Is the lack of real content why FD have sacrificed galactic scale?

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Pleeeeeease ppl ...try not to lose the faith . ED and its community will go on and on ...ppl playing the game just for a combat rush (and there are some that bought it for that ) will melt away and the rest of us will continue . People wanting a colour fest of shooting gratification can get it in NMS . I'm sure we all hope that FD realises what the Elite community wants ..or rather I hope they do !!!
 
Pleeeeeease ppl ...try not to lose the faith . ED and its community will go on and on ...ppl playing the game just for a combat rush (and there are some that bought it for that ) will melt away and the rest of us will continue . People wanting a colour fest of shooting gratification can get it in NMS . I'm sure we all hope that FD realises what the Elite community wants ..or rather I hope they do !!!

After bearing 2,5 years with E: D,
advertising some alternative implementations,
especially some with positive feedback from the community
and not seing them being implemented (KWS change/scanner changes),
forgive us, but it is hard to keep the resolve and keep playing on a daily basis.
 
Pleeeeeease ppl ...try not to lose the faith . ED and its community will go on and on ...ppl playing the game just for a combat rush (and there are some that bought it for that ) will melt away and the rest of us will continue . People wanting a colour fest of shooting gratification can get it in NMS . I'm sure we all hope that FD realises what the Elite community wants ..or rather I hope they do !!!

Understood, but I'm more and more often finding myself wondering "why bother..."

The game isn't going in the direction I'd hoped/envisaged. The mechanics, gameplay and back ground sim are not seemingly getting deeper, more intelligent or involved, so to a great degree, I'm just getting tired of the same old rather thin antics TBH.

The only things holding my interest at the moment are:-
  • Fighters may prove a nice distraction during combat.
  • "The Lost": But I fear given the lack of investment in mechanics it'll end up being just some transport cargo to X or people from X...
  • "Aliens" : But again, due to the lack of investment in mechanics (& background sim) I fear not very much can be made of the opportunity. Fingers crossed I'm wrong.
  • Finally some new exploration content: New sun graphics and vulcanism to see. But it may prove to be not alot after 18+ months of waiting!

And when I consider the development time put into Powerplay, CQC and The Engineers, and think what that could have been invested in elsewhere? *sigh*
 
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This is how I and many others feel but all we seem to get is abuse for feeling this way.

I guess Sandro's catering to a market, and that market doesn't like accepting that they're in the minority. Sandro's backed the wrong horse on this one, I hope he realises it sooner rather than later.
 
Since the game launched, 20+ months back, I've been saying this game is too simplistic in their mechanics and gameplay. It didn't change almost anything since beta and that is really bad.

Since 2 weeks I came back to the game, from like a year away from the game. I did missions for a minor faction and enjoyed the first days but now the repetition of trivial mechanics is not fun, the game is not fun. I play it because there isn't any other modern space game but the game is boring.

A great part of the game has no sense, for example why the conflict zones have no goals? why they are endless?, Conflict Zones RES and Nav Beacons feel the same.

The core activities NEED to be remastered, they need to be more complex.

If the game is going to be a collection of trivial activities I don't want to be part of it.
 
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And when I consider the development time put into Powerplay, CQC and The Engineers, and think what that could have been invested in elsewhere? *sigh*

They're chasing the fickle pound and when a shiny, go faster, pew pew, GTA in space comes along, they'll disappear. And in time I suspect so will most of us, because ED is now just another pointless arcade game.
 
I am torn on the issue of ship transfer. I have been want something like it for a while, I mean, surely I can hire someone to move my ships in game. BUT, it does seem to be too arcade-ish. Perhaps they should put a cap on distance or time-delay? I am not sure.

However, to those requesting depth and complexity. You complain about one thing or another, but you don't mention how it could be fixed.

So I ask, how would you add the depth you mention and make it so it would not become tedious? I ask this sincerely. I am not saying anyone is wrong to complain.
 
I am torn on the issue of ship transfer. I have been want something like it for a while, I mean, surely I can hire someone to move my ships in game. BUT, it does seem to be too arcade-ish. Perhaps they should put a cap on distance or time-delay? I am not sure.

However, to those requesting depth and complexity. You complain about one thing or another, but you don't mention how it could be fixed.

So I ask, how would you add the depth you mention and make it so it would not become tedious? I ask this sincerely. I am not saying anyone is wrong to complain.

