Elite: Cryptic Dangerous

Can we knock it off with the endless cryptic out of game ARG stuff.. Its tedious and in my view is becoming an excuse for real game content..

No? Solve this then:

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[noob]
 
Agreed. As I've said, if the majority of your "interesting" and "engaging" content needs to be interacted with offline (I.e. solving puzzles) then it might be time to take a good, hard look at how you intend to keep players returning to your game. You can only dangle the carrot for so long. People paid for a video game to be entertained by that video game. The fact that so much if EDs "meaningful" experiences lay outside of the game, this far into its release, is sad.

If I wanted to spend my free time solving puzzle after puzzle, FD, I'd have bought a $3 puzzle book. At this point, it just looks like you're running out of ways to fly top cover for EDs lack of meaningful content.
 
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Can we knock it off with the endless cryptic out of game ARG stuff.. Its tedious and in my view is becoming an excuse for real game content..

You just need to properly Gronda Gronda.

Or the Vortex will get you :D

And that map reminds me for some reason of Lords of Midnight.
 
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I tried looking at it crosseyed... no success. I did notice that it has patterns though. Reminds me a lot of mine sweeper for some reason.
 
Indeed, come up with something new FDEV, endless binary and cyphers are becoming pretty weak game content... oops I said game content.. I meant out of game content,

variety and ingame activities is what your community needs,

yesterday the only people you were providing in game content for was the SDC, the rest of your playerbase either had to be really lucky to get into the same instance as your RP CMDR employees, or sit in some discord waiting for people to plug your binary nonsense into cryptography websites...

you guys are too hung up on riddles and little cyphers,

When playing other MMOs I don't hear about the action happening or get given a puzzle, solve it and be told, congratulations HERE IS ANOTHER PUZZLE. I am in the front lines fighting the legion, doing content that is designed for the masses not the masochists,

If you are going to design content involving puzzles, design game mechanics that allow people solve them individually (without going to online sources if they choose) and follow the breadcrumbs... not wait for the first CMDR to solve it and be like NICE, here is the next "content"

in other words, give us each a maze to troddle through... don't put us all in one big rat maze and as soon as the first rat gets to the finish line, drop the walls and throw us into another maze.
 
Agreed. As I've said, if the majority of your "interesting" and "engaging" content needs to be interacted with offline (I.e. solving puzzles) then it might be time to take a good, hard look at how you intend to keep players returning to your game. You can only dangle the carrot for so long. People paid for a video game to be entertained by that video game. The fact that so much if EDs "meaningful" experiences lay outside of the game, this far into its release, is sad.

If I wanted to spend my free time solving puzzle after puzzle, FD, I'd have bought a $3 puzzle book. At this point, it just looks like you're running out of ways to fly top cover for EDs lack of meaningful content.

Not to mention most people will experience it as bystanders to the out of game puzzle solving as well.

In fact, most of the game's ongoing story can be experience by reading newsletter summaries...
 
Agreed with OP.

I'd just like to add something else: while I understand that there are players who enjoy that sort of stuff, sometimes I wonder for whom FDEV is making these games: few hundred or at best few thousand dedicated forumites, or several hundred thousand regular players who will simply miss to notice -let alone to get engaged- in pretty much everything. Which is quite expected because this so-called "gameplay" is totally detached from actual game.

I just don't know why the heck FDEV is doing it like this.
 
Yup. This is getting a bit much.

There was another MMO that had puzzles to solve. Including a morse code puzzle, if I'm not mistaken. Forgot the name of that MMO though. But each character had to solve the puzzle themselves (or Google and find the answer) in order to progress their character.

Here, it just seems that a few people (great kudos to The Cannon, by the way,) are solving the puzzle in order to progress the entire game universe and the rest of us basically sit and watch. Or participate if we can either bother to go into open or clear our schedule for clues and deciphering them out of game.

Have fun, fly safe. o7
 
Well, FD need to fill time till 2.2 release somehow ;)
Personally I am not a fan of solving puzzles, but I see that a lot of people have a lot of fun, so good of then..
 
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