The issue here is the direction the heat is affecting the ship. A Thermal attack affects a ship from outside the hull, causing damage to shields/hull primarily, before affecting modules. Heat, on the other hand, is a measure of the ship's ability to dissipate internal heat from it's modules. Increasing the heat inside your ship (i.e., from silent running or reducing your thermal dissipation by being near a star) will affect your modules first, then hull as it's affecting the inside of the ship.
This generally makes sense, as your ship is considered an open system from a thermodynamics perspective unless you close your heat radiators and go into silent running, in which case it is thermodynamically a closed system and the reactions generating heat (or rather converting nuclear and electrical energy into thermal energy) will continue with nowhere for the heat energy to go until you open the heat radiators again. It even makes sense that the heat dissipation would be worse being next to a star (heat radiators can't exchange heat as effectively near a star compared to deep space due to the temperature differential between the ship and the surrounding environment). Shields having no effect on heat buildup near a star also makes sense, as you're not being affected by the star's temperature directly so much as your ship's heat radiators can't get rid of heat from inside the ship.
Where this breaks down of course if that somehow the thermal shock weapons can magically cause your ship to overheat. This makes no sense of course because they are using external heat which we already know your shields and hull are very capable of dissipating. The heat from a thermal shock weapon would need to get past your shields and hull and either cause modules to overheat directly or somehow affect your ship's ability to dissipate the internal heat. Although I could conceive of a mechanism where this might happen (i.e., a charged particle beam or pulse that somehow specifically affects your ship's heat radiators in some way) it simply doesn't make sense scientifically based on how thermal shock weapons are presented in the game.
Then again, a magic healing beam, a "heat vent" that is only effective when striking a solid object (rather than venting directly into space) and so on are even worse from a scientific perspective. Essentially FD completely jumped the shark with Engineering weapons, it's one of those things that will either be completely immersion-breaking or you'll just need to ignore to enjoy the game.
From a game balance perspective, I understand what they were trying to achieve with thermal shock weapons, they just implemented it extremely poorly. It's a very similar situation to MechWarrior where lasers or particle projectors inflict thermal damage in a localized area of your armor, while some specialized weapons such as flamethrowers will affect your Mech's ability to dissipate heat from the reactor and will actually cause your heat to go up. The balancing factor here is that flamethrowers were short-ranged, small weapons that did little if any armor damage and required a fast mech with a good pilot to keep them on target. The current thermal shock heat meta that we have in the game at the moment makes the heat mechanic the single best way to defeat another ship. It's just not even close when compared to other weapons. What's worse, it's not a "challenging" or "difficult" mechanic to implement or use, you just put thermal shock mods on your weapons and fire away.
The ONLY balancing factor that would make heat mod weapons "balanced" is that if they inflicted the same heat to the firing ship as they did to the target. Then a thermal shock build would need to be designed specifically to dissipate it's own heat from firing the weapons instead of magically inflicting crippling heat through the target's shields and hull. Unfortunately FD has no idea of how to balance the game at this point (you can look at 2.1.05 and ridiculous CG payouts as proof of this) and until they learn how to achieve proper game balance or nerf thermal shock weapons into the ground this is what we're left with.
You are wrong, for many reasons but I will just touch upon the main ones.
1. Your shields dont protect against heat. Go fuel scoop with your shield on and with your shield off. No difference. You'll be a little cooler with your shields off actually.
2. Your hull does not protect against heat. Again, go fuel scoop with and without armor. No difference in heat.
3. Heating a Hull will cause the modules inside of it to get hot.
4. You seem to be fixated on the word "Thermal" and are arguing over semantics. Replace "Thermal" with "Shield Penetrating" and "Kinetic" with "Armor Penetrating".
5. Going into silent running does not make your ship a closed system (actually called an isolated system if you want to say that there is no transfer of energy or matter) from a thermodynamics perspective. Outside sources of heat can still affect it.
Last edited: