As a player of sims from Digital Integration's Tomahawk in the '80s, through to Steel Beasts today, I'd love more systems modelling to be included in the game. However, that would then leave any system open to the 'reduction-to-the-absurd-extreme-realism' argument that, by 3300 ships would probably be flying themselves, without any human intervention whatsoever. Which may not make a great game.
Some of the early iterations of iBeta Falcon 4's struck a nice balance for me between precise simulation of systems, and giving a casual player enough to do that task saturation in a stressful environment was possible.