It adds REALISM and also prevents stupid griefers from instantly hop around the place causing problems everywhere instantly.
I think this ship transfer (not module transfer) should be based on the jump range of the ship you want to transfer.
Let's say you want a combat ship transferred to the Jaques station. ship has a 17ly jump range, 10sec per jump (need to be tested and adjusted), the game would calculate how many jumps would the ship require and how much time it'll take + credit fee ofc. Also it would be GREAT if the ship could be SENT IN ADVANCE, so you have time to get to your new location. it doesn't matter if you arrive before your ship or the ship will be waiting for you.
It adds REALISM and also prevents stupid griefers from instantly hop around the place causing problems everywhere instantly.
I have absolute confidence in you FD ! Don't screw it please. [up]
Oh thank Zeus! I miss read your first postHuh? What!?!?!? I've never wanted instant and I resent the accusation!
The profanity filter prevents me from expressing how bad I think this decision is. These were my 2 favourite additions to 2.2, more so than ship launched fighters in fact. Now however, you're planning to water then down to the point where they become nearly useless to someone like myself, for whom "in-game time" is THE most precious commodity.After much debate, we are coming around to the idea of having a delivery time for transferred ships. It also follows, that if we have delivery times for ship transfer, we should have them for module transfer as well, as both actions use the same concept.
What a great response, cheers, a delayed transfer will still save you time and is a massive QOL improvement on what we have now, problem is you heard 'instant' at GC a couple of weeks back and now the game is a dud without it, bizarre.
Not a whole lot more gameplay in waiting maybe 10-20 minutes on average for your required ship to be transferred, in a game where it takes some 10+ minutes accept a mission, travel to the destination and start doing whatever you're required to do, where missions are procedurally generated, potentially leaving you without suitable missions for your current ship.
If this turns out to be Frontier introducing artificial delay with all the other instant things in the game, I'll just call it the tea time delay. Sure, saves me a whole lot of time. Will also have me personally logging out of the game and returning another time, when the game design has taken its time to immerse me.![]()
Nah - you don't get it.
As we all know the vocal minority are always the people that don't agree with me...
This is true for every possible interpretation of who "me" acutally might be.![]()
Well i was exaggerating for effect sorryI would think 250 especially in concert with other like minded vandals, would be plenty.
... Now I need a beer.
also, for the Immershioniteers:
1) if you get blown up, you should float around in an escape pod (potentially for weeks) until some kind soul scoops you up and takes you to a starport, where you have to buy a whole new ship from scratch. Instant insurance-rebuy is immersion breaking.
2) or better yet, if you get blown up you should start from zero, with a new commander in a sidewinder. anything else is immersion breaking
3) It should take you two weeks to get a new engine fitted on your ship
4) refuelling/reloading rockets should take a good few hours
5) You shouldn't be able to instaprint a Ship Launched Fighter. once it's gone, you have to go and buy a new one. Cos immersion.
6) it should take you like 6 years to fly to Jaques. heck, it should take you six years to fly from Earth to Sirius.
The game is already full of shortcuts and gameplay "helpers", how does one more break the game? I just don't understand it at all. Honestly.
You know, it seems kind of funny that most of the people arguing for instant here are Diamond Frogs...![]()
Your original plan was for instant transfer (which given your initial comments on this matter showed you were quite adamant about it), but now you’ve seemingly reversed that, making the default be for delayed-transfer. This reversal was likely a result of community feedback. But now this poll needs “significant” support for your original idea in order for that to be implemented. The default choice—if any—should be what you original planned on (instant), as taking in ad-hoc community feedback to cause your reversal, then having a poll to reverse your reversal based on proper, democratically voted community feedback seems wrong.
In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.
Michael
This poll really is not needed.
The exiting one seems to indicate feelings quite nicely, with a 50/50 split between the 'instant or close to' people, and those who want 'longer/longest' wait times.
Based on that poll, this poll will likely show iro 75% in favour of a wait, with no granularity of what 'a wait' actually means.
So, depending how the wait is to be implemented, it will be ignoring at least 50%, and potentially 75% of those who've already voted.
All this poll does is further polarise the opinions of the '90-9-1' one-percenters.
Ziggy, that is probably the most sensible thing you have ever posted on the forums
Cheers!