Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

  • Guilds are not in the spirit of Elite. (Because humans never form any groups of course, certainly not in the 4th millenium...?)
  • Global chat would destroy immersion. (Because all the credit sellers in a game without convenient credit or item transfer would ruin it and talking to people is totally overrated in an MMO...?)
  • CQC is not part of Elite's world. (Because it's not Frontier having the last say on what is canon and not in Elite's universe, business-motivated or not, but us and CQC is a separate CoD kiddy shooter with no relation to Elite...?)
  • Instant ship transfer is not consistent with the game's world. (Because a version of transfer with artificial delay, destroying the "quality" part of that QoL feature is more easy on your selective immersion, while instant pilot transfer and ship rebuy upon ship destruction is totally ok...?)
  • ...



Really?


Even as a non-guild and very casual player, I would love guilds to be formally represented in Elite's game world. Guild logos on ships and people visibly acting and being represented as guilds? Cool in my book. Would add to the believability of an MMO like world, such as no realistically possible AI behaviour and BG sim in this game ever will for me. In the same vein, I would absolutely love global and inter-system (meaning inter-instance!) chat. This is sold as an MMO-like game, so let me communicate with people properly! If I don't want to, I'm playing Solo anyway. I also really don't mind Frontier trying to push CQC (successfully or not) and adding it to the pilot's federation ranks. Instant ship transfer to the station you're currently docked in for an appropriate sum of credits (based on ship value and distance)? Don't know when Frontier learned about non-lifetime-wasting-game-design, but I'll take it. Gladly! And more of that as well, wherever I can get it. We can produce fighters in our ships? Hey Frontier, I'd love if you to apply a bit of that convenience design to bloody heat sinks, limpets and SRVs!

Going by the length of the concerned threads, among all the opposition there might be one, possibly two other people with a similar attitude as I have to those additions. I'm not that alone in my basement, am I? :p The thing that really gets me and that all the people arguing the cases listed at the beginning seem to have in common: They're trying to argue against/prevent certain additions or changes to be made to the game for other people. I don't care which mental gymnastics are employed to argue the individual cases, but at the center of the argument is always a train of thought similar to:


"I don't like it, so please don't add it to the game".


And yes, in it's essence "That's not immersive" is the very same argument, due to the implied "to me" at the end and immersion being associated with "good", but also being highly subjective and very, very selective. Here's the thing: You already got what you wanted. After all, it's not in the game currently. Did it ever occur to you, that there are other people out there (paying customers as well), who bloody well would love any of those features or would simply not mind their addition at all? Why should they not have it, while you on the other hand have to get what you want? Especially if it's about functional additions, e.g. instant ship transfer for ingame credits. Why should they have to play your vision of the Elite universe and Elite's game design, which lacks all of those features or makes them artificially inconvenient, because your feeling of immersion or personal RP/space game simulation fantasy can't cope otherwise?



Here's a suggestion (it's very intentionally polemic):



If feature X is not compatible with your immersion and vision of Elite? More power to you! Open a Group, named "Anti-X", invite everybody who doesn't like X in their Elite and ask them to not use X. Instant ship transfer? Not on your fantasy space sim RP watch! Mandate all the members of your group to not use it and kick anyone if you ever catch them at doing it anyway! Same for hypothetical global chat, guilds, station control, base building, [insert possilby new feature here] if any of it is to ever implemented.



In all seriousness, that seems like more democratic solution, doesn't it? Let Open be what the word implies: "open" and inclusive, while any exclusions to the game world's rules and imposed RP requirements are limited to groups whose members voluntarily commit to them. Let the discussion of new proposed or announced features be concerned more with what's potentially a good and realistic implementation of that feature, actually servicing the needs of players who want those features, rather than be polluted with how much angst you have, that the feature might destroy your immersive fantasy space game simulation RP.


And just so forming such groups is effective and because I perceived the suggestion to fence player guilds in into their own mode as such a particular unconstructive low point in these discussions (although the poster probably tried to be constructive, still it reeks of "naughty, naughty humans, don't want to see you forming group in MY game!" *rollseyes*), here's a constructive suggestion for Frontier:

Add a feature to toggle and configure the "Group" mode, to both in- and exclude certain features where realistic and applyable. Ship-transfers? Toggle-able! Fighter construction in ships? Toggle-able! Hypothetical guild names and decals on stations/ships? Toggle-able! Hypothetcial global/system chats? Toggle-able! CQC pilot rank? Toggle-able! Players damaging player ships? Toggle-able! This is what sub-groups are normally perfect for.

