Once you suss out the keeping the throttle set at "sensible" for the terrain in general - you get a much smoother ride and less prone to spinning.
You very rarely go full speed (cough cough).
Well full speed up the side of a hill, four pips to the engines, launch into the air, and use the thrusters to glide and traverse large sections and trying to land gracefully.
Slide and spinning comes with one variable TRACTION.
Speed when turning which is based upon the following variables.
Surface quality
Gravity
Low gravity the vehicle is light and the traction at a bare minimum and induces spin if you go moderately fast.
Planets with close to 1G are akin to driving on Earth, and the vehicle behaves as you'd expect. Spin occurs at top speeds.
High G woulds like Achenar, then it's full power to the thrusters and attempt to slide (and you will fail).
But there are also two distinct surfaces.
Rock and Ice.
Now I think I spin out alot with Rock at high speeds.
I very VERY rarely land on ice-worlds, then traction/spin can esculate into nightmare proportions. You really have to take low gravity icey bodies slowly.
Now there are two textures on rocky worlds Rocky and dusty, now if those two textures are distinct "materials" with different friction rates that might be a factor.
I have not experimented.
As volcanism, geysers come online, and the planets start getting more and more content added to them.
This basic model and it's compenium will only increase.