***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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I use the waiting time to walk into the station pub and talk to other pilots and get new missions and drink some and walk around and a message comes in saying "Cmdr xxx your ship is inbound" seeing the ship flying into the docking bay... oops thats another expansion pack...
 
It adds REALISM and also prevents stupid griefers from instantly hop around the place causing problems everywhere instantly.

Also prevents potential defenders cruising around in victim ships from quickly hopping into their combat fitted ships to face griefers.

There are two sides to the coin.
 
I think this ship transfer (not module transfer) should be based on the jump range of the ship you want to transfer.

Let's say you want a combat ship transferred to the Jaques station. ship has a 17ly jump range, 10sec per jump (need to be tested and adjusted), the game would calculate how many jumps would the ship require and how much time it'll take + credit fee ofc. Also it would be GREAT if the ship could be SENT IN ADVANCE, so you have time to get to your new location. it doesn't matter if you arrive before your ship or the ship will be waiting for you.

It adds REALISM and also prevents stupid griefers from instantly hop around the place causing problems everywhere instantly.

I have absolute confidence in you FD ! Don't screw it please. [up]

They still have to travel, they don't get transfered instantly as a player...
 
Another thought on the delay - Instead of having it based on distance, have it based on a schedule.
These stations need to be resupplied by bulk carriers for their markets anyway, so lets pretend for a moment that the bulk carriers can move very far very fast.
When transferring a ship you would instead 'book a slot' on the next bulk carrier and it would appear when that carrier was scheduled to.
More populous systems -> more frequent schedule and therefore more flexibility in slots.

I do think the 100+ minute range is awfully high for the upper end of things. I'd have placed the upper time frame on transporting something across the bubble at around the 30m mark. Thats long enough to be plausible while not immediate enough to be daft. 30m is enough time to go do another mission or two and then return to your station after all ready for delivery.
 
After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept.
The profanity filter prevents me from expressing how bad I think this decision is. These were my 2 favourite additions to 2.2, more so than ship launched fighters in fact. Now however, you're planning to water then down to the point where they become nearly useless to someone like myself, for whom "in-game time" is THE most precious commodity.

IMO, the time delay is completely unnecessary from a gameplay POV and I do not care at all about "in game lore". From a gameplay perspective the original transfer idea was already limited by available credits. Both distance and ship value were factors, making it practically impossible for new commanders to "abuse" the feature due to lack of credits. Even mature commanders with healthy bank balances would think twice if the costs are significant, making the feature self-balancing. But, commanders who have invested the time to make the required credits should be rewarded by being able to use those credits to save time, that precious commodity I mentioned earlier. After all, earning those credits cost them time, so why shouldn't they be able to spend them to gain it back again?

The time delay is an additional un-necessary complication which ultimately just ruins the "fun" to be had, or rather does nothing to address the existing "issue" with Elite which is that the "fun" we do have is often padded by delays which are less "fun". Lets remove the delays, not add more. Lets increase the fun to time ratio.

No delay, instant all the way!
 
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What a great response, cheers, a delayed transfer will still save you time and is a massive QOL improvement on what we have now, problem is you heard 'instant' at GC a couple of weeks back and now the game is a dud without it, bizarre.

Well yeah, this will still be a QOL improvement, notice that unlike some people I haven't threatened to quit the game or leave because I didn't get my way - I am not really all that concerned, transfers generally are a big QOL improvement. That said, it is yet another example, like SRV fuel, like supercruise times, like shield recharge times, like ammo amounts, and so on, of Frontier making decisions that sacrifice good gameplay in favor of ~immersion.~

I heard "instant" at GC a few weeks ago and went "wow, really? I never expected Frontier would do something like that, maybe they really are improving. So you can understand my disappointment in this thread, which indicates that no, any good game design is at risk of being walked back if Team Reality-Replacement gets too upset about it.



Beyond that, generally QOL improvements refer to the quality of life in game. Improving the quality of my real life by allowing me to play the game less isn't usually what is meant by that.

The purpose of a game is to improve the quality of my real life by providing entertainment options, so this new definition of QOL improvement where it improves my life by encouraging me to do other things instead of Elite is pretty revolutionary, frankly.
 
Not a whole lot more gameplay in waiting maybe 10-20 minutes on average for your required ship to be transferred, in a game where it takes some 10+ minutes accept a mission, travel to the destination and start doing whatever you're required to do, where missions are procedurally generated, potentially leaving you without suitable missions for your current ship.


