Does anyone actually enjoy driving on the planets?

Then don't drive in dust bowls. Why do you do that?

by dust bowl he means the planets we currently land on.....rocky dust bowls.
he aint wrong....he knows his own opinion on subjects.

and it is rather boring once you have driven around.......need a few more activitys to do whilst in srv....a bit of mining.....hell some of the outposts on surface could have a racing track built next to it....srv racing.......once we get planets with oceans I can see us having submersible variants of srv.

they are at the moment rocky barron lifeless planets....realistic for a space documentary...


does look nice when a sun sets over a mountain horizon though.
 
My personal trick is to let go of the throttle ANY time you get air from a jump. If you land on one set of wheels that are still at full throttle it throws you into a spin. Otherwise make sure you only go full pelt on planets the are over 1g and use DA-On for prospecting, makes the temptation to wreck the SRV much less.
 
Yep. Dont go full throttle on low gravity planets. Reduce throttle during air time.

Anyways, driving the SRV is a huge fun :) Love it driving on the planets.
 
by dust bowl he means the planets we currently land on.....rocky dust bowls.
he aint wrong....he knows his own opinion on subjects.

and it is rather boring once you have driven around.......need a few more activitys to do whilst in srv....a bit of mining.....hell some of the outposts on surface could have a racing track built next to it....srv racing.......once we get planets with oceans I can see us having submersible variants of srv.

they are at the moment rocky barron lifeless planets....realistic for a space documentary...


does look nice when a sun sets over a mountain horizon though.

I understand what it means exactly. I know the planets are barren with not much to do on too.

What I mean is, why go to a planet if you don't plan on doing anything? Sarcastically calling it 'driving around in dust bowls' to make a point won't get anywhere.

The planets aren't barren because someone thought it would be awesome to drive around on them. They are barren because those types of planets surely exist and they are the easiest to push out in terms of development efficiency. They had to have barren planets because otherwise it wouldn't be realistic. It makes sense to make them first because non-barren planets are barren planets with stuff on them. Since they have barren planets covered, why not release them? Because some people will find it boring? I'm sure the developers themselves find the notion of driving around on deserts aimlessly for hours boring as hell too.

What I'm saying is, why do that while no one is forcing you? I adore the driving model and the way planet surface physics work. Both in the SRV and in the ship. Still, I go planetside only when I have a mission there, either self created like seeing a particular place or the sky from a particular place, or game generated like the many surface missions. Both cases are really fun to do while driving the SRV.

That's what I mean by 'why do you do that?'.
 
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I enjoy driving on planets from the turret. I drive with all the controls on the HOTAS throttle with my left hand. The right hand on the mouse to control viewing angles. I do need to keep aware of the relative velocity of the SRV wrt to the turret view, but its quick to make the adjustment. Added benefit of course as making strafing runs on installations.
 
I understand what it means exactly. I know the planets are barren with not much to do on too.

What I mean is, why go to a planet if you don't plan on doing anything? Sarcastically calling it 'driving around in dust bowls' to make a point won't get anywhere.

The planets aren't barren because someone thought it would be awesome to drive around on them. They are barren because those types of planets surely exist and they are the easiest to push out in terms of development efficiency. They had to have barren planets because otherwise it wouldn't be realistic. It makes sense to make them first because non-barren planets are barren planets with stuff on them. Since they have barren planets covered, why not release them? Because some people will find it boring? I'm sure the developers themselves find the notion of driving around on deserts aimlessly for hours boring as hell too.

What I'm saying is, why do that while no one is forcing you? I adore the driving model and the way planet surface physics work. Both in the SRV and in the ship. Still, I go planetside only when I have a mission there, either self created like seeing a particular place or the sky from a particular place, or game generated like the many surface missions. Both cases are really fun to do while driving the SRV.

That's what I mean by 'why do you do that?'.

I totally agree.

Airless planets are the bases to how planets work, in-engine, in-game and background sim influence.
It's not like MNS where random number generator is pressed per planet.
Elite is simulated, calculated and is using Procedural generated art (baesed on actual modular art assets) to visualize that data.

