The lack of communication

I honestly don't see what you'd like them to say.
"Right we're releasing ship launched fighters,but you know all about that because we told you 6 months ago. Look what we're doing in a year!"
 
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I honestly don't see what you like them to say.
"Right we're releasing ship launched fighters,but you know all about that because we told you 6 months ago. Look what we're doing in a year!"

Fair point...+1

However, I do wish we got more on game design earlier...if they have been struggling for so long trying to figure out instant vs timed txfr...why couldn't they have just asked us?
 
I kinda like the Kerbal way where they used to release "devnotes" each week with a brief paragraph about what each dev is working on. Obviously that won't work with a workforce the size of FD but maybe we could have different individuals each week so they could still hide stuff when there's reasons. There's nothing better for us to feel in the loop than hearing that Bob has spent the last week squashing a notorious bug or that Wendy has made 10 new beards for the commander creator.
 
Star Citizen are selling the promise of a game,they are not accountable for the info they give out,who knows if they will deliver on all of these promises.
FD are in quite a different situation. They have a venomous fan base that will kick off over the smallest thing.
This is bad for publicity. Bad for the future of the game. And bad for moral.

Maybe the two games should just swap player bases. Then Chris could sit there whilst people scream abuse at him telling him to stop mucking around being photoshopped into space suits and actually crack on with delivering even 20% of the game he's supposedly going to bring to market before half of its backers die of old age and ED would have a bunch of dedicated sycophants who jump up and down and hoot like they're at a college football game every time a dev shows a picture of a spaceship that his kid drew on the toilet wall.

inb4 'SC discussion is that way --->' mod post :D
 
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Fair point...+1

However, I do wish we got more on game design earlier...if they have been struggling for so long trying to figure out instant vs timed txfr...why couldn't they have just asked us?




They are the ones making the game though.
It's up to FD the direction the game takes.
We are allowed to fine tune it. Happened in this update,some guy was trying to get the system state or some such upfront. And they did it.
 
Yes I saw the demo. 10-FPS glitchy graphics and all. And yes, I have seen their send-us-money-now-for-spaceships-later website. I have also seen websites for organ-enlargement medication, websites explaining how signing my name in CAPITALS means I don't need to pay taxes, and websites selling pills which make a car run on tapwater. If that sort of thing rocks your boat, fine - but personally I buy games based on what they deliver, rather than on vague promises that they are going to do something-or-another at some indefinite time in the future.

+1 can't rep you again... stop making sensible posts for a while so others can catch up.
 

Deleted member 94277

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In one hand, I think that if there's one lesson to be learned from NMS is that we must never, ever, trust the hype. And in that case, the hype was clearly brought upon us by the devs themselves, who lied and showed scripted videos in game shows and in the media in general telling everyone that it was gameplay - or used a non-final build to promote the game on IGN. They proved to me that developers who promote too much of their game in the media are most likely overselling.

On the other, total silence is also suspicious. Developing houses like Paradox have really open developer diaries within their forums that don't really promote the game, but instigate discussion between hardcore fans. If Frontier did this, I think the game would only benefit from it, since the vast majority of casual players is not in the forums in any given game (just to give an example, my two brothers and a cousin of mine all play elite, some are damned billionaries and they never even subscribed to the forums) leaving only dedicated and passionate fans, who would give much necessary feedback to design decisions.
 
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Fair point...+1

However, I do wish we got more on game design earlier...if they have been struggling for so long trying to figure out instant vs timed txfr...why couldn't they have just asked us?
Oh ye olde DDF, were you still here . . . or some semblance of ye.
 
Don't be surprised if the current lack of communication is FD seeing if they can get some middle ground on the instant/non-instant transfer debate.

They've not weighed in to the thread-naught (at the time of writing).

Or maybe the whole thing can blow over until BETA and the point can be made then.

They communicated, listened to lave radio? Sandro REALLY communicated, loud and clear.

