***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Why even play a video game, when you can accurately simulate real life perfectly by not playing a video game?

What if instead of trying to make this video game conform to the arbitrary limitations and restrictions you desire in your life, you instead roleplay a real human being playing a video game in which you can transfer a ship from station to station instantly? That would be very immersive.

I don't even know how to respond to this: you're not even trying to understand my concerns.
 
Yes

Still doesn't address the "stuck at Jaques - hop in Sidey - instant return to starting base - tranfer exploration ship home and be on my merry way" scenario.

Maybe that's what they want???


Yes, you should be able to do this because being stuck 4 days travel outside the bubble and unable to return home does not make the game more fun.

"Welp, it's gonna take me 16 hours of in game time before I can switch to my other ship or do anything else at all in this game. That sure is exciting!" That's not how you retain players or encourage new players, that's how you weed out all but the most self loathing players who have the least amount of self-respect and do not value their own time.
 
It will give the advantage to those whom have lots of credits.

It would also be interesting to see what the costs are and how they are worked out.

Also: In this cut-throat galaxy; what is the risk of loosing said ship, during transport, like any other cargo?



No doubt, the feature will favor those who have made the grind for large ship/big CR balances.

This not new, high profit long hauls also favor large ship/big CR balance, economies of scale. It's funny how this mirrors real life life, it takes CR to make CR. Rich get richer.

On the plus side, it may serve as a further incentive for newer players to progress through the game.

A warm thank you for FD to allow the participation of its player base in decision making. I sometimes think how the FD team must view us; "Wow, what an amazing post/idea/suggestion!" or "Do these people even think before they post?" Good thing there is an edit feature.
 
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How many of you people concerned about "battleships mysteriously appearing" actually play in open? Like be honest here. I'm genuinely curious.

Edit: I'm just asking for.. immersion reasons. It's not like I'm going to hunt you down and draw disgusting graffiti on your ships with my lasers or anything. Not at all. No sir.
 
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For me the whole matter boils down to this: have a quality of life improvement now, with the small disadvantage of being unrealistic, or have the same quality of life improvement at a later time, with the advantage of being unrealistic in a different manner.
.
Considering that realism would dictate to stick to generation ships or sleeper ships, the choice does not seem that hard.
 
Interesting. I thought y'all would let this go to beta to see a more visceral response.

Either way, I appreciate the outreach to the community. I'll leave any commentary about my preference to the various other threads on the topic.

To anyone who thinks FDev is a deaf to the community, here is your proof that your voice on these forums matters. Those who sit in silence get nothing.
 
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I worry this entire poll is methodologically flawed, as many people have pointed out...

People who want a change are active participants. They're going to work to get the change they want. They're going to be paying attention to things regarding that change. Voter turnout will be very high among that empassioned constituency.

People who don't want a change may not have their voices heard, because they may not be paying attention to the issue. Its already been decided as far as they know, and they may not realize its even up for debate again until the vote is already over. In which case you've solved nothing, you've just switched the positions of both sides, and then the forums will be filled with an empassioned instant-transfer constituency pushing vocally to have the change reverted. At the very least, the vote should have been announced in advance so people could be aware of it and expecting it...

We shouldn't have to actively affirm that we want something left alone. It should be assumed that most people who don't express an opinion are satisfied with the existing status quo. Unless voting is mandatory for everyone, you're going to have a *strong, strong* sampling bias in these results.

It's a poll open to anyone that owns a copy of Elite Dangerous, it's official and it will be spread far enough that anyone that wants to vote will. The controversy over this issue isn't confined to this forum, it's been mentioned on a number of other websites. If you don't vote and don't like the outcome you have no one to blame but yourself. I might not like instant, I'd like some compromise, but if the votes go to instant and FD sticks with that method, I'll be happy because I know that FD cared enough to take player's concerns into consideration.
 
Voted for a delay, imo instant is just stupid and goes against everything Mr Braben wants in the game.

Lets hope common sense wins the day.
 
