Point is it cuts the time you have to move in the t9 in half. [Jumphauler out to station /w goods -> Teleport T9, fly cargo to CG->teleport hauler->repeat] I halves the risk and travel times pretty effectively.
The only way this can be avoided is if the cost of teleporting the ship is really high, and i honestly think it has to be so high for it not to be worth exploiting that the people that are for instant transport are going to reconsider if it gets balanced that way.
With a time delay you get a lot more dynamic thinking into the mix. ("Do i take the risk of flying there? or do i plan ahead and have my ship transported there while i do some other activity?"
Some times obstacles can add to the gameplay. Forethought and strategy are usually the results of getting around obstacles.
I totally agree, but why should it be just the combat pilots that get the advantage of magic teleportation? Why shouldn't traders also receive some of wizard love that's going around?