Oh BOY did he communicate. In ways that made it clear that the wailing and gnashing of teeth was an "acceptable price to pay" for a better game and he's "Really excited management are giving him the go ahead"
 
In one hand, I think that if there's one lesson to be learned from NMS is that we must never, ever, trust the hype. And in that case, the hype was clearly brought upon us by the devs themselves, who lied and showed scripted videos in game shows and in the media in general telling everyone that it was gameplay - or used a non-final build to promote the game on IGN. They proved to me that developers who promote too much of their gamein the media are most likely overselling.

On the other, total silence is also suspicious. Developing houses like Paradox have really open developer diaries within their forums that don't really promote the game, but instigate discussion between hardcore fans. If Frontier did this, I think the game would only benefit from it, since the vast majority of casual players is not in the forums in any given game (just to give an example, my two brother and a cousin of mine all play elite, some are damned billionaries and they never even subscribed to the forums) leaving only dedicated and passionate fans, who would give much necessary feedback to design decisions.
Sub-Nautica does some neat stuff with sharing their roadmap as well, and they don't over-hype it. Often hype is just teenager/ young adult foolishness in thinking what they imagine in their head is somehow going to be exactly like that in a video game running on their PC.
 
Lack of communication is the weakest link with FD and Hello Games and it will affect both games the same way, just at drastically different paces.
 
They communicated, listened to lave radio? Sandro REALLY communicated, loud and clear.

Oh BOY did he communicate. In ways that made it clear that the wailing and gnashing of teeth was an "acceptable price to pay" for a better game and he's "Really excited management are giving him the go ahead"
Good to hear, but that's the problem with FD trying to cover so much media and not focusing their message in one spot and then replicating it out to other media like Twitter, FB, interviews, etc.

My contention is they need to pick a single vehicle like the forums, where the hard-core fans troll, to house all the Dev tid-bits and debates and comms, and replicate that to the other social media in bits and pieces, always linking back to the forums. But that's just my over-simplistic and nit-picky take on a rather demanding job in a rather small studio, with pretty dedicated and awesome staff that are making an awesome game.
 
This is something I'd expect out of a kickstarter game during development as a backer. Not on a game that's released already. Star Citizen is still being made and is player funded which is why players need to know this type of information. Horizons is essentially just like any other DLC season pass.
 
Lack of communication is the weakest link with FD and Hello Games and it will affect both games the same way, just at drastically different paces.
A prediction. Revisit in a year.

Lots of folks called ED a still-birth, but it has only grown better and sold more copies and cosmetics since.

All the angst over NMS seems also misplaced to me. The game to me is about as close to what I thought it would be as a developer could make it. Nothing's perfect and gamers should always set their expectations lower than they really want and dream some CGI / words on paper make them desire. Then they won't suffer big disappointment every time they play a game and it isn't just like the pre-rendered trailer or what was in their head. Hello games is a really, really small studio that put their hearts into NMS and for the size of the team I think they did a great job. Time will tell if is a huge hit but I'm sure it has already more paid for itself in sales. Great to see such a game promoted instead of only the latest EA re-badged sports or FPS game.
 
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I really miss the weekly dev updates. They don't need to discuss the new features or anything, however just reviewing the state of the game and balance changes they were doing were a good way to stimulate feedback. Also I miss the newsletter sneak peak :(
 
Sub-Nautica does some neat stuff with sharing their roadmap as well, and they don't over-hype it. Often hype is just teenager/ young adult foolishness in thinking what they imagine in their head is somehow going to be exactly like that in a video game running on their PC.

Goodness...how great the reliability and stability of having a fully formed pre-frontal cortex is for an adult.
 
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For me no.

It will just lead to disappointment when features/ideas/prototypes are scrapped or reworked.

Talk features only when there's something solid to deliver please.

And the engineers where bugfree or tested well? I am holing that ED will bring some little Infos monthly in the future. Now I believe they are working not every time on ED :)
 
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