Open?!

Open for all!
 
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Isn't the purpose of discussion boards to.. well.. discuss?

I'm sure it's entirely within posters minds that other people may not agree.. because they are expecting discussion :) But within that I don't think there's much wrong with letting others know how one feels about something.
 
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Personally I am fed up with all this over-reaction regarding instant ship transfers being "immersion-breaking". I agree with the OP. You don't like it? Don't use it!!!

(Personally, I think it cuts out a lot of unnecessary micro-management to ship relocation. When it is implemented, I will use it and get on with enjoying what else the game has to offer.)

+1 rep to the OP.
 
Seriously. I think we'd be way better off if the devs stopped looking for a "lore" reason why ship transport is instant and just said "look. It's like loading cargo. It DOES take time, but we're not going to make you sit through it. We don't think the tiny gain in verisimilitude is worth forcing people to not be doing the thing they want to be doing at this time."

Yes. I know. Blah blah instant gratification blah blah slippery slope blah blah win button blah THE CAZYOUALS ARE COMIN TO TAKE AWAY MA ELITE blah.
 
Personally I am fed up with all this over-reaction regarding instant ship transfers being "immersion-breaking". I agree with the OP. You don't like it? Don't use it!!!

Yup my thoughts as well, way too many people getting way too emotional about an aspect to the game we've not even seen in beta yet.

I am pleased to see that FDev have recognised that game play needs a boost. Let's be honest, and not forget so soon, rngineers was not overly well received in terms of actual game play, no matter how well received in advance on the forums.
 
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Because they are people...humans :D
Some people think that only their playstyle is correct one..all others are wrong for whatever reason..
 
Pretty much all the recent features to the game simply come down to: if you don't like it, don't use it.
Everyone complaining acts like they are being forced by gun point to use the new features.
Its optional.
Many people on this board don't understand that.

Engineer mods? You gather materials and upgrade your ship modules. Or simply, don't.
Instant ship transfer? You fly all the way to Jacques in whatever then transfer your combat ship to do some bounty hunting. Or simply, don't.
Hey, if you want to drag your 20LY FDL all the way out to Jacques watching that same hyperspace jump load screen everytime. Good for you. I wish all the best.

Nice post OP. Great ideas [up]

Also, glad to see I'm not the only one tired of seeing the same threads over and over again.
 
Seriously. I think we'd be way better off if the devs stopped looking for a "lore" reason why ship transport is instant and just said "look. It's like loading cargo. It DOES take time, but we're not going to make you sit through it. We don't think the tiny gain in verisimilitude is worth forcing people to not be doing the thing they want to be doing at this time."

I take the opposite view. The devs can sacrifice any amount of "realism" at the altar of accessibility if they provide an internally consistent explanation for it.

I want a hardcore simulation. I also know that this game isn't it and was never intended to be. But when David Braben posts a video saying how much he loves hard science and how pleased he is that his game is based on real physics, then his employees announce that we are going to be able to magically teleport our half kiloton spacecraft hundreds of lightyears across the galaxy it is jarring.

Any kind of handwavy explanation will do.

"The old ship is sold and the shipyard at the new station rolls up a new ship using the exact same modules." OK, great.

"Engineers can't predict the exact effects of adding 0.0001g of arsenic, or however much it is you bring them, and you have no way of exactly duplicating your yield when collecting stuff. But they do have high precision measuring equipment which will record exactly how much material you brought, and the shipyards have the same equipment and enough stock of components to reproduce their work for a price only the Pilots Federation insurance can meet". Fine.

Just something more nuanced than "because game" and I'll buy into it.
 
Please stop going on about immersion. For many people this issue has nothing to do with immersion.

It has to do with breaking the game on a mechanical level.

It is about throwing all the balance out of the game that FD themselves have gone to the trouble of putting in.

Reducing this to a counter argument of how 'if you don't want to to use it then don't' just doesn't wash, sorry!

Everyone else using the feature will unbalance and disrupt many areas of the game that many posters across many threads have clearly pointed out.

so let me spell it out:

There are some of us who oppose instant transfer who could'nt care less about immersion
 
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There are some of us who oppose instant transfer who could'nt care less about immersion

More power to you then. Balancing implications make the basis of a good discussion of the feature (even there I'm on the "instant", but counterbalances with credit cost side, but that's beside the point for this thread). The discussion is unfortunately polluted with all the arguments I complain about. And it's the same for. Every. Bloody. Thing. Angstful. Players. Perceive. As. Detrimental. To. Their. Immersion.

