I am torn on the issue of ship transfer. I have been want something like it for a while, I mean, surely I can hire someone to move my ships in game. BUT, it does seem to be too arcade-ish. Perhaps they should put a cap on distance or time-delay? I am not sure.
However, to those requesting depth and complexity. You complain about one thing or another, but you don't mention how it could be fixed.
So I ask, how would you add the depth you mention and make it so it would not become tedious? I ask this sincerely. I am not saying anyone is wrong to complain.
I also like to have ship transfer, but not instantaneously.
How having to do more things would become tedious?
For example:
Mining:
-Use probes and or scanners to detect gass dust and mining sources (this is in the DDA)
-How about a scanner that shows where are the most dense parts of the asteroid so you could mine more in that part.
-You could land on the asteroid and use a drill that you can control from inside the ship.
-Control the mining laser from the mining laser POV to mine specific parts of the asteroid.
-Set the correct frequency for the apropiate ore so you don't shatter the asteroid and damage the ship.
Exploration: (this is in the DDA, FD decided to not implement it)
-Use probes to see hot spots to establish a travel to an unknown system
-Yes unknown systems are unknown and you don't see them on the galaxy map
-Use scanners to show nearby systems
-You can missjump to other system with greater chance in the first time travel to that system
-Longer distances are more difficult to align
There you have, more complexity, more gameplay, more rewarding outcome.
Now, look at what we have now. How rewarding is the gameplay of pressing a button and wait to explore, or shoot an asteroid?.
Which mechanics are more tedious? I think by far the trivial ones because you do less but you need to do them more often and it gets boring fast. You're not mining, you're shooting a defenceless asteroid and you're not exploring, you're doing tourism pressing 1 button.