The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Well, I was trying to offer both sides of the argument to a newcommer to the thread but since you bring it up. You're wrong. Even FDev has said it's going to have a considerable affect on Gameplay. Deliberately shaking up the balances.

The only example I'm going to repeat now for this purpose is the FSD balance; When the FdL came out people were shocked and appalled at the abysmal FSD range. Railed against FD to increase it. FD held their ground (mostly) saying that the poor jump range was a necessary counter balance to such an agile and powerful weapons platform. This 'low priority' QoL feature removes that balance allowing you to move your jump challenged FdL around the colonised bubble as fast as you can drive your Engineered ASPx from A to B.... FSD balancing especially for combat ships (and only in the bubble) gone in a puff of magic unicorn farts.


Changing game play, is not the same as causing an imbalance. Dynamics will swing, but fairness will remain.
 
I have been active in this discussion but it's now reached the point of new people coming in who understandably haven't read the previous hundred plus pages and suggesting things covered loads of times .
We are just going round and round, I just hope the devs pick up on how much the rest of ED is going to be affected by this simple quality of life feature.
 
Okay, which systems in the center of Empire space can I teleport to by blowing up my sidewinder? How about Alliance space?

What's that, only Hudson is vulnerable to that kind of attack? How terribly unfortunate.

But hey, who cares about people who aren't you? You've got a nearby combat zone and you need a ship now -- Call JD Wentworth, 877-SHIP NOW!


I cannot comment on your statement because I don;t follow. When your sidewinder goes boom, you won;t be able to choose where you re-spawn. You will re-spawn right back where you last docked. Just like now. Give me clue to what you are trying to convey.
 
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I have been active in this discussion but it's now reached the point of new people coming in who understandably haven't read the previous hundred plus pages and suggesting things covered loads of times .
We are just going round and round, I just hope the devs pick up on how much the rest of ED is going to be affected by this simple quality of life feature.

Yup, time for the ejection seat to be used.
*swooooooooooosh*
 

Robert Maynard

Volunteer Moderator
I cannot comment on your statement because I don;t follow. When your sidewinder goes boom, you won;t be able to choose where you re-spawn. You will re-spawn right back where you last docked. Just like now. Give me clue what you are trying to convey.

You will not re-spawn in the last docked station if the free Sidewinder is selected.
 
When we talk about balance, we are certainly talking about fairness. If we are talking about fun, immersion, or Lore, that's all up to the individual. No one looks at things the same way. The two don;t go hand in hand.

People who don't read don't read. Can't help you if you just repeat the same statement that is not what we're actually talking about.

The 2nd amendment right to concealed carry in an educational institution in Texas is undoubtedly fair. Everyone can carry.
Feelings are mixed as to whether this constitutes a good idea.

Everything FD implement is equal for everyone - it's redundant to even say it.
Not everything FD implement is a good idea.
 
The cost of transfer will be, according to the live stream, the ships cost, and the distance. If you can afford an Adder, you'll be able to transfer it. I said the only 'real' argument is immersion/RP. Every other complaint is balanced by universal access.

The cost of transfer is based on the ships cost and distance but the actual prices haven't been set. Will they be 10% of the cost + 2cr per light-year? No one knows until the beta and then the release for sure. A single transfer might not be costly but what about 2, 5, or 10 transfers?

And the statement of "Every other complaint is balanced by universal access." is your opinion; even the developers won't know for sure until the beta and maybe not even completely until release.
 
You will not re-spawn in the last docked station if the free Sidewinder is selected.

Ah, the free sidewinder. I understand now. As far as I know, everyone would pop up in Trevathic (spelling?). So, being able to pop up in LHS 3447 and claim your ships is enough of a reason to stymie an improvement? I don;t get it, but we'll just have to see on that one....
 
The cost of transfer is based on the ships cost and distance but the actual prices haven't been set. Will they be 10% of the cost + 2cr per light-year? No one knows until the beta and then the release for sure. A single transfer might not be costly but what about 2, 5, or 10 transfers?

