The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

I have eyes and am reading what others are saying on the issue. I've never actually seen so many people so united over one issue about the game; that FDs insta teleport solution is a bad idea. I've oddly discovered I have common ground with people I ordinarily couldn't agree with on anything else.
I don't think we can assume anything about size of people having issues. However, there's lot of good feedback there and there's good indication that there are some actually quite big angles FD haven't thought about. It happens. FD have a lot on their plate and they can't do everything justice. They have walked back on features before. Not sure how it will go this time, but I am actually grateful that many people communicate this issue with amazingly peaceful fashion. I was afraid it will go down as us vs. them, but now it seems - hopefully - more like proper discussion taking place.

If I am not that hot on is it instant or not (and yes, I think some of consequences are a bit of hyperbole in my personal opinion), doesn't mean I don't care. I want to see it done this right - being if it's placeholdery, don't do anything that you can't walk away from so easily, if it's done and done, then I prefer delay, because we wanted modules storage and if rushing in transfer is not required, I am ready to wait for proper inclusion.
 
Adapt or leave i guess. ... The game is evolving resistance is futile.

You WILL be assimilated. Nice sales pitch :p


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it works around a problem to treat a symptom ... which is that people dont want to move ships around because the activity is mindlessly boring and tedious and time consuming.

The problem is that travel is boring, tedious and basically unrelated to any resemblance of gameplay. Fix that and no longer is travel " time consuming" but it's simply playing the game. No different than the time spent bounty hunting or doing a mission. It still will take time but it's not an extraneous wasted time like it currently is.

No, that's not the problem I have. In fact I don't really have a problem with that (other than supercruise which ship transfer doesn't touch), I have a problem sitting in a star port in my Corvette knowing if I had my Python I could take that juicy outpost cargo hauling mission, ship transfer fixes that, and it happens A LOT.
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Again, as evidenced by your very narrow view of the topic and apparent inability to see anything outside of it, I know it's not your pet problem, but it's a problem that exists for me, and since I don't consider myself special, probably some others as well (though problem isn't really the right word, I just can't access the content I'd like to).
 
Give me something engaging to do when I jump system to system. Something engaging to do when i'm in supercruise.

And that's where I believe a look at military flight sims comes in. If I'm trying to evade people looking for me I use stealth. I fly slowly, move quickly only in short bursts, I don't use active sensors, I fly round areas of high defenses (E: D could do with a variety of other stations/ships in system, perhaps with FSD drive suppressors for example), I evade patrols, I use shielded cargo compartments resistant so scans. If I'm looking for trouble, I've got good scanners and a decent FSD drive to travel quickly for interceptions. I patrol areas where the bad people I'm after are likely to be.

I do believe a lot could be done with supercruise gameplay - of course whether there is ever actually any development budget for such expansions is the question.
 
NO! You imagine them being 3D printed like everyone else! Imagine your ship, in which you had so much fun in, at that far away port, being shred to pieces, because on the menu, it disappeared from the list! And then imagine it being put back together to make a new ship for a new commander. Except there were some Exquisite Focus Crystals left over and no one new where they need to go, so they threw them in the trash!

If anyone touches my precious (few) Exquisite Focus Crystals I will go on an ingame rampage. :D
 
I have eyes and am reading what others are saying on the issue. I've never actually seen so many people so united over one issue about the game; that FDs insta teleport solution is a bad idea. I've oddly discovered I have common ground with people I ordinarily always disagree with.

Yes I find that when other people agree with my opinion they suddenly make up the majority as well and we're all united around a campfire singing songs.
 
3. There has never been any consequences in Elite: Dangerous. I'm a Duke, a Vice Admiral, and Ally to all the powers? I'm a serial killer in one system and a sheriff in the next? I'm allied with every faction in my home system? Oh yeah, and I have dirt cheap insurance that replaces the exact same everything if I die, instantly? Consequences, eh?

Yup. All of those are failings in the game. But even if you've got 1 wrong, 2 wrongs or 30 wrongs, adding another wrong still doesn't make a right.
 
Adapt or leave i guess. personally i,m not going to let this feature spoil my enjoyment of the game. The game is evolving resistance is futile.
I guess...
But its hard not to let something that dumbs down the game get in your way
 
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I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.

You know were this second quote comes from? From the Elite Dangerous Digital Concept Art book I received last week.