I've offered some suggestions in my original post as have some others in the thread. I do accept that as things stand there is a need for teleportation. I just wish those who want it would accept why we are upset with it. Only then can any sensible discussion take place.
 
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I've offered some suggestions in my original post as have some others in the thread. I do accept that as things stand there is a need for teleportation. I just wish those who want it would accept why we are upset with it. Only then can any sensible discussion take place.


Well what you described sound alot like powerplay, but I have never messed with it much so I cannot be sure. Perhaps it simply needs a rework. Keep in mind you may be the minority, I could see FDev adding the depth you mention, only to see many people complain that its tedious and time consuming. Though, I believe you are very right about needing to talk it all over.
 
I am torn on the issue of ship transfer. I have been want something like it for a while, I mean, surely I can hire someone to move my ships in game. BUT, it does seem to be too arcade-ish. Perhaps they should put a cap on distance or time-delay? I am not sure.

However, to those requesting depth and complexity. You complain about one thing or another, but you don't mention how it could be fixed.

So I ask, how would you add the depth you mention and make it so it would not become tedious? I ask this sincerely. I am not saying anyone is wrong to complain.

I also like to have ship transfer, but not instantaneously.

How having to do more things would become tedious?

For example:

Mining:
-Use probes and or scanners to detect gass dust and mining sources (this is in the DDA)
-How about a scanner that shows where are the most dense parts of the asteroid so you could mine more in that part.
-You could land on the asteroid and use a drill that you can control from inside the ship.
-Control the mining laser from the mining laser POV to mine specific parts of the asteroid.
-Set the correct frequency for the apropiate ore so you don't shatter the asteroid and damage the ship.

Exploration: (this is in the DDA, FD decided to not implement it)
-Use probes to see hot spots to establish a travel to an unknown system
-Yes unknown systems are unknown and you don't see them on the galaxy map
-Use scanners to show nearby systems
-You can missjump to other system with greater chance in the first time travel to that system
-Longer distances are more difficult to align

There you have, more complexity, more gameplay, more rewarding outcome.

Now, look at what we have now. How rewarding is the gameplay of pressing a button and wait to explore, or shoot an asteroid?.

Which mechanics are more tedious? I think by far the trivial ones because you do less but you need to do them more often and it gets boring fast. You're not mining, you're shooting a defenceless asteroid and you're not exploring, you're doing tourism pressing 1 button.
 
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I also like to have ship transfer, but not instantaneously.

How having to do more things would become tedious?

For example:

Mining:
-Use probes and or scanners to detect gass dust and mining sources (this is in the DDA)
-How about a scanner that shows where are the most dense parts of the asteroid so you could mine more in that part.
-You could land on the asteroid and use a drill that you can control from inside the ship.
-Control the mining laser from the mining laser POV to mine specific parts of the asteroid.
-Set the correct frequency for the apropiate ore so you don't shatter the asteroid and damage the ship.

Exploration: (this is in the DDA, FD decided to not implement it)
-Use probes to see hot spots to establish a travel to an unknown system
-Yes unknown systems are unknown and you don't see them on the galaxy map
-Use scanners to show nearby systems
-You can missjump to other system with greater chance in the first time travel to that system
-Longer distances are more difficult to align

There you have, more complexity, more gameplay, more rewarding outcome.

Now, look at what we have now. How rewarding is the gameplay of pressing a button and wait to explore, or shoot an asteroid?.

Which mechanics are more tedious? I think by far the trivial ones because you do less but you need to do them more often and it gets boring fast. You're not mining, you're shooting a defenseless asteroid and you're not exploring, you're doing tourism pressing 1 button.


That reminds me of the recent suggestion to have procedural distribution of materials (on surfaces) and elements (in asteroid rings) that you can scan and then effect what you then find in that area. Furthermore, the suggestion of stateful hot spots of materials/resources that as you mine deplete to nothing (normal levels) - To give exploration and discovery of such location some important, meaning and immersion.

https://forums.frontier.co.uk/showt...antity/page8?p=4007154&viewfull=1#post4007154

C7T6koq.gif


TBH: The idea of stateful resources at least in some places/situation would seem a nice step forwards to me, and definitely harks back to what DB was suggesting back at Kickstarter pitch time!
 
