The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Ok disclaimer : overcaring mode active :p

The thing is (for me) that even with a delay, let's say half an hour at least, you still would have access to this QoL improvement and your "fly all my ships" experience.
You're a bit disappointed, annoyed with the delay but half an hour is still vastly faster than carrying 20 ships around. It's a win-win scenario for you.

Now you take away the delay, you're perfectly happy but my experience has been broken : it would not need to be if you could wait half an hour. But there, in this scenario you defend, I completely lost my suspension of disbelief and parts of why I love the game. You gain something, I lose one.
So it's between you facing a little annoyance and me facing huge disappointment. *Overcare off*

Yeah, I can pretend nothing happened, that is what I will do, but selfishness! this world is selfishness! *overcare overdrive*.

I totally get what you're saying, I really do. There are things that I hate about this game that have been implemented since 1.0 was released. But it's not Elite: Jypson, you dig? So I either live with what the game has become or move along. I play a lot less these days than the first year due to these changes, but c'est la vie! I want X, you want Y, that other guy wants Z, and the crazy CMDR in the corner wants H. What's a dev to do? :D
 
My time is limited. I generally don't want to do something else for 20 minutes, I want to do what I had initially set out for, be it combat, mining, whatever.

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I am EXTREMELY selfish when it comes to my free time. I am sorry if it dissapoints you, but I don't have the capability to reclaim that 30 minutes, where as you can set a 30 minute timer on your phone to simulate your ship in transit. To me, that sounds more like a win-win.

You don't have to just sit there while your ship/s are in transit. You buy a ship and outfit as a stop gap while you wait for your ship/s, or carry on doing whatever you were doing while your ship/s are in transit.
 
Probably because all the 3D printers we see right now tend to make things in one go... except it's one material, like plastic or metal. But you couldn't print a computer that way. You'd need one machine to print the housing, another to create the circuit boards, another for connecting wires, etc... then another machine to assemble all the pieces.

And which part of that is instant?
 
You don't have to just sit there while your ship/s are in transit. You buy a ship and outfit as a stop gap while you wait for your ship/s, or carry on doing whatever you were doing while your ship/s are in transit.
What if that's not an option for the destination?
Why can't you set a timer to simulate transit time?
Why do others have to suffer for the sake of other's immersion?
 
My time is limited. I generally don't want to do something else for 20 minutes, I want to do what I had initially set out for, be it combat, mining, whatever.

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I am EXTREMELY selfish when it comes to my free time. I am sorry if it dissapoints you, but I don't have the capability to reclaim that 30 minutes, where as you can set a 30 minute timer on your phone to simulate your ship in transit. To me, that sounds more like a win-win.

No need to point that out, all our times are limited busyguy. Just like our relative enjoyment of a gameplay feature vs a world I like to plunge myself into - less now, but who cares.

Anyway, don't worry, I've already found workarounds in my mind, everything will be fine I promise. Cheers!
 
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Jex =TE=

Banned
  • What happens to the OLD ship when you've duplicated it where you are? Is it sold for a profit? Why don't we get that money? Like, full price Cutter cost as a credit?
  • If we make a "copy of a copy of a", aren't we going to find Integrity lowering each time, as it gets more and more dodgy?
  • How is it that an Engineer can't make two modifications with the same thing turn out the same, but every single Shipyard can?
  • How is it that "experimental effects" are like one chance in a roulette wheel, but you can reprint your ship 100 times and get that same experimental effect every time?

* Chuckles in the background *
(click)
* Chuckles 45 LY away *
(click)
* Chuckles in the foreground *
(click)
* Chuckles 600 LY away *

How does the data travel all the way there?
 
Well at least we can save money on large FSD drives by using a maxed out hauler to get somewhere then bring combat ship etc instantly there. Means cheaper builds :)
 
what if that's not an option for the destination?
Why can't you set a timer to simulate transit time?
Why do others have to suffer for the sake of other's immersion?

it has nothing to do with immersion but the exploits it can cause in the BGS and powerplay.
 
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No need to point that out, all our times are limited busyguy. Just like our relative enjoyment of a gameplay feature vs a world I like to plunge myself into - less now, but who cares.

I guess I just can't wrap my mind around one feature 'breaking' the game for people. I mean, I ignore things like powerplay without issue... powerplay would reduce my enjoyment of the game if I used it...
 
Or maybe you'll have more ships because you can actually make use of them.