From a personal position, I vote yes to instant transfers as long as they are balanced with cost - It needs to be an expensive concept to stop people from abusing it for transferring their entire fleet, for example, or maybe limit the size of ships that can be transferred.

One way to perhaps cover the lore behind 'instant' ship transfers is to expand on the original concept that the station has to have a shipyard; so when a transfer is requested, the ships schematics are sent to the required stations shipyard & outfitting departments, the ship is then dismantled & sold as parts (like a CMDR would when selling a ship) from station A (point of origin) & then rebuilt to the same specifications at station B (point of destination); where it becomes available to use. The cost of the transfer is considerable as you are paying for the destination stations engineers to 'drop everything' and get your ship 'built' as a priority.

Having said all that, I think in the end just having the ability to transfer ships from station to station be it instant or delayed is an excellent idea & thanks Sandy for listening :)
 

Deleted member 110222

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Right. I am going to be horribly deprived of the opportunity to buy a hauler with an FSD3A, fly it all the way back to where the other ship is, then sell it immediately, fly the old ship back out, because a game is dead end and shallow if you don't gate any fun behind at least 40 minutes of wasting time.

If you want to waste 40 minutes of your time before playing, get one of those chore boards from kindergartens IMO.

- - - - - Additional Content Posted / Auto Merge - - - - -

Real-talk for a minute: do the people asking for the time-delay transfer actually keep the pre-flight checklist turned on?

Funnily enough, yes, I do.

I'm weird like that.
 
This thread should be dedicated to all the *NICE POSTERS* who told the delayed transfer supporters to :

- quit whining
- to s**** the **** up
- to give up because FD doesn't listen

Well, sorry guys, we did not stop whining, we did not s***** the  **** up, and most importantly, FD *does* actually listen. And you know what : our voice has been heard !

GG FD !

SOOOOOOOOOOOOOOOOOOOOOO HAPPY right now !

PS : Don't get cocky FD , we are still watching, we will still moan and whine, but that's only because we love ED !
 
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#VoteDelay

:D

It just makes sense IMHO.

The transfer with a delay is already a massive MASSIVE MASSIVE boost to QoL in the game, and doesn't really mess up the lore, with silly 3D Printing stuff.

100 minutes end to end may be slightly too high though.

How wide is the bubble at its widest?
1000ly?

I'd say 60 minutes end to end is about right.
That's 60 jumps.
60ly x20ly Range =1200ly an hour, roughly.

20ly being a good middle ground for all FSD ranges.
Which go from 11ly to 40ly unmodded.
 
I think there should be a delay of minimum 5 minutes, yes. But 100 minutes across the human bubble might be a little too much.

20 - 30 minutes across the human bubble would perhaps be better.

Assuming this freighter can jump approximately 15 light years with each jump and spends about 60 seconds at each jump (charging FSD, jumping, cooldown + occassional refuels / stops), that'd end amount to around 25 minutes for 300 light years (+/-) :)
 
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Neither does it for make any sense for the rebuy screen to appear instantly. Your commander's rescue capsule would have a travel time to your last docking location and you should be locked out of the game for that time.

Shouldn't you?

LOL

Actually, I'd be all for that - it'd be another incentive to Not Being Blown Up In The First Place :p
 
You can transfer and store your ships. You can transfer and store your modded modules. Why can I not transfer and store cargo? Sorry if it's been said already, but c'mon. I'm sure there are storage facilities at starports.
 
why not cater to both? Have an option in the menu to enable instant transfers? (it'll be set to a delay by default)
 
Hello Commander Arry!

There would be no chance of losing ships transported by bulk freighter.

Cost (in either case) will be proportional to ship value and distance to be travelled.

If we end up with a delivery time, the cost will be lower than if we have instant transfer.

Well this awnsers my question :)

Also...

This means we can get some "capital" FEDEX ships arriving at the side of a station in MAYBE 3.0 ? ;)

Or even have a Distress signal with these HUGE ship carriers being attacked by pirates???

Oh.. this WOULD BE AMAZING!!! Imagine the Gameplay possibilities of thise :D
 
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