I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.
A cynical but astute assessment.
I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.
It's very prettySince I'm Dutch you just have to show me a hill to go: oooooh!
I don't think we can assume anything about size of people having issues. However, there's lot of good feedback there and there's good indication that there are some actually quite big angles FD haven't thought about. It happens. FD have a lot on their plate and they can't do everything justice. They have walked back on features before. Not sure how it will go this time, but I am actually grateful that many people communicate this issue with amazingly peaceful fashion. I was afraid it will go down as us vs. them, but now it seems - hopefully - more like proper discussion taking place.I have eyes and am reading what others are saying on the issue. I've never actually seen so many people so united over one issue about the game; that FDs insta teleport solution is a bad idea. I've oddly discovered I have common ground with people I ordinarily couldn't agree with on anything else.
I've oddly discovered I have common ground with people I ordinarily always disagree with.
Adapt or leave i guess. ... The game is evolving resistance is futile.
it works around a problem to treat a symptom ... which is that people dont want to move ships around because the activity is mindlessly boring and tedious and time consuming.
The problem is that travel is boring, tedious and basically unrelated to any resemblance of gameplay. Fix that and no longer is travel " time consuming" but it's simply playing the game. No different than the time spent bounty hunting or doing a mission. It still will take time but it's not an extraneous wasted time like it currently is.
Give me something engaging to do when I jump system to system. Something engaging to do when i'm in supercruise.
NO! You imagine them being 3D printed like everyone else! Imagine your ship, in which you had so much fun in, at that far away port, being shred to pieces, because on the menu, it disappeared from the list! And then imagine it being put back together to make a new ship for a new commander. Except there were some Exquisite Focus Crystals left over and no one new where they need to go, so they threw them in the trash!
I have eyes and am reading what others are saying on the issue. I've never actually seen so many people so united over one issue about the game; that FDs insta teleport solution is a bad idea. I've oddly discovered I have common ground with people I ordinarily always disagree with.
3. There has never been any consequences in Elite: Dangerous. I'm a Duke, a Vice Admiral, and Ally to all the powers? I'm a serial killer in one system and a sheriff in the next? I'm allied with every faction in my home system? Oh yeah, and I have dirt cheap insurance that replaces the exact same everything if I die, instantly? Consequences, eh?
I guess...Adapt or leave i guess. personally i,m not going to let this feature spoil my enjoyment of the game. The game is evolving resistance is futile.
I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.
You know were this second quote comes from? From the Elite Dangerous Digital Concept Art book I received last week.
How am I supposed to feel bonded to my ship, how is it supposed to retain it's battle scars and tell a story, if it's nothing more than a freshly printed copy of my original ship? No, instant ship transfer by licencing and 3D printing goes against what FD themselves describe as an important goal of the development of Elite Dangerous. Please, take the time that is needed to develop a feature that does these plans justice!
Not just future supporting fiction but also the stuff that has already been written for Elite and licensed by Frontier. Including Micheals own book.
I guess...
But its hard not to let something that dumbs down the game get in your way
I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.
1. The transfer costs money, so you're not exactly robbing the bank here.
2. The Mission Board re-roll exists, so you can just roll the dice until you get what you want anyway. Also, if I see a mission I want but don't have cargo space or whatever, I just go to the shipyard and pick a ship that does.
3. There has never been any consequences in Elite: Dangerous. I'm a Duke, a Vice Admiral, and Ally to all the powers? I'm a serial killer in one system and a sheriff in the next? I'm allied with every faction in my home system? Oh yeah, and I have dirt cheap insurance that replaces the exact same everything if I die, instantly? Consequences, eh?
The reason why people get overly emotional about these things is that there is strong precedence that any feedback about the feature in beta will just get ignored anyway and make it into release unchanged. Like so many bugs that get reported etc.
Sandra said there are too many allready in lave radio... I do wonder what he meansYup. All of those are failings in the game. But even if you've got 1 wrong, 2 wrongs or 30 wrongs, adding another wrong still doesn't make a right.
I personally can buy them being tansported if delay is very symbolic and there's hard limit. I already laid down 3D printing issues...so yeah, no 3D printing lore explanation for ship transfer, please. That feels out of place.
Yes I find that when other people agree with my opinion they suddenly make up the majority as well and we're all united around a campfire singing songs.