***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Before anyone jumps up and says "I don't have time to wait for it to arrive" consider this, ya had time to fly there in the first place.

I don't have endless time now to wait but I voted for the delay as instant transfer would make the ED galaxy pointless.
 
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Oh yes. This will be frontier's BREXIT. People are voting for delay, but are now having second thoughts about how long it should take.

This is going to end well. Oh frontier. I wish you well with this.

Well, players want a delay for their realism and immersion, but they only want it to be as long as they think is appropriate. :D
 
Probably the best food for thought yet.

You can always count on Obsidian Ant to bring some common sense and reason to any forum discussion. :)

This thread is already so HUGE and growing at such a rate, that I didn't even see his original comment until you quoted it. I tend to agree with him the majority of the time with all things Elite related. And I definitely agree with him here that however direction this goes will shape future decisions with similar features down the road.

Since I voted for the delay option, I would also like to voice my desire to add some additional realism to this feature by actually producing the transport ships that will be doing the moving. It would be awesome to arrive at the request station a few minutes early and see the transport with your ship inside jump into the station space and offload into the docking bay! :)

I assume the transports themselves would be too large to dock at stations?

Even if we can't see our own personal transport operation complete, it would be nice to see these ships operating in the shipping lanes of the game. I mean come on! There are going to be lots of transfers going on, so we should be seeing these transports flying around.
 
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I am positively hyped right now. It is splendid to see such a reaction from a developer and regardless of the outcome of this I will remember this as a bright day in Elite's history as a game! :)

(how bloody grandiose of me... [rolleyes])
 
Well it really seems this is a controversial topic. But I am proud of being part of a community which doesn't overreact or degrade into ad hominems and hyperboles.

Smashing form CMDRs o7
 
Before anyone jumps up and says "I don't have time to wait for it to arrive" consider this, ya had time to fly there in the first place.

I don't have endless time now to wait but I voted for the delay as instant transfer would make the ED galaxy pointless.

And wouldn't delayed transfer STILL be faster, and less risky, less dangerous, than what we have today? Sheesh...listening to some people, you'd think instant was in the game from the very beginning, and they are somehow adding time to it...
 
I'd personally like there to be a delay in line with the suggestion in the OP. However, I would also like the opportunity to take on a mission even if I'm not in the correct ship for it. On a number of occasions I've found missions offering much needed rare materials (Modified Consumer Firmware), but havn't been able to take them although I may have the required ship just a few systems away.
 
Sure. :D You just need to realize that one single vote doesn't prove nor disprove anything. My comment was with tendencies in mind...


And I like to believe not all my fellow explorers are absolutely bonkers, so I imagine there's still a tendency that at least half of them vote against this dumb delay. :p
 
Well it really seems this is a controversial topic. But I am proud of being part of a community which doesn't overreact or degrade into ad hominems and hyperboles.

Smashing form CMDRs o7

[ the following comment has been removed because it's simply too rude, too shocking, too horrific and too disturbing for anyone, anywhere to see. ever. ]
 
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We have been chewing and voted done! thanks for the official poll!

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Game design by vote has never produced and will never produce a good or enjoyable game because all of the research in game design indicates that players do not actually ever know what they actually want.

That may be thrue but I'm not talking about designing entire game from scratch by vote but to be able to infuence the outcome of some major feature planned for the future. This was already done in ED and here's one of many examples:
https://forums.frontier.co.uk/showthread.php/12509-Flash-Poll-telling-humans-and-AI-apart
 
I am positively hyped right now. It is splendid to see such a reaction from a developer and regardless of the outcome of this I will remember this as a bright day in Elite's history as a game! :)

(how bloody grandiose of me... [rolleyes])
That's what they said about the poll to leave Europe. I'd wait to see the consequences of the result before I remember this as a 'bright and fluffy' day :p
 
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The fastest possible jumping speed for a player is not "a few seconds". It's around 50 seconds. 1 minute per jump is fine.

It's so funny you say this because here is a video of me filling my tank and jumping out in less than a minute, and that's including 10 seconds of loading screen, 20 seconds of unnecessary fuel scooping, and then the actual alignment and jump.

https://www.youtube.com/watch?v=-2LEeJO4lsk

And that's with me being a human player actually doing it, and not being a simulated lore justification.

Now, granted, if you averaged my jump time it would be longer because I tab out on 90% of my jumps, but I would assume the imaginary pilot flying my ship is the kind of imaginary pilot who likes jumping a lot and probably the kind of pilot who uses the pre-flight checks, so I'm gonna assume he's not tabbing out, since that's not immersive and I would hope my NPCs are being fully immersed.
 
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And wouldn't delayed transfer STILL be faster, and less risky, less dangerous, than what we have today? Sheesh...listening to some people, you'd think instant was in the game from the very beginning, and they are somehow adding time to it...

If it's no different than doing it manually, why even have the feature? The point of the fee is that you're NOT dealing with all this.

Why not have both? Pay a premium for 'express delivery' and pay less for standard delivery. Simple.

Hey, reasonable!
 
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When I started writing this post, there were 30 pages, there were 46 when I posted.


Ship transfers is an underdeveloped idea, it nevertheless represents a desire from the playerbase to fly any ship they damned well please. It requires a rethink of why this desire exists and how things are done right now.


Right now a ship is said to be parked in the station where you bought and flew away in another ship, there are a few problems with this way of thinking.


From the station managers perspective. He is not interested in you parking your boat in his station for any length of time, "no loitering" deathbeams you see. He certainly isn't going to put that boat of yours in a cargo bay for some undetermined amount of time, hell, after the first week the FSD would have been stripped to the frame by the more unsavory elements aboard the station. You always park your ship in a station with a shipyard, the manager is already half-way through dismantling your old ship and handing you a voucher by the time your new ship spin around on the docking platform. A voucher that entitles you to a ship hull with an assembly of potentially custom modules.


This ship voucher may as well be a blueprint schematic that you as a player carry with you. You can instruct a shipyard to create the ship from the blueprint, and depending on the technological advancement of the station/shipyard you may have to pay upward of 300% of the cost to have it built. Inversely, if you are in a system with well developed infrastructure and a good suply of components you may see discounts down to 20% of the ship's cost. It would depend on the amount of player activity shipping the components the shipyard requires.


There won't be a delay on ship creation, and ships can now be sold and bought in order to
1. Provide materials at a station needing them: You get paid more for selling your ship.
2. Suck up surplus from a station that has too much: You don't pay as much for buying the ship.
3. Create a supply chain from industry to shipyard.


Insurance would be the appropriate fraction of the full ship cost as it is right now, representing galactic average.
 
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