And the statement of "Every other complaint is balanced by universal access." is your opinion; even the developers won't know for sure until the beta and maybe not even completely until release.

It is just logic. If no one has an advantage, there is fairness. If you can afford 2, 5, or 10 ships you should be afford to transfer them. Even so, what about people with 2, 5 or 10 expensive ships? They might not be able to afford to transfer them either. Balance is restored.
 
Ah, the free sidewinder. I understand now. As far as I know, everyone would pop up in Trevathic (spelling?). So, being able to pop up in LHS 3447 and claim your ships is enough of a reason to stymie an improvement? I don;t get it, but we'll just have to see on that one....
Not everybody will get back to LHS 3447, if you choose the Horizon option when starting a new game you start in Asellus Primus and should get put there in the Free sidewinder. I think, never tested it really :D
 
I cannot comment on your statement because I don;t follow. When your sidewinder goes boom, you won;t be able to choose where you re-spawn. You will re-spawn right back where you last docked. Just like now. Give me clue to what you are trying to convey.

If you choose not to rebuy you respawn in LHS 3447, in the middle of Hudson space.

Let's say I was someone with pull in Lavingy's Legion, and I wanted to organize a large undermining campaign against Hudson. Their members are probably scattered around the bubble doing their own thing before the idea comes up.

But no matter, they can hop in a sidewinder, suicide, and spawn in LHS 3447. Then they can all instantly teleport an AspX to themselves, and use it to quickly travel all over Hudson space, teleporting in combat ships as necessary to rapidly undermine. Even in systems far from Nanomam that are difficult to fortify. Then they hop in their AspX and fly back to Empire space to turn in all the merits, teleporting their combat ships back with them.

If they're really feeling evil they can do it on a Wednesday.
 
Also I would like to point out that we already have "instant transportation" situation with us in escape pods after ship gettng blown up. We bought that - we will buy ship hauling in mere seconds.

Additionally there's my lore explanation:

Each ship yard has these automated mechanism to deliver ships via huge jumps - process unsurvivable for living human beings. Engine is getting attached to ship, big or small, or they are even stacked together. Then off it goes. It ensures almost instant delivery (but that's why it costs considerably more than fuel used in such travel). If you ask why not cargo delivered that way? In fact it is! Big corps ship cargo automatically, via huge haulers, trough this mega jump system. Issue is it is very, very costly and cost can be only reimbursed if you do these huge trades (10k of tons). That leaves all surplus trading for regular pilots.

How about such explanation?

Except that instant transport in escape pods was the ONLY way to do that, realistically - to do otherwise would kill any chance of PvP being a thing in Elite (no-one would risk it if destruction resulted in a significant delay to get back into the game).
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Ship transfer though - doing it instant is not the ONLY way to implement it. It might be a convenient way for Frontier, and they clearly believe it to be the best way forward, but that doesn't mean they're right. Time will tell, true, but I think it would have been better to start with a delay and shift to instant later if necessary. But with instant from the get-go, they've gone whole hog, potentially too far, but won't easily be able to reverse it if it proves too much of an impact (assuming the instant aspect survives beta). If anything beta should be used to test BOTH approaches rather than simply assume instant is the ONLY way forward.
 
Well, if it takes no time to summon ships its going to like you will always travel with a great jump range ship so you arrive fast to the location. Then Summon that fat and slow combat ship instantaneously.

First of all it has no sense.

And second it looses the meaning of having a slow combat ship. You will always be traveling super fast.

I'm not against this feature but needs a lot of balance and tweaks, maybe the cost will be big enough to think it twice.

Is being annoyingly slow at getting to places, with an empty hull mind you, part of the game balance? I always thought of it as a side effect. Slow turning radius, blind spots, glass jaw, THOSE should be the drawbacks of a fat and slow combat ship, not that it's parked 150 ly away when you need it most.