If this turns out to be Frontier introducing artificial delay with all the other instant things in the game, I'll just call it the tea time delay. Sure, saves me a whole lot of time. Will also have me personally logging out of the game and returning another time, when the game design has taken its time to immerse me. :p

Your choice, you could of course hop in a less than optimal ship and do missions, mine, do cz's, explore, bounty hunt...........and that is the point if you, (or others), choose to just wait it is not going to be pleasant, if you, as you do now, play the game the time will fly by.
 
Well i was exaggerating for effect sorry :) I would think 250 especially in concert with other like minded vandals, would be plenty.

I went on a tour to sell them all, which was fun. The next week they announced the remote ship selling thing that is coming up... Doh!
 
also, for the Immershioniteers:

1) if you get blown up, you should float around in an escape pod (potentially for weeks) until some kind soul scoops you up and takes you to a starport, where you have to buy a whole new ship from scratch. Instant insurance-rebuy is immersion breaking.
2) or better yet, if you get blown up you should start from zero, with a new commander in a sidewinder. anything else is immersion breaking
3) It should take you two weeks to get a new engine fitted on your ship
4) refuelling/reloading rockets should take a good few hours
5) You shouldn't be able to instaprint a Ship Launched Fighter. once it's gone, you have to go and buy a new one. Cos immersion.
6) it should take you like 6 years to fly to Jaques. heck, it should take you six years to fly from Earth to Sirius.

The game is already full of shortcuts and gameplay "helpers", how does one more break the game? I just don't understand it at all. Honestly.

Your point is valid, but what I feel is the "Immersionist" POV on this is that the game we play already has set parameters for ship travel that we all have to follow. So any additional features for players in the game should be built within those parameters. Instant ship transfer does not follow those already set and established for in game travel.
 
I vote for transfer delay, but treating it like you might in real life. Cost vs time. If I want it fast (not instant), I pay for it. If I want it there but not necessarily asap, I save some credits and let it take its time getting there.

For lore, shipping via barge ship (NPC-only ship to be added in the game). Modules are on a faster timer since they're smaller and can be assumed to travel via Space UPS and normal ships we might see out there now.
 
I voted for there to be a delay.

Delayed transfer still allows for what I really want out of the feature: If I relocate my base of operations, I am spared the tedious process of building "taxi" ships, flying to the old ship, switching, hauling the ship around, etc. Now I can just pay a credit fee and the ship will arrive on its own without my involvement. If I *really* feel like I MUST have that ship immediately, I'm no worse off than I am today.

Non-instant transfer is good, though; we don't short-circuit a lot of the game's mechanics by simply moving our highest-range ship from place to place and having our heavy warships reach us instantly right after.
 

Robert Maynard

Volunteer Moderator
Your original plan was for instant transfer (which given your initial comments on this matter showed you were quite adamant about it), but now you’ve seemingly reversed that, making the default be for delayed-transfer. This reversal was likely a result of community feedback. But now this poll needs “significant” support for your original idea in order for that to be implemented. The default choice—if any—should be what you original planned on (instant), as taking in ad-hoc community feedback to cause your reversal, then having a poll to reverse your reversal based on proper, democratically voted community feedback seems wrong.

Michael commented on this in another thread:

In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.

Michael
 
This poll really is not needed.

The exiting one seems to indicate feelings quite nicely, with a 50/50 split between the 'instant or close to' people, and those who want 'longer/longest' wait times.

Based on that poll, this poll will likely show iro 75% in favour of a wait, with no granularity of what 'a wait' actually means.

So, depending how the wait is to be implemented, it will be ignoring at least 50%, and potentially 75% of those who've already voted.

All this poll does is further polarise the opinions of the '90-9-1' one-percenters.

And completely ignores that the percentages your are quoting for those polls aren't even 1% of the entire playerbase. Tell me, what is the worth of 75% of 1% of 2 million players? How exactly is that indicative of what the playerbase wants at large? This isn't representative and neither will this Official Poll be unless you are willing to apply proper statistical analysis including controlling for game owners with more than one player account, but that certainly isn't being done here because BOTH of my accounts have voted. So I get MORE say in this poll simply because I've spent more money...

actually that is a lot like modern national and international democracy at the minute anyway.
 
I would prefer to vote for having the ability to configure the game to suit the players lifestyle, commitments and what they are looking for from the game. Add this kind of feature along with difficulty settings, speed of ranking etc and a lot of the complaints on these forums would vanish. Clearly this cannot apply to Open but would be fine for Solo and Group, I would be happy to opt out of ever going into Open in exchange for a more user configurable experience.
 
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