I have played Since Gamma and some people have more money than me....

468 hours according to Steam, its less as it counts the launcher as playing

400m in bank 1 billion in ships. Money is not hard to get in this game it really isnt, articulation motors yeah thats         hard to get.
 
The only way Frontier can make it fair is to give everyone the same rewards for CG's regardless of whether or not they participated/signed up for the CG.

They should also make it fair on everyone by only allowing people to progress in the game provided everyone who owns the game is signed in and playing.
 
Have y'all not discovered Sothis yet?

My mate started 2 weeks ago, already on 1.2 bilion, seriously this crying about people earning couple hundred mil in week in a CG is laughable
 
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Yes, that really sucks. I am 51 y.o. and I was finally able to buy my first Porsche 911 last year.
And there is a boy next door, who got his Porsche as a birthday gift when he was 21. :(

:) :) :)
 
Yes, that really sucks. I am 51 y.o. and I was finally able to buy my first Porsche 911 last year.
And there is a boy next door, who got his Porsche as a birthday gift when he was 21. :(

:) :) :)

21 yr old with a Porsche?

You will have the last laugh - he won't see 22.
 
I don't think it's an envy issue, it's that it makes the current death penalty less of a factor. If you get to the point where certain plays have 800 billion credits, they won't care at all about the tiny rebuy cost for losing their Corvette, while it might cripple you to lose your Cobra if you only have 500,000 credits. The same aplpies when we talk about ship transfer. The cost is intended to be the limiting factor, but it isn't a limiting factor if some players have hundreds of billions of credits.

At the same time though, people keep trying/begging/forcing players into open, and giving them a little extra in their piggy bank might bring them into Open rather than sticking to solo so they never risk losing their ship to an unwinnable fight.
 
It's like real life. Don't be dumb, don't try to become rich working.

You need to get the proper information on when to show up at which deal.

The what an when are of the essence. Once you got the proper tip-off it's a no-brainer.
 
It's like real life. Don't be dumb, don't try to become rich working.

You need to get the proper information on when to show up at which deal.

The what an when are of the essence. Once you got the proper tip-off it's a no-brainer.

Bu, but, that's not fair...
 
It's not the size of the chassis that matters, it's the drift in the ship that counts.
 
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I just dont understand why FD increased the payout that massively. It seemed to work before, I was proud when I earned a Cobra as a newbie in 3301, I was extremely happy about my Python nine month later, I was greatly enthusiastic about my Conda in 3302. Now in LFT 133 I am thinking: "Oh, only 8 million, well, thats not much at tier 5". Which is absurd.

So why the sudden change? Making payout and ships costs irrelevant after RNGneers popped up? Prepping for bigger ships in advance of the Thargoid invasion?
Doesnt sound sensible to me.
 
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Maybe they want the CG's to be a major attraction. They boost the payout so they are the best paying way to make credits. Then allow you to travel there once, and have your fleet of ships available to you, so you can go places and know there will be action, and the most important of all things, a payout.

Maybe they realized that the pay check is the best way to attract a crowd.
 
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Maybe they realized that the pay check is the best way to attract a crowd.

Sure it is, and no doubt the 100 000 Cr CGs were absurd as well ... but 300 Mil? That is way over the sensibility marker. If theres no special reason ...
 
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Either you're unable to grasp the obvious point or you're being purposefully obtuse. Let's try this way: Frontier made a game that has a risk and reward structure. If the reward for actions (payout) massively outweigh the risk (rebuy/repair/refuel costs), then the risks become meaningless. This is detrimental to the game.

ED has never been a risk-reward game. The most lucrative way to make money was also the lowest risk way to play the game (trading). Try again. It's essentially the OPPOSITE of risk-reward.

I just dont understand why FD increased the payout that massively. It seemed to work before, I was proud when I earned a Cobra as a newbie in 3301, I was extremely happy about my Python nine month later, I was greatly enthusiastic about my Conda in 3302. Now in LFT 133 I am thinking: "Oh, only 8 million, well, thats not much at tier 5". Which is absurd.

So why the sudden change? Making payout and ships costs irrelevant after RNGneers popped up? Prepping for bigger ships in advance of the Thargoid invasion?
Doesnt sound sensible to me.
Pro tip: Don't worry about it. You too have plenty of ways to make $20 mill + per hour. The days of working months for a ship are long gone and thank god they are. It was an awful grind that I wouldn't wish on any new player. That grind is why so many people stopped playing the game in the first place. If you want to pay for your ships with the least lucrative ways, knock yourself out. If you want to make some money, the methods are all well known. Whining about it is a bad look. You make your own choices. Now live with them.
 
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Either you're unable to grasp the obvious point or you're being purposefully obtuse. Let's try this way: Frontier made a game that has a risk and reward structure. If the reward for actions (payout) massively outweigh the risk (rebuy/repair/refuel costs), then the risks become meaningless. This is detrimental to the game.

I'm afraid that you are the one failing to grasp an obvious point:

We all have access to the same opportunities in the Elite universe. To be rich, or not to be rich, is a choice we all make individually. I choose to be moderately wealthy (in the grand scheme of things), but if I'd chosen only to focus on building wealth over my 1500 hours of game time I'd be fabulously wealthy; I chose not to, and that's that.
 
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