Hello commanders, hello Frontier.
I must be honest with you all and tell the truth... I do switch modes to get the mission list refreshed, because I am usually looking for something specific. Even mode switching in a station with many factions (most of them allied to me), it takes quite some time to achieve what I want. I also take any mission offering something rare, which I think I will need eventually in the future. I do not really use this exploit for mission stacking (for example long range hauling from Ceos), more for engineer materials and commodities gathering.
I do understand the point of commanders, who claim that this should be somehow prevented by FDEVs. I do agree.
BUT.
I would like to see something changed... Two options described below:
* substantially increase the number of missions spawned when you land in the station / outpost / base... Do not force players to mode switch, give them many more options to choose from
* mission rewards (materials or commodities) should be optional... For example faction XY offers a Elite assasination mission ( with possible commodity reward ) - the player gets the opportunity to choose the reward from a RNG generated list (cooling hoses, magnetic emmiter coil, HN shock mount or Platinum)
This way players would experience much less frustration from not being able to find what they are looking for, people would mode switch a lot less IMHO.
What do you think fellas?
Thank you for civilised discussion ;-)
Commander Karlos Ploryman
I must be honest with you all and tell the truth... I do switch modes to get the mission list refreshed, because I am usually looking for something specific. Even mode switching in a station with many factions (most of them allied to me), it takes quite some time to achieve what I want. I also take any mission offering something rare, which I think I will need eventually in the future. I do not really use this exploit for mission stacking (for example long range hauling from Ceos), more for engineer materials and commodities gathering.
I do understand the point of commanders, who claim that this should be somehow prevented by FDEVs. I do agree.
BUT.
I would like to see something changed... Two options described below:
* substantially increase the number of missions spawned when you land in the station / outpost / base... Do not force players to mode switch, give them many more options to choose from
* mission rewards (materials or commodities) should be optional... For example faction XY offers a Elite assasination mission ( with possible commodity reward ) - the player gets the opportunity to choose the reward from a RNG generated list (cooling hoses, magnetic emmiter coil, HN shock mount or Platinum)
This way players would experience much less frustration from not being able to find what they are looking for, people would mode switch a lot less IMHO.
What do you think fellas?
Thank you for civilised discussion ;-)
Commander Karlos Ploryman