Do ai play by the rules when in combat?

Lol, yes. They cheat badly. Eagles running PAs, NPCs firing chaff when they do not have chaff installed, no energy or heat requirement most of the time, using far more SCBs then they have. List goes on.

And if you think the AI are too easy then good for you. But there have been an overwhelming amount of CMDRs vocal on the forums about how tough the new AI is and many people have been killed in seconds by ships that should have no busniess doing so. So think about how many CMDRs who do not use the forums simply stop playing and don't come back. I don't mind them being hard and I don't mind lossing. I hate being cheated.

Yes right, these eagles with PA's have confused me more than one time!!
 
At this point, the AI has absolutely no chance to kill me. Not in my iEagle, not in my Courier, not in my Clipper, not in my Cutter.

Can't kill me in my iEagle, because it's so fast I can break engagement range.

Can't kill me in my Courier, because it's so fast and tanky I can just outlast them.

Can't kill me in my Clipper, because I'll just leave the encounter and drop mines (which they are too stupid to avoid.)

Can't kill me in my Cutter, because I've got 4k shields and can outlast any number of them.

Honestly, even if they weren't given their brains back, I'd kill for them to have their chaff removed. They can't kill me, never will, but when they spam chaff it delays the inevitable. Can't use fixed weapons on them, because apparently they base their movements on where your cursor is (can't confirm this, might be hearsay).
 
Do they still see right through people using silent running?

Also, how's the scanning + chaff working these days? Is it still so you cannot scan a "chaffing" NPC, but NPCs can still scan you when you chaff?
 
Do they still see right through people using silent running?

Also, how's the scanning + chaff working these days? Is it still so you cannot scan a "chaffing" NPC, but NPCs can still scan you when you chaff?

Don't know about silent running, but I can KWS an NPC while he is chaffing.
 
Yes, they do fully. They might still have infinite multicannon ammo, but that's basically it.

They have the same restrictions on flight performance, chaff reloads, number of shield cells, etc, as the player does.

The higher ranked ones are just better at handling their ships than most players, and some people find it hard to accept that they are being outplayed by a computer.

You aren't even paying attention when you're in combat are you?
 
Do they still see right through people using silent running?

Also, how's the scanning + chaff working these days? Is it still so you cannot scan a "chaffing" NPC, but NPCs can still scan you when you chaff?

yeah, silent running against NPC is useless.

they don't really cheat. they have limited brain power and make up for it with not complying with basic game rules as
  • ammo
  • heat
  • speed
  • maneuvering
  • sc-behavior (position, speed, interdiction etc)

but with the limited brain thing they are nicely balanced (for me), just mind the rank.
 
According the lead dev on the AI, they only cheat in terms of infinite ammo on kinetics. According to her, they don't even use flight assist off.

Of course, that doesn't mean there might not be bugs which need reporting.

Its worth keeping in mind that NPCs can also have engineer mods.

Still seems strange that the NPCs can do some crazy stuff which we don't seem to be able to do, but doesn't mean they are cheating, or if they are, its intentional.
 
It might be possible that the NPCs are flying within the capabilities of their ships, but if they are then they have completely dedicated it to the mission of killing you, with absolutely no thought about anything after the accomplishment of that task.

Journey_to_Babel_311.jpg
 
They are definitely cheating with their powerplant, as they do not seem to suffer any kind of power loss when you damage it.
And that last afterburner AFTER you destroyed the PP is so annoying...
 
According the lead dev on the AI, they only cheat in terms of infinite ammo on kinetics. According to her, they don't even use flight assist off.

Of course, that doesn't mean there might not be bugs which need reporting.

Its worth keeping in mind that NPCs can also have engineer mods.

Still seems strange that the NPCs can do some crazy stuff which we don't seem to be able to do, but doesn't mean they are cheating, or if they are, its intentional.

All respect, but dev will never say that their NPC/AI have boosts or ignore/have different limits that players have. NPC cheats (their in game performance show that) and that is fine if it isn't too irritating. NPC can't match player so they need to cheat and the question is if they cheat too much or in wrong way.
 
According the lead dev on the AI, they only cheat in terms of infinite ammo on kinetics. According to her, they don't even use flight assist off.

Of course, that doesn't mean there might not be bugs which need reporting.

Its worth keeping in mind that NPCs can also have engineer mods.

Still seems strange that the NPCs can do some crazy stuff which we don't seem to be able to do, but doesn't mean they are cheating, or if they are, its intentional.
If that's supposed to be the case then it's borked. Because they have infinite everything including heat tolerance and the ability to use destroyed modules perfectly well aside from the Power plant.
 
I dont know about cheating but they are super human! The pip management is the equivalent to having 4 pips in everything all the time. And all deadly and up seem to have the best grade 5 dirty drives possable as in they and palin are not just friends... they are lovers! Plus they all totaly know exactly what your doing all the time and have the reactions of jedi ninja.

A 0.5 second delay should be introduced so its not so they arnt so obviosly following your every move and so it take them a moment to swap pips. And mabe give them slightly less awsome dirty drives as i was out manuvered in a ieagle buy a dimondback explorer i have spent a long time in my ieagle and it is modded to the roof. If they were in a scout or an eagle i would understand ya know.

But i will say i kinda love the ai most of the time and its a massive improvment over all that have gone before. But there are still some winkles to be ironed i think

If people think there is proper cheating going on.. take a video and open a bug report.
 
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They are definitely cheating with their powerplant, as they do not seem to suffer any kind of power loss when you damage it.
And that last afterburner AFTER you destroyed the PP is so annoying...

The power distributor display shows capacitor change. Once your PP is no longer supplying power you can still use up the remaining power in your capacitor.

It's fairly clear from playing the game that at least some ammo is unlimited (missiles or SCBs for example), the biggest bugbear is the lack of persistence though, and how it affects hull & module damage when changing instance. Insta-dictions still happen too.
 
the ai cheats. faster turn rate, infinate ammo/chaff, aim bot, merging engineer upgrades with diffrent weapons making em op (fixed). it's the only way the ai can win when fighting a player. nobody complains about it cause they want a "challenge" witch is why combat is broken to the casual player
 
They do not play by our rules. They are faster in system management, aimbotting, always know where we are and handle their ship in ways most players cannot. They have inexplicable energy reserves, managing fire and boosting in ways that seem buffed campared to players.

They prioritise players - it should be a reasonable thing if players actually were that better than AI - leading to group ganking in CZ.

Then there's mechanics that aren't AI related like gamey spawning and generation and receiving extra edge by modified equipment. They were able to acquire SRV for seeker missile targetting, have inconsistent respawn behaviour, always win their interdiction and come for you for petty reasons.
People are called psychos when they go out and kill players - but how would they know better - for the whole NPC galaxy bristles with psychos. It'd be much better and believable if they stuck the psychos in places like anarchies. Maybe the next update adresses this a bit.

Have I forgotten anything? I bet - it's not that there is a fair AI possible - it's how much cheats you allow them to have until they become kinda unbelievable.
 
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