free, instantly!"

Hardcore: "So is there any point at all as to why you made the galaxy large? Why even have jump range limits at all? Who is this game for?"

Casual: "This is a step in the right direction, but can we do something about dying costing me money and/or items ? Also, i'm not as great at fighting as people who spend more time practicing in the game. Can we either make that conflict not possible or give me a opt-in option after i determine if i can win or not?"

Single Player: "Yess yess.. destroy your game. run it into the ground. Perhaps I'll be able to convince FD of putting a single player offline mode in the game when absolutely every action in the game doesn't matter in multiplayer because even if i was cheating with credits and infinite shields etc, death no longer means anything, credits are worthless, and you can instantly warp anywhere you want. In the meantime, more posts about not getting enough solo features!"
 
Last edited:
That was the point. The people flying to these remote locations are not just playing this game. They are doing other things while playing this game. Which means this game is starting to play like Eve Online. The only difference is that their space travel is code and ours is a manual process. A manual process that any code, bot, or macro can accomplish the same way. its not like flying to Jacques or Beagle point means anything other than a badge of honor.

You queue up where you want to jump. Turn off your PC log back in about a week and half later and you are there. Meanwhile you cant play the game unless you have another account and a friend you trust to trade your isk back and forth between those accounts. If that sounds like fun to you then I invite you to Eve. Its full of doing nothing with the once or twice every 3 year war.

So you flew from A to B for 40 hours. Good for you. If people were actually forced to explore or scan systems before they could jump to the next one, then we wouldn't even be to the core yet. If you want to look out on the orreries some dude wrote his name across the galaxy with jump points. You know he didnt explore those systems. The point is jumping long distances without actually providing any kind of benefit to the game environment is just as pointless as any other repetitive task in the game.
 
I wasn't aware there were any barriers to game-play...

We are giants... the people who come after us are (to use a politically correct term) porgs.

- - - - - Additional Content Posted / Auto Merge - - - - -

Lets say you fly out to Jacques station which has limited resources and mods available and you drop off your long range anaconda. Now you need to get your mining ship out there.

The very limited mod selection for your ship and or ship availability and now instead of the normal 8 to 9 hours RL time it takes to get out to Jacques it will take you about 15 to 20 to get back to the bubble because of the terrible mods and cobra MKIII that you had to temporarily buy just so you could leave your anaconda behind.

Tell me the benefit of spending around 20 to 30 hours flying the same exact route through unoccupied space of which you have no intention of exploring? Are you saying that because you did it that others must share in the same sense of boredom and tedious fuel scoop and jump routine that you did? It would be like blaming children of today for using the Internet for a school report when we had to use the Library growing up. Data is Data regardless to its source.

What about people who only have one monitor and cant catch up on shows in Hulu or Netflix while they are system jumping for countless hours. I think 9 hours of just jumping and scooping should be enough time spent. Making a person have to spend many hundreds of hours just to get a few more ships out to the same location is a waste of time.

You can either have every single station in the whole game have access to all ships and all modules at all times with remote selling option or you can allow ship transfers. The vast majority of the player base hasn't even gone more that 2k LY away from the bubble. You think those people will ever fly out to remote locations let alone spend hundreds of hours doing it?

You will have to make some concessions here. You can either get over the fact that you Choose to do that on your own does not mean others have to do the same thing. I for one do not have the next 100 thousand years of vacation saved up in order to help you keep things the way they used to be. The game is less than 1/3 of the way completed. More things will change and things will never be like your good old days.

Jaques is not for you. You didint have to go...and once the bubble starts to take shape, those services will come on line. It's a non argument.
 
Last edited:
Then Fine lock it down entirely. Lets have it will fit your narrative of more time spent doing something boring means more fun.

The game should progress like this to preserve realism.

Day one Apply for a loan to get my first ship. Fill out 3 forms and hope you get the loan. You wont know until 3 business days have passed. Turns off PC and waits 3 more days.

Day 4 Loan came back and I am approved. Off to find the bus to the ship dealership. Must sit in City bus simulator for 5 hours until you make it to the dealership.

Day 5 Finally found a dealer that wasnt trying to rip you off so you choose your first sidewinder. You go to the DSV( Department of Space Vehicles) and you get your temp tags. That only took 4 hours. Now you go to insure your ship. You spend an hour going over the rates and deciding which coverage works best for you.

Day 7 off to the body shop to to get all of the extreme modifications done to the Ship completed. They are switching out all the parts. Turns off PC waits 4 more days.

Day 11. Ship is ready. I sit an wait for traffic control to approve my flight plan for an hour and then I take off. Its the first time I have flown so I get stuck. Some other worldly voice yells at me and tells me that if I dont get out of the dock they are going to kill me. I panic and struggle more and I am still stuck. The internal space port defense systems target me and blow me away.