There is a ridiculous amount of work that went into the simulation aspect to get just "these" planets up and running.
Atmospheres (even on dead worlds), will be just "scientifically" accurate, atmospheres are a mixture of gasses so each planet will havea different chemcial mixture to make blend the sunlight. (mars has blue sunsets, so of course they will model that kind of details).

Gas gaints will have clouds, as will atmoshperic planets. clouds denote weather, weather denotes more simulation, computation and presentation.
These will of course need to be networked, as will volcanic erruptions (so every graphical asset wlll need a network pass). So when a dust storm hits the facility you are attakcing, it's the same for all players.


I find there is plenty to do, even if I land without a blue circle, 20 minutes of ore-x hunting for an engineer mod usually lands me cargo to filch.
But with a 2 cargo hold support of the scarab, even breaking into mining installations and shifting lots of expensive ore isn't time/cr rewarding as many of the ocupations in the game.
(new vehicles please).

2.2 will bring more ruins and relics into the game, embelishing the story and the galaxy.

Horizons 2.0 was jus the first step to No Man Sky in Elite, and it might take them 4 years to finish it off.
Season3 will bring in space legs, and that will probably take 3 years to fiinish off in parallel.

As one youtube said, why did passengers take too long, it's not as if they are doing the internal art assets for the cabins. I think that is precisely why they HAVE taken this long, we are close enough to space legs to insist on the internal art assets be made alongside every asset in the game (just like the internal art pass in every ship and floor plan since the beta).
An on paper stat-change for the diamondback, required an entire new model, due to those stats affecting the internal layout (and this new art pass) of the ship.
 
Mars is fully terraformed in elite, so it will probably have earthlike sunsets due to its new earthlike atmosphere.
 
I hate it. Usually ends up with me logging out. Well that and feeling nauseous.

And yes there are other ways to get materials without planetary landings.
 
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I enjoy looking for fun places to drive on planets. I prefer a .9 to 1.5G planets as opposed to the tiny low G planets. High G means I get more bite from the rubber on the dirt.
 
accelerate, spin, 180.
accelerate, spin, 180.
accelerate, spin, 180.
accelerate, spin, 180.

sometimes it's easier for me to accelerate away with my back to my target, and accelerate, as I know I'll do a 180, then after the 180, it seems to go straight for quite a way.

Yes I know I'm doing it wrong, but I'm a guitarist - not a rally driver! :D
 
Yes the scenary can be very nice but i find the expereince frustrating at best. Endlessly spinning around and bouncing off the smallest pebble just gets annoying after a while.

In the past 15+ years of gaming, there hasn't been anything I hated more than driving (and docking) the SRV. If I'd have know it was so fraking annoying, I wouldn't have bought Horizons.
 
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SRV is well designed and now much more realistic with tyre tracks. What we need is more to do with the SRV - a real sense of purpose, apart from raiding bases (which is challenging and not everyone's idea of fun) and scooping materials.

Is it feasible to implement a CG that requires SRVs ? Something that has to be collected on a specific planet, in a specific area, brought to a planetary base, perhaps?
 
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In 3D looks awesome!, first I move slowly above the surface in the ship, about 2km high, looking for something interesting and land to collect materials or minerals, sometimes in surface missions where you have to run like crazy of all the guards/torrets shooting at you SRV
 
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To anyone who doesn't like driving their SRV, use Drive Assist OFF.

And it case no one heard the first time,

Drive Assist OFF

Drive assist on feels terrible, it's like a fized wheel bike. Having it off makes it drive like a normal car, much easier, and much more fun.
 
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I actually love it. Still, nearly one year after release. In fact, I like driving around surfaces so much (even without any specific goal in mind), that I often prefer it to any of those more "meaningful" activities like trading or missions, tbh.
 
I enjoyed it for the first few hours after release, but I reached a point that I realized if you have landed on one <insert color pallet> rocky planet, then you have landed on 98% of the rest of planets out there. I Find my self only driving on the planet for upgrade mats or missions, and it has to be a *high* paying mission.
 
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