Horizons Carebears and [REDACTED]: GIT GUD! (Youtuber Corpsealot)

An excellent video.
Agree wholeheartedly.
I like to muddle along making money with trading. I don't want to attack another ship because I can. Even wanted NPCs are safe from me.
The attitude of d*****bags makes me wish I could nuke the engineers bases.
Well they did say that you can change the way effects can pull the rug from under another player. Nuking the engineers would level the playing field somewhat.
I could say more but I better go home now.
 

Goose4291

Banned
Disregard completely with this video.. it sounds like this guy's got a big chip on his shoulder and a lot of baggage.

I could see his point if he perhaps accepted at some point in the video that sometimes this kind of PvP happens for the actual ascribed reason (i.e. Powerplay, RP, etc) and his pop-psychology explanations for PK gratification are just, to put it bluntly, worse than psycho-analysis done by a teenage girl based on an article she found in Jackie, Seventeen or maybe even Heat.

Sadly just another social justice warrior with an axe to grind.
 
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Pretty much sums it up. I play Battlefield for competitive gaming and it is largely a level playing field. This game isn't and when you factor in the engineering mods to weapons it is even less so. As he said late in the video, there is nothing "balanced and competitive" about taking a FAS loaded out for combat and attacking a guy in an Asp loaded out for exploration or a Type 7/9 setup for trading. Nothing. You can say what you want but you're sadistic bully if you hunt people and destroy them. I'm not talking pirates here, I'm talking psychopathic killers.

You can reply to this post if you want but I'm already over my monthly quota on PvP vs PvE threads so have a nice time.

Oh yeah... In before the lock and/or 200+ pages of salty tears on both sides.
 
PvP in elite may not be ballanced and I love it.
Its Tie Fighters Vs YT-1300 and its amazing for that reason !

Yeah once I got attacked by a guy in a ship I could not do a single bit of damage to his shields.
So? I just ran away.

However when talking about skill , there is a lack of skill needed in elite sadly.

The AI is too easy
Ships spawn based on your rank and current ship (stupid)

And as for PvP its not fair , but war is not fair.
 
That video makes perfect sense! Of course, i don't expect the "       bags" to see it.

Edit: I'm talking about the video in the OP.
 
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Goose4291

Banned
For PvP to be meaningful, you have to have something to lose, be it ingame assets, progression or territory (see: Eve, World War II Online, Naval Action, Pirates of The Burning Sea, Star Wars Galaxies).

If the Dev's molly-cuddle a playerbase in such a way that when you die there is no loss (such as we have now in ED), then that's what causes the PvP to become meaningless.

It's not a player issue, it's a design decision issue. You can't lay this blame at the feet of the players who are just playing the game in the way it's intended.
 
His analogy of the racer on his commute is a poor one, we all have to use the roads at some point just to get where we need to be - however Elite has two modes to avoid unwanted player interaction. In the context of ED, he is basically complaining about being challenged to a race after he has driven his family hatchback on to the race track, the race track being 'Open Play'.

People who wish to avoid player threat or other unwanted interaction should stay out of open, its not really a difficult concept to grasp - the options are there.
 
For PvP to be meaningful, you have to have something to lose, be it ingame assets, progression or territory (see: Eve, World War II Online, Naval Action, Pirates of The Burning Sea, Star Wars Galaxies).

If the Dev's molly-cuddle a playerbase in such a way that when you die there is no loss (such as we have now in ED), then that's what causes the PvP to become meaningless.

It's not a player issue, it's a design decision issue. You can't lay this blame at the feet of the players who are just playing the game in the way it's intended.

I didn't know they removed the rebuy thing in ED.
 

Goose4291

Banned
I didn't know they removed the rebuy thing in ED.

Considering how low re-buy costs are, when combined with how easy to make money it is in the games current state, they might as well have.

[video=youtube;PkuXoLf81pM]https://www.youtube.com/watch?v=PkuXoLf81pM[/video]

For example compare ship loss in ED with Naval Action. There is a massive gulf of difference.

If I lose a ship in ED, I lose a few creds. Big deal.
If I lose a ship in Naval Action, I potentially either lose (i) hours of invested work and gold in the cargo if it's a trader or (ii) depending on the durability, the whole ship, meaning I need to get someone to craft me a new one.
 
Yep, he is right. EVE would have been nice, but people started acting like jerks and you really couldn't go anywhere without being killed. That is why I like Elite, and I hope the jerk that just attack people for no reason go away.
 
Thanks OP that was a fun watch. He pretty much summed it up and thats the way i feel too. Even tho i do spend most of my time in open, i dont touch player ships.
Sometimes i pop into a system in open and there will be as many as 4-5 ships there, mostly sidewinders, cobras and asps. When they see me, even if i have time to text a friendly "Greetings Cmdr o7" they start disappearing. Probably afraid that im a           in a python :)


An excellent video.
Agree wholeheartedly.
I like to muddle along making money with trading. I don't want to attack another ship because I can. Even wanted NPCs are safe from me.
The attitude of d*****bags makes me wish I could nuke the engineers bases.

Yeah thats the problem with ED in open. The engineers have removed any possibility of an even playing field, the          s with the most time, patience and anti-social motivation to endure the engineers crap is always going to win. As time goes on imo the engineers will completely kill open play.
 
Interesting thoughts in the OP video. I bought Elite for the Solo/single player mode, so the topic is part of Elite with which I spend little time.
 
For PvP to be meaningful, you have to have something to lose, be it ingame assets, progression or territory (see: Eve, World War II Online, Naval Action, Pirates of The Burning Sea, Star Wars Galaxies).

If the Dev's molly-cuddle a playerbase in such a way that when you die there is no loss (such as we have now in ED), then that's what causes the PvP to become meaningless.

It's not a player issue, it's a design decision issue. You can't lay this blame at the feet of the players who are just playing the game in the way it's intended.
On the contrary, the way to make PvP worthwhile isn't simply to make what you lose painful; rather to make the potential winnings more significant.

Right now if you win a PvP match you may get a small bounty? That's at best. More likely you walk away with a bounty on your own head. And the pride of knowing you killed a stronger or far weaker human pilot.

If they can figure out how to make it rewarding to make it worth the risk, you'll see more PvP. Right now it's all risk and no reward. Thus, no interest.
 
Completely agree with Corpsealot. There are pilots who duel to see who's the best combat pilot, and then there are the ones that pick on someone obviously weaker to make up for their own personal insecurities. Only the second type will come to the forums and tell everyone else they're being cowards.
 
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