I am now dead. My account with FD gets deleted the game auto uninstalls and its over.

Is that realistic enough for you? Did that take enough time for you?
 
Then Fine lock it down entirely. Lets have it will fit your narrative of more time spent doing something boring means more fun.

The game should progress like this to preserve realism.

Day one Apply for a loan to get my first ship. Fill out 3 forms and hope you get the loan. You wont know until 3 business days have passed. Turns off PC and waits 3 more days.

Day 4 Loan came back and I am approved. Off to find the bus to the ship dealership. Must sit in City bus simulator for 5 hours until you make it to the dealership.

Day 5 Finally found a dealer that wasnt trying to rip you off so you choose your first sidewinder. You go to the DSV( Department of Space Vehicles) and you get your temp tags. That only took 4 hours. Now you go to insure your ship. You spend an hour going over the rates and deciding which coverage works best for you.

Day 7 off to the body shop to to get all of the extreme modifications done to the Ship completed. They are switching out all the parts. Turns off PC waits 4 more days.

Day 11. Ship is ready. I sit an wait for traffic control to approve my flight plan for an hour and then I take off. Its the first time I have flown so I get stuck. Some other worldly voice yells at me and tells me that if I dont get out of the dock they are going to kill me. I panic and struggle more and I am still stuck. The internal space port defense systems target me and blow me away.

I am now dead. My account with FD gets deleted the game auto uninstalls and its over.

Is that realistic enough for you? Did that take enough time for you?

Season 3 seems to be shaping up well.
 
And the 100 to 500 people who are out there building that new bubble will get back with us in about 400 years time. That because thats about how long it would take in real time to get enough materials and population built up in order to create a new bubble. Because we are all about realism and 100% immersion.
 
Then Fine lock it down entirely. Lets have it will fit your narrative of more time spent doing something boring means more fun.

The game should progress like this to preserve realism.

Day one Apply for a loan to get my first ship. Fill out 3 forms and hope you get the loan. You wont know until 3 business days have passed. Turns off PC and waits 3 more days.

Day 4 Loan came back and I am approved. Off to find the bus to the ship dealership. Must sit in City bus simulator for 5 hours until you make it to the dealership.

Day 5 Finally found a dealer that wasnt trying to rip you off so you choose your first sidewinder. You go to the DSV( Department of Space Vehicles) and you get your temp tags. That only took 4 hours. Now you go to insure your ship. You spend an hour going over the rates and deciding which coverage works best for you.

Day 7 off to the body shop to to get all of the extreme modifications done to the Ship completed. They are switching out all the parts. Turns off PC waits 4 more days.

Day 11. Ship is ready. I sit an wait for traffic control to approve my flight plan for an hour and then I take off. Its the first time I have flown so I get stuck. Some other worldly voice yells at me and tells me that if I dont get out of the dock they are going to kill me. I panic and struggle more and I am still stuck. The internal space port defense systems target me and blow me away.

I am now dead. My account with FD gets deleted the game auto uninstalls and its over.

Is that realistic enough for you? Did that take enough time for you?

Hoho you're so funny. Didn't bother reading anything after the first line. It was obvious where you were headed...

In fact I should even give you a penny for the guy... etc etc...

People are looking for the spirit of realism, not just throw everything to the wind with insta this and insta that.

Where does it end? Getting to beagle and back can already be done in less than48 hours...

Why not make it 24. Hell im busy and exploring is boring, let's just make it 30 minutes. There AND back.

30 minutes? I'm a busy man. I don't want to waste my time. Just give me a system selection screen when I boot up the launcher and let me select where I start and in what ship...


Seee,, I'm just as entertaining as you are now. But took less lines to do it.
 
Last edited:
After this Arcady instant stuff is implemented I hope we will get the autopilot, it's about time and will only make the game more fun.
 
See? Strawman :)

I've pressed the rep button under your posts about ten times since I've last been able to give you rep. Next item you're inTokyo, I'll buy you a beer instead!

- - - - - Additional Content Posted / Auto Merge - - - - -

After this Arcady instant stuff is implemented I hope we will get the autopilot, it's about time and will only make the game more fun.

Screw auto pilot. Just have a selection for which system and which ship on the launcher.
 
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.

In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".

It would appear that travelling back to the location of a stored ship to fetch it back to one's location takes too much time and is therefore a barrier to gameplay that is unacceptable in the eyes of the Developers (and a large number of players, of course).

In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars
it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.
It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.

Super-cruise was the first concession to convenience. ( Or was it hyper-drive? )
 
Last edited:
Back
Top Bottom