- They are clairvoyant and always know who you are, always find you.
- They can teleport halfway across the system. If I see them 500Ls in front of me, throttle down and drop out of SC, *poof* there they are 1 second later.
- The NPCs often just spawn right behind you the moment you get back into supercruise.
- Most of the time they are under Magical Reputation Armour (TM): they belong to legit factions who will hate you for killing the pirates that they somehow failed to kick out. If at least these NPCs belonged to the actual criminal gangs I could kill them with impunity...
- They never give up. You can submit and escape 20 times, they never realize they won't get the cargo.
- Some even attack when I am through the mailslot at the destination, only to get blasted by the station in 3 seconds.
- Searching for USS becomes nigh impossible when one of these is hunting you. Have fun trying to approach a High Grade Emission USS and being interdicted 20Mm before the goal...
- Oh and that NPC just destroyed by the station as you were docking sometimes just respawns in the next system. Then you submit, let the police kill the NPC (not yourself because of Magical Reputation Armour), and the next system there they are again!
- And to add insult to injury, every interdiction teleports you backwards...
For non-mission related NPCs, I have now resorted to dropping out of SC, boosting away out of range, when they are off the scanner, back to main menu and back into the game. At least the random NPCs won't persist through that, for now.
Last edited: