it always benefits larger groups
You'd be surprised. Seriously.
its all based upon numbers, who trucks what etc..
You'd be surprised. Seriously.
This is not emergent gameplay as far as I am concerned but ultimately the issue comes down to the elaborate lengths FD have gone to in order to give the impression of conflict but making it all indirect. It caters to the lowest common demoninator and stunts the potential of the game.
Judging by some of the responses on this thread and my own experience, BGS-oriented gameplay is
anything but lowest common denominator -
all of the players and player factions seriously engaged with working the BGS that I've had the pleasure of interacting with have, bar
none, been populated by really smart, attentive and knowledgeable people. You said "it's all based on numbers," and this is true, but not in the way you think it is. To a certain extent, Powerplay is impacted by the number of people playing for each faction, but this is only true of the small groups like Delaine or Patreus. In the same way, BGS play isn't really determined by who has the most ships.
The game is balanced, at every level, around small groups of players. The maximum wing size of four isn't there purely for technical considerations surrounding networking.
And rather than having dynamic and sponaneous gameplay we instead are forced to grind the BGS to achieve meangful things.
You'd be surprised. Part of the problem with "the grind" is that people think they have to grind! That's all I have to say on the matter.
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I thought ED was about controlling your own destiny right? Do what you want in a giant space of infinite possibilities and all that? Here let me quote it for you:
"400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail. "
Yet you want random events by BGS and FD's injected events to make a path for you to follow?
I don't. I want to do my own thing. I want to control my destiny not FD.
- BGS events are not random.
- I've already stated that I dislike dev-injected events. Community goals are a bodge, in my opinion. I hope they're a stop-gap measure.
- I've already stated that I think colonisation should be available in the game.
- You can have your station, as long as you don't mind that I can flip it out from under you (and I can.)