I'm really sick of it. Viewed from a pure balancing perspective? I'd happily discuss it in an unpolluted form.
 
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Seriously. I think we'd be way better off if the devs stopped looking for a "lore" reason why ship transport is instant and just said "look. It's like loading cargo. It DOES take time, but we're not going to make you sit through it. We don't think the tiny gain in verisimilitude is worth forcing people to not be doing the thing they want to be doing at this time."

Yes. I know. Blah blah instant gratification blah blah slippery slope blah blah win button blah THE CAZYOUALS ARE COMIN TO TAKE AWAY MA ELITE blah.

+1 REP for using "verisimilitude"

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So, I pretty much agree.

I think some of the issue is the way people will tend towards "I don't like it - YOU'VE RUINED EVERYTHING!!!!" rather than just stating, "hey, not sure about this personally, but if you must can you please also consider x,y,z".

The forums are our main voice towards FD, and listening to user feedback is important, but Mr Angry in reception is nearly always ignored (or escorted from the building).
 
Please stop going on about immersion. For many people this issue has nothing to do with immersion.

It has to do with breaking the game on a mechanical level.

It is about throwing all the balance out of the game that FD themselves have gone to the trouble of putting in.

Reducing this to a counter argument of how 'if you don't want to to use it then don't' just doesn't wash, sorry!

Everyone else using the feature will unbalance and disrupt many areas of the game that many posters across many threads have clearly pointed out.

so let me spell it out:

There are some of us who oppose instant transfer who could'nt care less about immersion


This. Magic teleportation does not break immersion; it breaks gameplay. Now there is no point anymore in choosing the best configuration balance for your ship - just set up a long distance runner then instantly teleport your appropriate extremely specialized ship. No more planning, no more strategic choices. This is now an arcade.
 

Jane Turner

Volunteer Moderator
Its balance for me too and the issue is that currently time to drag some ships from A to B is a substantial part of the balance of some ships - notably the Corvette the FdL and the Vulture.
 
There is a difference.

The difference is that everyone will travel everywhere in an Asp as it makes the most sense to do so.

Every other ships will just need to be fitted with a rubbish FSD because all you need to do is cast your summon ship spell on arrival.

All the power balancing FD did regarding ships such as the Eagle for example is now pointless. You dont need an FSD anymore. You can now spend all those power points on other things. You can just asp your way around the game pulling you magic bag of ships with you. The traffic reports will now no longer read the solid information they once did to those who use them (and there are people wjo read them). The combat zones will become all filled with the same ships. Community goals will be filled with all of the same ships. All the variety that stood to enrich the game will suddenly be sucked out of it and replaced with all the same elements. Nothing will be random about it anymore.The Asp will become the main ship and everything else reduced to a utility to get a job done. Quality outfitting in star ports is now irrelevant. It doesn't matter how good or bad it is where you are. Simply pop over to Arth and upgrade all your ships. More balancing and work down the tubes...

Does this enrich the game for you?

Is it a price worth paying for insta-travel?
 
This. Magic teleportation does not break immersion; it breaks gameplay. Now there is no point anymore in choosing the best configuration balance for your ship - just set up a long distance runner then instantly teleport your appropriate extremely specialized ship. No more planning, no more strategic choices. This is now an arcade.
People keep stating that instant transfer breaks the game like it's an objective fact. People keep saying that multi-role ships won't have any place in the game any more like it's an objective fact. People keep saying that everyone with a combat ship will replace their FSD with the smallest one available and that will make combat ships wildly overpowered like that's an objective fact.

Personally, I'm a bit sceptical. I think plenty of people won't want to go through the faff and expense of calling up the perfect ship for every possible occasion. I think if you're grinding missions a lot of people will probably want to do it in a Swiss Army Knife ship rather than swapping in and out of a series of ships. I think a lot of people will just have a favourite ship they prefer to fly in and will sacrifice min-maxing every last grain of efficiency to tool around in a ship they know and like. And I don't think swapping out a combat ship's FSD is that different to (say) pulling out its Interdictor and KWS when you're taking it into a combat zone. In any case, swapping out the FSD is something that would largely be possible now (assuming your drive isn't Engineered) and within a rounding error of nobody does it.

Maybe I'm being hopelessly optimistic. Maybe the doomsayers are right. If they are, I'm bloody sure we'll find out in the beta when everyone is doing their level best to prove that instant ship transfer is the literal Christian devil.
 
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