And ship transfer requires you to get there first, and you can't store a ship with a full hold so you can't use it to insta-transport cargo. So this is just about accessing your ships regardless of where you parked them.

honestly, most of the comments against instant transfer Really seem like the problem people have is being able to transfer at all. I bet the number of people that want transfer but think it needs to take longer for role play reasons... And yes, that's what immersion in this sense boils down to, I bet I could count them on my fingers.

Not all of us role play. You can't expect all of us to role play. Role play is using your imagination, so just.... imagine it takes 20 minutes longer.
 
If you choose not to rebuy you respawn in LHS 3447, in the middle of Hudson space.

Let's say I was someone with pull in Lavingy's Legion, and I wanted to organize a large undermining campaign against Hudson. Their members are probably scattered around the bubble doing their own thing before the idea comes up.

But no matter, they can hop in a sidewinder, suicide, and spawn in LHS 3447. Then they can all instantly teleport an AspX to themselves, and use it to quickly travel all over Hudson space, teleporting in combat ships as necessary to rapidly undermine. Even in systems far from Nanomam that are difficult to fortify. Then they hop in their AspX and fly back to Empire space to turn in all the merits, teleporting their combat ships back with them.

If they're really feeling evil they can do it on a Wednesday.

Then the opposition could to the same. Crash 'Sidies and head to LHS 3447. It's all the same. No advantage to either side.
 
We are just going round and round, I just hope the devs pick up on how much the rest of ED is going to be affected by this simple quality of life feature.

I too hope the developers realize the importance this so-called minor change has for a lot of people. It completely overshadowed all the good stuff they showed at Gamescom. I don't see people from either of the sides discussing much else.
 
Changing game play, is not the same as causing an imbalance. Dynamics will swing, but fairness will remain.

So in game balancing of mechanics isn't a thing for you. Because regardless of where a dynamic falls, it's the same for everybody, so by default always fair for everybody....

Time for me to disengage.
Three short blasts. Engines full Astern.
Good night All.
 
Except that instant transport in escape pods was the ONLY way to do that, realistically - to do otherwise would kill any chance of PvP being a thing in Elite (no-one would risk it if destruction resulted in a significant delay to get back into the game).
.
Ship transfer though - doing it instant is not the ONLY way to implement it. It might be a convenient way for Frontier, and they clearly believe it to be the best way forward, but that doesn't mean they're right. Time will tell, true, but I think it would have been better to start with a delay and shift to instant later if necessary. But with instant from the get-go, they've gone whole hog, potentially too far, but won't easily be able to reverse it if it proves too much of an impact (assuming the instant aspect survives beta). If anything beta should be used to test BOTH approaches rather than simply assume instant is the ONLY way forward.


Once you justify, purity is gone. How about a systems star not mass locking you while jumping between systems? How far from all of the gravitational bodies in a system should a ship have to get before it can jump? To make game play sensible and fun, that aspect of reality is shrugged off. I say; once you shrug off having to use the game's flight mechanics to transfer a ship, the way is clear to just let utility rule.
 
The cost of transfer is based on the ships cost and distance but the actual prices haven't been set. Will they be 10% of the cost + 2cr per light-year? No one knows until the beta and then the release for sure. A single transfer might not be costly but what about 2, 5, or 10 transfers?

And now, of course, the ability of a player group to concentrate their forces quickly (whether that be for ill or good) will be determined not by coordination, planning, effort but instead SOLELY by their credit balance (which in many cases is not inconsiderable).
 
honestly, most of the comments against instant transfer Really seem like the problem people have is being able to transfer at all. I bet the number of people that want transfer but think it needs to take longer for role play reasons... And yes, that's what immersion in this sense boils down to, I bet I could count them on my fingers.

That's not true and suggests that you've not bothered to read much of this thread before deciding to comment. My position is that I am pro-ship transport but that it needs a reasonable delay because there are significant and legitimate changes it makes to the balance of the game that are caused with instant ship transfer. Feel free to read my recent posts that give examples related to PowerPlay or CGs.
 
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