Well, I was trying to offer both sides of the argument to a newcommer to the thread but since you bring it up. You're wrong. Even FDev has said it's going to have a considerable affect on Gameplay. Deliberately shaking up the balances.
The only example I'm going to repeat now for this purpose is the FSD balance; When the FdL came out people were shocked and appalled at the abysmal FSD range. Railed against FD to increase it. FD held their ground (mostly) saying that the poor jump range was a necessary counter balance to such an agile and powerful weapons platform. This 'low priority' QoL feature removes that balance allowing you to move your jump challenged FdL around the colonised bubble as fast as you can drive your Engineered ASPx from A to B.... FSD balancing especially for combat ships (and only in the bubble) gone in a puff of magic unicorn farts.
Changing game play, is not the same as causing an imbalance. Dynamics will swing, but fairness will remain.