The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Funnily enough one of the main complaints in Formula 1 is that the current concorde agreement gives the top performing teams and some other powerful teams (for historical reasons) much more money - which cements their position. Force India and Sauber (iirc) filed a complaint with the EU commission on that and a lot of F1 journalists think it hurts the sport, compared to something like (for instance) the EPL where the division of TV money is much fairer because there's a general consensus that favouring the top teams too much is bad for the sport.

Yeah, not to derail this thread too much but I've given up on watching F1 for now, it's no fun when only Mercedes is winning and it doesn't seem like any other constructors will be able to beat them for a long time. When Red Bull was on top it wasn't a full rout and the leads started to diminish over time.
 
That's nonsense and is indicative of the responses I've had that it's an ad hominem attack rather than anything constructive. I have said many, many times that it increases the gap between established/rich players and new/casual players. By definition I'm stating that I know there's a difference but I don't think it's a good idea to further amplify that difference.

As it stands FD have put rate limiters into PowerPlay mechanics to try and hold back some of the excesses that could be possible, but having *instant* ship transfers allows established/rich players to skew things even further in their favour.

Telling you, you're wrong is not an "ad hominem".
And your argumentation switches topic again. Now it's not the 3 players at the top of powerplay, now higher entrance barriers somehow profit the casual player who's most valuable resource his limited productive time in the game is who's suffering?

Give me a break.
 
I appreciate what you're saying, but... :D This isn't about us trying to come with terms, and treaties is it. FDev says this is how it's going to be. We may disagree, Odin knows I've disagreed plenty of times, but it is what it is

I'm still hopeful that FD will see the contentious disagreements and hold off with this feature until a better solution can be found.

I have these issues at work with my boss and I don't like to give up. Mostly because when we go with the shortsighted ideas he proposes I have to spend inordinate amounts of time dealing with the consequences, he doesn't.

If my boss had hair I think it would be pointy! 😂

Blessings to you from the IPU!
 
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What do you care if thats the case anyway?

When I play ED I am not thinking about all those super rich commanders out there getting even more rich. I'm thinking about what I am doing with MY experience in the game.

BTW I will be wiping for 2.2 so I will be one of those 'poor' commanders again soon. Makes no difference to me. And Boomer is correct the very fact that some people can play for more hours a days already gives them an advantage, even instant ship transfer isnt going to change that fact.

This will be the last time I mention this because I've said it many times - I care because there are some aspects of ED where you can happily ignore everyone and it doesn't affect your play - there are other areas, such as PowerPlay - which I play - where other Commanders play styles do affect my play. If the top haulers in powers can suddenly fortify ~30% more efficiently then the PowerPlay dynamic changes, undermining is harder and the smaller powers (who have fewer of the richer players who benefit from this) are hit the hardest. It skews PowerPlay back towards heavy haulers and fort and it materially affects how I play the game.

As I said to Boomer - I'm also fully aware that some commanders have an advantage anyway, what I have said a few times now is that I think it's a bad idea to increase that advantage even further.
 
I'm still hopeful that FD will see the contentious disagreements and hold off with this feature until a better solution can be found.

I have these issues at work with my boss and I don't like to give up. Mostly because when we go with the shortsighted ideas he proposes I have to spend inordinate amounts of time dealing with the consequences, he doesn't.

If my boss had hair I think it would be pointy! 😂

Blessings to you from the IPU!

With every update there is contention and controversy, and I suspect this one won't be the last :D
 
You think maybe they'll change Formula 1 rules so Delorean can finally compete? After all, doesn't seem fair that Mercedes and Ferrari has all the money.
Actually they do that. In the last few years, every time a new find brought a huge advantage, it was curbed very quickly.
Double diffuser is one of them. So bad example.
 
This will be the last time I mention this because I've said it many times - I care because there are some aspects of ED where you can happily ignore everyone and it doesn't affect your play - there are other areas, such as PowerPlay - which I play - where other Commanders play styles do affect my play. If the top haulers in powers can suddenly fortify ~30% more efficiently then the PowerPlay dynamic changes, undermining is harder and the smaller powers (who have fewer of the richer players who benefit from this) are hit the hardest. It skews PowerPlay back towards heavy haulers and fort and it materially affects how I play the game.

As I said to Boomer - I'm also fully aware that some commanders have an advantage anyway, what I have said a few times now is that I think it's a bad idea to increase that advantage even further.