How am I supposed to feel bonded to my ship, how is it supposed to retain it's battle scars and tell a story, if it's nothing more than a freshly printed copy of my original ship? No, instant ship transfer by licencing and 3D printing goes against what FD themselves describe as an important goal of the development of Elite Dangerous. Please, take the time that is needed to develop a feature that does these plans justice!

Not just future supporting fiction but also the stuff that has already been written for Elite and licensed by Frontier. Including Micheals own book.

Seems to be simply another symptom of MMOification.
If they put a cooldown on it, that confirms it for me.
Time as a limiting factor would cater to the simulation.

Fly a flag, what will it be?

I guess...
But its hard not to let something that dumbs down the game get in your way

Like SCBs, HRPs and the like?
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I think it really is about explaining the game with as little coding as possible, keeping the costs within budget.
Plus they want more players to use more ships and buy kits and paintjobs.

Not really. As Michael explained - and you can buy or sell it - they didn't plan to do ship transfer at this point but much much later. However we wanted module storage and they thought they can add some QoL things along the way - including ship transfer. Their intentions were actually helping the game. Issue is they seem didn't thought fully trough consequences for lore and potential small yet significant balance issues. It was a quick and dirty because they didn't have money and time planned for it...that means if they would have gone 'full sim' route, it would take longer (2.3 or even 3.0) and most likely they would have to swap out some other feature for delay (as dev time for each year is limited). And yes, of course they want to keep costs within budget. That's how you actually extend costs so you can make such game work.
 
1. The transfer costs money, so you're not exactly robbing the bank here.
2. The Mission Board re-roll exists, so you can just roll the dice until you get what you want anyway. Also, if I see a mission I want but don't have cargo space or whatever, I just go to the shipyard and pick a ship that does.
3. There has never been any consequences in Elite: Dangerous. I'm a Duke, a Vice Admiral, and Ally to all the powers? I'm a serial killer in one system and a sheriff in the next? I'm allied with every faction in my home system? Oh yeah, and I have dirt cheap insurance that replaces the exact same everything if I die, instantly? Consequences, eh?

Those are spurious arguments. Firstly, most established players have little need for extra cash - often missions are more important for reputation, materials or certain commodities/bonuses.

Secondly, re-rolling the mission board has consequences - it takes time and there's no guarantee that you'll get what you want anyway. Considering that a lot of people here would be happy with ship transfers if they took time, then this point is a particularly weak argument.

Thirdly, just because you've come up with a list of things that don't have consequences doesn't mean there aren't any. If you become wanted in a system security will attack you, if you go into a HazRes in a T9 stuffed with gold you will lose your ship and your cargo. Ship choice was always a core decision in Elite: Dangerous and always had consequences (and in Frontier/First Encounters). You've always had the decisions between balancing range, combat capabilities, survivability and cargo capacity. Instant ship transfer significantly reduces those consequences because at worst you are only having to make one leg of your journey in a restricted ship, and in some cases (such as a specific combat event in a system) you don't have to travel in your combat ship at all.
 
The reason why people get overly emotional about these things is that there is strong precedence that any feedback about the feature in beta will just get ignored anyway and make it into release unchanged. Like so many bugs that get reported etc.

The bugs I'm not so worried about. It's the fundamental power creep and "what were they thinking" features that make me want to uninstall
 
Yup. All of those are failings in the game. But even if you've got 1 wrong, 2 wrongs or 30 wrongs, adding another wrong still doesn't make a right.
Sandra said there are too many allready in lave radio... I do wonder what he means

Death is nearly free , you can be a killer or a savior and nothing happens...

I hope they add some at some point.
Because the game has a lot of depth (well... transfer might remove a lot of it) but due to lack of consequences continues many will never notice the depth.
 
I personally can buy them being tansported if delay is very symbolic and there's hard limit. I already laid down 3D printing issues...so yeah, no 3D printing lore explanation for ship transfer, please. That feels out of place.

I'd be happier with the 'mega-freighter with instant drive, created by a breakthrough in large-scale hyperdrives' idea - 'cus then someone could do a nice Lynx Bulk Carrier model to park outside stations. :)

Of course, then we could have loads of CGs to retrofit these new drives to existing Farraguts and Majestics. Might make human fleets a bit more powerful in the upcoming war too. ;)
 
Yes I find that when other people agree with my opinion they suddenly make up the majority as well and we're all united around a campfire singing songs.



I would say this forum in-general is not best pleased with the decision by FD.
 
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