Extend the x3 materials rule to missions rewards

Good suggestIon

OthEr suggestion let us choose the reward and stick to 1 material the reward...

Btw to those who says +3 is unbalnced or Magic tree : there are already missions which gives you 3 materials

Random but they are there
 
I wasn't going to reply to this due to the ignorance you display. I'm pretty sure many people would forgo the pitiful cash rewards for most missions for an increase in mat number. But I would rather they just gave 3 mats like in the rest of the game.

It's already simplified enough at this stage, my point being that the magic tree would be the next step because certain people want it dumbed down to oblivion, maybe that would suit you but I think as it is now any reasonable effort will yield results. So yeah, no excuses.
 
It's already simplified enough at this stage, my point being that the magic tree would be the next step because certain people want it dumbed down to oblivion, maybe that would suit you but I think as it is now any reasonable effort will yield results. So yeah, no excuses.

The thing is, there's no effort involved. It's RNG. Missions giving 3 would reduce the battle against it. I would be perfectly happy with certain missions rewarding mats only instead of cash.
 
3 items would be great but I would prefer predictable ways to collecting engineer items.

Surely they can point the commander to a particular station or npc which will guarantee these items via trade or missions.

Rng totally blows btw in Elite.
 
3 items would be great but I would prefer predictable ways to collecting engineer items.

Surely they can point the commander to a particular station or npc which will guarantee these items via trade or missions.

Rng totally blows btw in Elite.

How about the engineers themselves giving missions rewarding these items? Missions that both raise rep and give you the commodities you need. That way, you can focus on them if you wish.
 
I agree with the OP. Some data materials are a real pain to find ... namely everything with the word 'firmware' in it. It would be nice if missions rewarded more than 1.

Curiously, I was farming high wakes for low level data farming and managed to find some 21 Datamined as a side benefit. But could never find them when I was actually looking for them, lol. But at least high wakes are easy to find. Data beacons and satellites are a biiiiii ...
 
My materials store is always filling up as it is. I'm constantly having to dump stuff out of there.

Getting 3 would make it better for the time when you're trying to get a mod, yes, but it would be worse after you're done modding.

In fact, the entire mission reward system is a pain when you are not trying to mod anything, because it continues to give you all these materials and commodities for engineers.

I would really like a way to decline material and commodity rewards, while still keeping the credit rewards.

I'm not holding my breath on that one, though.
 
The thing is, there's no effort involved. It's RNG. Missions giving 3 would reduce the battle against it. I would be perfectly happy with certain missions rewarding mats only instead of cash.

Well it does require some effort to accumulate materials and such, or maybe you have your very own magic tree and they appear automatically in your inventory when your log in.
 
Well it does require some effort to accumulate materials and such, or maybe you have your very own magic tree and they appear automatically in your inventory when your log in.

Bravely Default had a system whereby if I left my DS on overnight, all these little villagers worked to get me stuff in my sleep.

I would gladly pay £39.99 for a similar system to be added to Elite Dangerous. Paid expansion?
 
Bravely Default had a system whereby if I left my DS on overnight, all these little villagers worked to get me stuff in my sleep.

I would gladly pay £39.99 for a similar system to be added to Elite Dangerous. Paid expansion?

Conversely, why not look for the ability to fly in your own spaceship in a 1:1 galaxy in that game, maybe float the idea to its devs.
 
Bravely Default had a system whereby if I left my DS on overnight, all these little villagers worked to get me stuff in my sleep.

I would gladly pay £39.99 for a similar system to be added to Elite Dangerous. Paid expansion?

Paying for materials would literally break the game and be pay to win at the same time. Everything has a set spawn table no matter how rare it is, yes it may take you a day to get that one thing you need but I'd take that over paying $5 for rngineer's material pack. As for tripling mission rewards yes please I'm sick of explaining this to people on the AA discord.
 
Well it does require some effort to accumulate materials and such, or maybe you have your very own magic tree and they appear automatically in your inventory when your log in.

There's no effort in determining what you get. Whether you hunt for them in the wild, or look at the mission board, it's RNG. The mission rewards should give the same as finding them in the wild. Also, the engineers should give missions with materials relevant to their mods.
 
Another thread about wanting the game laid out on a plate, the gritty universe of Elite Dangerous with little effort required.

Here you go a solution to the flower picking without a single RNG in sight and pay attention to numbers 3 and 4. Yes, you have to work your socks off and I really mean work your socks of and I don't mean running 4 tons of slave fart from A to B, but real missions they tie in with that engineer, but you get what you need.

1) Stop all this King and Rear Admiral ranking rubbish, you could never in a million years should ever be allowed to rank in both. You pick one side or the other not both, or go alliance or independent. Oh and all those who think they deserve to be Rear Admiral/King or both right now, forget it... I hope FD reset all the rankings when they bring in proper career paths for the factions, real military combat missions, proper spy on enemy facilities... so much more than running 3 tons of slave fart from point A to B to gain your rank of Baron... Sorry, but that aspect of the game is sooo underdeveloped.

2) Engineers only help players who match their elegance. Imperial engineers will only help imperial aligned players, Federation will only support fed players and so on. Independants maybe more aligned with one faction over another and may give some basic upgrades to faction aligned players. Pirates will have to go pirate engineers and not be able to use anyone else, except maybe 1-2 independents.

3) You should have to work for the engineer to gain his trust, running missions and doing jobs and if in a major faction, you need to reach a certain rank first (which will tie in with 1), and this should take a a very long time.

4) The engineer should have some of the materials for sale or provide you with access to an underground network of close contacts, where mission rewards are specifically tied to that engineer or a specialities market to purchase materials for upgrades. Of course their contacts are going to have what they need to do mods, that's why they are their contacts.

5) Specialisation of mod types between major factions, if for example you are Fed player, you might only be able to level 1 mods for shield cell banks, maybe none at all, but then you get various ammo types whilst the Imperials don't. So don't get players with godly ships that have rank 5 everything, just making the game completely childish

6) No upgrade should be able to make a ship another class, for example, thruster boosters should not be able to make Fed Corvettes quick and nimble fighters, mods are so supposed give little boosts to give an edge to exploited, not completely dominate and break the game.

7) There should have been, mining mods, explorer mods, stealth mods...

8) Some mods that would exert extra stresses, which should increase the rate of wear and tear, thus either require constant maintenance or have to be replaced outright in some cases. You want overcharged incendiary multi-cannons, fine, but don 't expect them to last long though. Most mods are not precision pieces of engineering.
 
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That's because the game knows. It always knows. I can't even wear my tinfoil hat because it makes my TrackIR go crazy.

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This. Mission rewards have just as much RNG involved as finding them floating around. Missions should reward 3.

Wait, you actually put in on?
 
I thought tin foil hats were for looking at.

I agree missions should reward the same amount as other methods. Seems like the drop rates are similar.
 
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