But if you are THAT bothered about it then you would put more hours into the game and use ship transfer yourself, and you wouldn't be at a disadvantage, and then other commanders would up their game and so on. You see the point, if you want to do PP (or CG for that matter) to that sort of level then you have to be prepared to put the effort in as much as the next commander is. Then it becomes a job instead of a game, and your wife leaves you! :D

You say it will increase their advantage further, but even without ship transfer that could happen anyway, especially with a coordinated group of players. You are plucking no's out of the air in the end, and I am pretty sure have thought about the potential affect on PP and CG's, it is their job after all. And this could all be fixed by either a delay or limiting the amount of times ships can be transfer in a given time period.

My original point still stands though, you really shouldn't worry about what others are doing in the game, I mean out of all those commanders doing PP how are you going to know who is using ship transfer and who isnt anyway. You cant assume everyone will be. They could just be more efficient and better at it than you.
 
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Here is an idea. Make every ship transferable to anywhere, independent of wherever you are. Add option to galaxy map. Make it take three to five minutes. If you plan ahead, your ship is where you want it to be when you get there. No waiting. Only if you forget you need to wait a short while.
 
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With every update there is contention and controversy, and I suspect this one won't be the last :D

True but from the level of disagreement, which is entirely about implementation and not features, this seems like a defining moment as to the direction of the game.

One thing I left out in my post about redefining the debate was consessions. Sometimes to make a small compromise palatable you also have to make consessions.

I go back to my ship rentals idea for the immediate ship needs. What if the ship rentals were made easily available even at outposts and bases with really low rental fees, lower than what FD might proposed for instant transfer, while your actual ship was transported by carrier? As a measure to make sure they couldn't be abused the insurance cost would be the same but there would be no rebuy screen needed.

This could also lead to rentals as a try before you buy option if you don't already own the same model.
 
well, it`s just.. yeah. Mhmm.. (sorry, couldn`t resist) ;)

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Here is an idea. Make every ship transferable to anywhere, independent of wherever you are. Add option to galaxy map. Make it take three to five minutes. If you plan ahead, your ship is where you want it to be when you get there. No waiting. Only if you forget you need to wait a short while.

People don't want 3 or 5 minutes, the instant camp wants... instant. Plus, it works if you get somewhere, but the dude who logs in, finds himself in the station he wants to be, still has to wait 5 minutes for his ships. They don't want to plan ahead, they want instant response to the click.
Boyh sides have been discussed, and both have good arguments or ideas. At least, people care!
 
make it instant and free .. beyond caring now .. can't we just see how it works, before claiming "Gamebreaker" stuff .. damn this forum and it's kneejerk reactions .. has nobody thought how game breaking tea is !
 
True but from the level of disagreement, which is entirely about implementation and not features, this seems like a defining moment as to the direction of the game.

One thing I left out in my post about redefining the debate was consessions. Sometimes to make a small compromise palatable you also have to make consessions.

I go back to my ship rentals idea for the immediate ship needs. What if the ship rentals were made easily available even at outposts and bases with really low rental fees, lower than what FD might proposed for instant transfer, while your actual ship was transported by carrier? As a measure to make sure they couldn't be abused the insurance cost would be the same but there would be no rebuy screen needed.

This could also lead to rentals as a try before you buy option if you don't already own the same model.

Try before you buy should have been a thing since Adam, in my opinion anyway :) I do like the rental idea as a separate feature, but not as a mitigation factor.
 
make it instant and free .. beyond caring now .. can't we just see how it works, before claiming "Gamebreaker" stuff .. damn this forum and it's kneejerk reactions .. has nobody thought how game breaking tea is !

Damn this forum, and these people who disagree, and the critics, and the forum critics, and the critics criticizing critics! Damn forums!
:p
 
Try before you buy should have been a thing since Adam, in my opinion anyway :) I do like the rental idea as a separate feature, but not as a mitigation factor.

Fleet rentals are what happens in the the real world though, they fill the requirements to have a cargo carrier now for shipments when you don't maintain that capacity yourself.

Obviously, IRL, no rental agency will rent you a combat ship! That's one thing that we would need to find justification for, possibly combat ships are sourced through factions.
 
Damn this forum, and these people who disagree, and the critics, and the forum critics, and the critics criticizing critics! Damn forums!
:p

1700+ posts on a feature that isn't even in yet = overkill .. it's insane.


Edit- "Think of the children ! "

Never give up, never surrender!

Not even if this discussion is locked. I can't give up on the idea that there is a better way that both sides can come together on. It has to be negotiated and suggested to FD to implement.
 
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