Michael

Michael.. How can we have more ships when at present we cant swap to the ship we want due to being forced to carry 100's of tonnes of cargo around for stupid engineers due to the fact you wont give us cargo storage in a station? 4 out of the 6 ships i own are presently un-useable because the cargo holds in them wont hold the weeks and weeks worth of work ive done collecting stuff for the engineers :( .. Is this the 'benefiting' gameplay and making ships more accesible your talking about because if you ask me, this isnt working?? What makes you think insta-porting from ship the fighter and back or insta-ship transfer would?

edit: Theres been a poll, theres been threads upon threads both on here and social media ED sites. For the people, of the people and by the people. Listen to the people who buy and use your product because in the end, its them who will make or break it.
 
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To me it seems the more reasonable objections are gameplay related (i.e. how it might make gameplay worse, by having all your ships as close as your nearest space station). But if it costs some % of your ships value (inc upgrades) per Ly to be transported, I think that would go a long way to making players think twice before doing the transfer. Want you 100 million credit ship to be transfered half-way across the bubble? Then it should cost you as much as the ship is worth. Make you consider just transporting it yourself. And cost per Ly should rise sharply after some distance (I don't know, maybe 100Ly?), to discourage long-distance shipping except when it's really needed (while still allowing short-range shipping that saves on the inconvenience of getting it yourself).

MB talked about a cost cap. That cap should be the value of the ship itself. Which should be hit when you want to transfer it more than a certain distance. And there should also be a distance limit for transfering to be allowed, so you cannot (for example) transfer a ship outside the bubble to Jaques' station.


That I could live with because it means that you don't just move the big, expensive ships across the galaxy on a whim. It would also introduce some choices - you could strip the ship down before you leave in your taxi ship, which would save transport costs, but then you'd have to find somewhere high-tech to refit it at the other end.
 
Enough with this 'suffering' line, how on earth is being able to continue playing a game as you wait for a ship 'suffering'?

I'll stop with that if you stop with the immersion. You use immersion as a way to force your way of playing the game on folks, I use my time and lack there of to play.
 
ph1Lt0r - I too have a very limited amount of time 1-2 a few nights a week and have from time to time shuttled ships to a new "home" station to have options. Having an instant xport function is too immersion breaking for me to even attempt to explain away in my noodle. Have any of you actually DONE a 3D printout?? (rhetorical question) They are FAR from instant!

So, with upcoming passenger missions, and due to player convenience and my lack of available time, I'd like to see my pilot able to pay a NPC or human pilot to transport my carcass to "X" station. Put that up, sign off and get back to RL. Come back whenever and I'm at the new station. Then I can instantly pull all my hulls over. AH .. no thanks.

Instant xport - NO thanks.
Slight delay based on overall distance - Yes.
If instant then not at all .. yep.
 
What if that's not an option for the destination?
Why can't you set a timer to simulate transit time?
Why do others have to suffer for the sake of other's immersion?

Counterpoint - where do you draw the line? People have wanted to get rid of Supercruise arguing in similar ways, and yet Supercruise is a defining part of the game to most.
 
I'll stop with that if you stop with the immersion. You use immersion as a way to force your way of playing the game on folks, I use my time and lack there of to play.

Not in the slightest, but for some reason lore and immersion are now dirty words to some gamers. I want a richer ship transportation mechanic, a delayed version can be built upon, providing a deeper, richer experience for all of us, you however just want your ship now and to hell with everything else.
 
ph1Lt0r - I too have a very limited amount of time 1-2 a few nights a week and have from time to time shuttled ships to a new "home" station to have options. Having an instant xport function is too immersion breaking for me to even attempt to explain away in my noodle. Have any of you actually DONE a 3D printout?? (rhetorical question) They are FAR from instant!

So, with upcoming passenger missions, and due to player convenience and my lack of available time, I'd like to see my pilot able to pay a NPC or human pilot to transport my carcass to "X" station. Put that up, sign off and get back to RL. Come back whenever and I'm at the new station. Then I can instantly pull all my hulls over. AH .. no thanks.

Instant xport - NO thanks.
Slight delay based on overall distance - Yes.
If instant then not at all .. yep.
The problem with this is you're basing 3d printing on today's version of 3d printing. Nearly 1000 years in the future, I am sure it's quite a bit better than the melted plastic printing we do today.

Once again, I don't rely on immersion to define how I play/enjoy a game, I go for the game play. To me, instant transfer is a HUGE boon to my enjoyment of the game. I can get more done in less time. To me, that's a pretty damned big deal.

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Not in the slightest, but for some reason lore and immersion are now dirty words to some gamers. I want a richer ship transportation mechanic, a delayed version can be built upon, providing a deeper, richer experience for all of us, you however just want your ship now and to hell with everything else.
You took the words right out of my mouth. I do want my ship now. :)
 
The dynamic within a company, all employees generally pull in the same direction, they are expected to play together.
I'm a customer.
 
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