Poll: Should repair / reload / refuel / commodities purchase take time or remain instant?

Should repair / reload / refuel / commodities purchase take time or remain instant?

  • Yes, I want these to take time.

    Votes: 90 42.7%
  • No, I don't have time to wait. These must be instant.

    Votes: 121 57.3%

  • Total voters
    211
  • Poll closed .
All good. Just trying to come up with some random suggestions. Playing Devil's Advocate. [wacky]

In this particular case (i.e. not instant ship transfer), I would tend to go for crazy-short delays. More of a slight nod to realism rather than attempting to accurately simulate it. But I'm currently 20,000Ly away from any station and have to find other things to do while I'm waiting for fuel scooping every few jumps.

I do not agree (despite my comments above) with using game mechanics to force players into game styles they are not interested in. The Engineers seems to have gone down that path. One of the reasons I don't touch it.

Even as Devil's Advocate on this one, you be like, ten thousand wat-ts here. Also, 20k LY from *any* station, even Jaques? ... I... yeah, now I suddenly understand so, so very much about you. :D
 
Even as Devil's Advocate on this one, you be like, ten thousand wat-ts here. Also, 20k LY from *any* station, even Jaques? ... I... yeah, now I suddenly understand so, so very much about you. :D

Actually, I'm probably a bit closer to Jaques. But that doesn't really help me as I'm trying to get home. Waiting on my INSTA-GET-ME-HOME button. :p
 
The voting does not include my answer. My answer would be: make it player specific. Check their preferences from the forums, those who want "all the realism" and long waiting times for ship relocation should also have long waiting times for repairing, refueling, reloading, loading and unloading cargo and everything else. I mean, hey, if you finish a mission where you had to deliver 50 tons of cargo and get 4 tons of something else in return, it would just be logical that you'd have to wait for 30 minutes till all the loading and unloading is done. It would still be much faster than waiting for your luggage at an airport after all, so for the "absolute realism" people, it might even be worth changing the waiting time to two hours.
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For all the rest, just leave it to instant. :D
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Without the sarcastic part: it's been officially stated by now that there were two ways of getting this feature: at the next big patch with instant transfers, or later (read as: in a few years or never at all) with a delay. Make your choice, I rather have a quality of life feature in this implementation than to not have it because it is not "realistic". It might be just me, but in a world where spaceships travel many lightyears within seconds but fight at ranges below three kilometers I find it strange to bank on "realism".
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I don't mind if all those things take a small amount of time. Especially if they added some immersion elements like seeing/hearing the work being done. This could be even more apparent once we get space legs.

Just look at the latest SC demo from gamescom. People were hooting and hollering about how amazing it was, yet look at how long it took to take just that one salvage mission. Nobody saw it as a useless timesink though because of the immersion.

Yeah.

As long as you do that one mission once.

Now think about doing a similar mission twice, and then a third time and a fourth. Think about trying to make a career out of salvage missions. Do you still fancy things taking that long in the case you'll have to do the same thing over and over to make money?

Yeah... didn't think so.

That kind of immersion only works for scripted scenarios which will be played only once in the entire duration of the gameplay. For the repeatable scenarios we have in ED, it simply won't work.

The same is true for ship transfer.

People, according to play statistics FD gathered for the last year shows that people shy away from leaving their small region in space with their expensive combat ships. They want the players to get around more so they thought making this sacrifice was OK in the long run.

I voted yes BTW. Anything to spite the 'hardcore' as long as they keep relying on hyperbole and slippery slope arguments to bolster their opinion.
 
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I can't believe someone actually went and made this thread/poll. I'm dying over here.

This community, this forum, is out of its mind and it's hilarious.
 
Its a game - you can't stop players from playing if you want to keep them.

Its a sim - things have to be realistic or you lost immersion for arcade-iness.

Easy eh?...


I mentioned recently about using a cooldown-like mechanism to represent things-taking-time while allowing instant action-result gameplay. Basically paying the time-cost after the event without stopping play (so not quite traditional cooldown). Would not work for every situation though.
 
HHAHAHAHAHA!!

Really, your comparing refuelling and rearming in station to being able instantly teleport a fully equipped combat ship with almost no jump range 25,000 light years instantly?

because someone is throwing the teddy out the pram because people are correctly pointing out that instant ships transfers are a very terrible idea.

Wow, just wow.
 
I wouldn't object to a delay in these processes, if that delay were simulated simply by jumping the game clock ahead by the time required (a simulated delay), rather than actually having to sit and wait for some nuclear fuel jockey to refill my tank, or some loader operator to shovel cargo into my hold.
 
When we get the walking around season and there might be something worthwhile to do during the waiting time it might be worth thinking about. As things currently stand then no. Sitting watching the fuel gauge go up isn't engaging gameplay.
 
cos.. mah immershion!

I....don't....think....I....can........

r2n2puke.gif


Sorry that statement causes involuntary reaction.
 
I voted yes but with the important small print of only after offered stuff to do whilst waiting. (And a small nod to scratch the immersion itch not hrs ;) )

Bizarrely my logic for this was just scheduled on the TV. An episode of Yukon men (just on by chance) and there is a very short time where logs are floating past that they need to get wood to burn for winter.

The guy needs to fix his boat but he does not have the time or the money to do it in time before the logs are gone so he has to chance it with a less than healthy boat.


That kind of risk reward........ ie short time window super high pay mission but means taking your ship which is heavily damaged or repair but miss the window for the mission
 
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^ What Mad Mike said. You should also be able to perform repairs, refuelling, rearming and commodity transfers etc. simultaneously, none of these should be a barrier to the commander doing something else, such as browsing missions and other activities on a station.
 

verminstar

Banned
I voted yes. It's strange why when modules are being repaired by an AFM, that it takes a little time to make the repair which is fair enough...adds just a touch of immersion.

On the other hand, any ship with any amount of serious damage and no ammo can dock and repair and resupply is instant. Doesn't make sense...it's just not logical but others will have a different opinion. I just think it takes a little immersion away and should take a bit of time at least.
 
In the current state: No delay please.
If we can do more on a station than watching at a screen sometime in the future(e.g. walking around the station): Yes, why not?

The problem is that currently we can't do anything but wait while the ship would get refueled and repaired. With a first person mode and the ability to explore the station etc. it would be completely different and waiting times would be more immersive.
 
Bawls to that. My time is limited as it is!

Cant be bothered with waiting half an hour to load a few Ts of cargo or wait for the fuel to slurp into my tanks.

Maybe allow 2 minutes to open the cockpit window whilst in the station to air the cockpit? Cleanse the smell and all
 
Wut. Sit, locked, watching a spinny thing for X seconds or minutes.



Is this an attempt to compare a synchronous user interface action ("refuel") with a proposed asynchronous user interface action ("request ship delivery here")?

If so, please stop, as it's kind of weird.

It is weird, yes. But not as weird as comparing an in game activity like refueling with an out of game activity like the restart after death.

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Actually, I'm probably a bit closer to Jaques. But that doesn't really help me as I'm trying to get home. Waiting on my INSTA-GET-ME-HOME button. :p

Right hand panel, blow yourself up.

Not quite instant, though.
 
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