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That reminds me of the recent suggestion to have procedural distribution of materials (on surfaces) and elements (in asteroid rings) that you can scan and then effect what you then find in that area. Furthermore, the suggestion of stateful hot spots of materials/resources that as you mine & deplete to nothing - To give exploration and discovery of such location some important, meaning and immersion.

https://forums.frontier.co.uk/showt...antity/page8?p=4007154&viewfull=1#post4007154

http://i.imgur.com/C7T6koq.gif

TBH: The idea of stateful resources at least in some places/situation would seem a nice step forwards to me, and definitely harks back to what DB was suggesting back at Kickstarter pitch time!

This is exactly what EVE does for Planetary extraction of resources. Higher skill in scanning increases the resolution of the scan to better pinpoint materials. It's a really good system.
 
I also like to have ship transfer, but not instantaneously.

How having to do more things would become tedious?

For example:

Mining:
-Use probes and or scanners to detect gass dust and mining sources (this is in the DDA)
-How about a scanner that shows where are the most dense parts of the asteroid so you could mine more in that part.
-You could land on the asteroid and use a drill that you can control from inside the ship.
-Control the mining laser from the mining laser POV to mine specific parts of the asteroid.
-Set the correct frequency for the apropiate ore so you don't shatter the asteroid and damage the ship.

Exploration: (this is in the DDA, FD decided to not implement it)
-Use probes to see hot spots to establish a travel to an unknown system
-Yes unknown systems are unknown and you don't see them on the galaxy map
-Use scanners to show nearby systems
-You can missjump to other system with greater chance in the first time travel to that system
-Longer distances are more difficult to align

There you have, more complexity, more gameplay, more rewarding outcome.

Now, look at what we have now. How rewarding is the gameplay of pressing a button and wait to explore, or shoot an asteroid?.

Which mechanics are more tedious? I think by far the trivial ones because you do less but you need to do them more often and it gets boring fast. You're not mining, you're shooting a defenceless asteroid and you're not exploring, you're doing tourism pressing 1 button.

I am not really into the exploring side of the game but I do agree 100%

There is so much more they could do with it. It seems like a no brainer to me that since they went to all the trouble to make planetary landing that scanning a planet should have far more to it. Scans should produce points of interest that offer new reasons to land and collect rock samples from specific locations. Some of these can be on mountains or at the bottom of deep gorges etc. Each individual planet could be offered as an adventure in itself. I find it hard to believe that they went to all the trouble of providing all the ground work and we are still left with this place holder honking thing.
 
This is how I and many others feel but all we seem to get is abuse for feeling this way.

You don't feel as if you throw abuse toward people that don't agree with you? You don't get mocked for your opinion, you get mocked for the way you express it with doom and gloom scenarios. You get mocked for the way that you lump anyone who doesn't agree with your sensibilities into some drooling instant gratification crowd that supposedly wants an "IWIN" button. Perhaps you don't realize how much you and people that agree with you generalize the people that don't agree with you, but I've read some particularly degrading words for your "side" that could easily make people feel sub-par for disagreeing with you. I personally sleep fine at night, after all, they are just words on a forum, but it helps to realize your own attitude before playing the victim.
 
This is exactly what EVE does for Planetary extraction of resources. Higher skill in scanning increases the resolution of the scan to better pinpoint materials. It's a really good system.

Blasphemer!

Must...

not...

mention....

Eve...

You must leave, quickly!

Before they come for you...
 
You don't feel as if you throw abuse toward people that don't agree with you? You don't get mocked for your opinion, you get mocked for the way you express it with doom and gloom scenarios. You get mocked for the way that you lump anyone who doesn't agree with your sensibilities into some drooling instant gratification crowd that supposedly wants an "IWIN" button. Perhaps you don't realize how much you and people that agree with you generalize the people that don't agree with you, but I've read some particularly degrading words for your "side" that could easily make people feel sub-par for disagreeing with you. I personally sleep fine at night, after all, they are just words on a forum, but it helps to realize your own attitude before playing the victim.

+virtual rep.
 
I've offered some suggestions in my original post as have some others in the thread. I do accept that as things stand there is a need for teleportation. I just wish those who want it would accept why we are upset with it. Only then can any sensible discussion take place.
I can understand their upset: "If we don't like the feature, we're not forced to use it." They want the feature and don't want us to ruin it for them. And they have a point.

However, I'm expressing concern over the decision to bypass a core game design because suddenly "the game is too grindy". I see their point, and the fact is - at the moment - instant ship transfer is a thing, they get what they want. And, yeah, I don't have to use it or abuse it. But it still leaves a bad taste and makes my enjoyment of the game less knowing that I have to simply ignore this in order for it to not flavor my experience.
 
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