***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

Status
Thread Closed: Not open for further replies.
Personally, I feel as though that in this particular instance, the veil between realism and gameplay should be blurred. The only real way to ensure realism is to basically calculate the jump range of/fuel capacity/scooping capabilities/SC transit time to make sure that the time it takes your ship to be brought to you is the actual time it would take for your ship to arrive. A flat rate based on distance would not be realistic. Personally I feel as though the fact that transferring to a different ship is near-instant sans the loading screen, where as realistically speaking our pilot would be getting out of the seat, walking to the airlock of the ship, locking everything up, exiting the ship, moving through the station corridors to the hangar where the other ship is located, waiting for it to be brought out of storage, moving in to the airlock, unlocking everything, and then sitting down and waiting for the holodisplay HUD to boot up and the ship to be brought to power. Not to mentiont he fact that refueling a ship wouldn't be an instant process, nor would repairing/repainting a heavily damaged ship. Or even having commodoties being added to the cargo hold. All of that would, realisticlly, take a few minuts up to the case of heavy repairs taking at LEAST a few hours. We already blur the veil between realism and gameplay in instances like these so to make people wait an arbitrary amount of time for a ship/module transfer would be silly.

Now granted in later on down the line, situations like these are made slower by the fact that we are able to get out of our ships and explore stations and actually have to swap ships manually...then maybe. Perhaps we could head down to the space strip club at the local Pilot's Lounge and have a few drinks with buddies while we wait for our fancy combat ship to be transferred a couple hundred light years? Haha.

In any case, that's my reasoning for my voting for Ship Transfer to be instantaneous. At least for the foreseeable future.
 
It is reducing the time it takes to do it now. No one is adding "more wait", they are giving you "less wait" by allowing your ship[ to be delivered.

5 days to Jaques, mate. And that's just the first long range station. What happens when there are others?

No probs, I understand I can play CQC for 5 days straight whilst I wait for a second ship to rock up. Right? It's not quite as simple as people believe.

Joking aside. I am glad I have three commander accounts. I genuinely can find something to do. I'm not sure how single-account commanders will fair.

I'm sure it will be fine.
 
Last edited:
Why not to use both ways of transfer? Keep it real:

1) Instant transfer: your old ship is sold and using resources in the system (incl. nearby systems) new ship is manufactured with the same parameters. It doesn't matter how far is your ship, you should get new one in a few minutes/moments. BUT: you will loose all your custom (engineered) modifications, custom paint jobs and your components may be damaged due to fast manfucaturing (so repair is required - if possible). Price is not high, just to cover the fast build.

2) Delayed transfer: your old ship is brought to your system. The ship is still the same old ship including all the customizations, but moving the old ship will take some time. Price and the time is dependent on the distance between the current system and the one where your ship was stored. So shipping from nearby system may be cheaper than "instant" tranfer, but from the galaxy far, far away it may be pretty expensive....

So everyone can take his prefered way - and no one will cry "it costs me time of MY LIFE!" or "what is this, this is NOT REAL!"...

Effectively, this is exactly what FD are now proposing - in the original announcement and demo videos, as well as ship transfer, there is the option to remote-sell your ships from any other shipyard in the galaxy - and that would still be instant, giving you the credits to immediately rebuild the ship locally.

As well as engineered mods (that are meant to be unique), there is also added factor of the availability of parts for an instant rebuild (which is sort of what you are asking for). After all, if it is possible to manufacture any arbitrary component in-station, why can't you just buy exactly the same component on the market? Either the capabilities of a station are limited and you can only buy *or create* certain modules there, or it isn't and every ship/module should be available everywhere in the galaxy.
 
In other words, instant. NPCs can teleport from any point in the galaxy to any other point, in any ship regardless of what the maximum FSD range is. Again, an exploration build and engineer tuned Anaconda was beaten to it's destination by a NPC piloted FDL with no fuelscoop. And that's not the most ridiculous NPC interdiction I've had. A mostly harmless shieldless sidewinder once chased me for 1000ly to try and get at my Anaconda's 8 limpets.

Well it should use it totally same rules as human. Also transfer pilot NPC should avoid combat
 
Last edited:
I personally think it should not be instant. I do think it would be interesting to be able to book a flight to the system and station that your ship is located at on an orca or any other passenger liner to make things interesting. But of course this is my opinion. Picture being able to intermingle with other players and NPCs and even finding out new missions, locations a possible lead to a derelict ship by talking to npcs on a passenger liner Wile traveling to your destination. I think this would allow for even deeper gameplay.
 
I generally was opting for the instant transfer, because, well its offered and I think it was a great idea.
Im also not as fortunate as most as getting time with this game as much as I would love to, work, kids ect so I thought this was a good idea.

A hell of a lot of people seem to want the timed transfer due to immersion, no need to upgrade FSD's ect.

To be honest... either way, Timed, instant, what ever...........I'll still be playing the crap out of this game
 
it HAS to be instant. There's absolutley NO reason to add even more WAITING to the game

More waiting? Such as what? I keep hearing"Everything else is instant, why not this"... as well as "Why MORE waiting?". These two justifications cannot coexist without at least one of them being bogus.. Unless you consider travelling from a-B to be "waiting"...
 

Javert

Volunteer Moderator
Dear Frontier Developments,

I am absolutely disgusted. I recently requested a ship transfer from LFD-25-29j43 to PHD-25-3959-3.

I was informed by the most kind and cooperative docking controller that my ship would be here in approximately 135 Earth minutes.

Being and impatient kind of chap, I was not satisfied with this. In fact, my reaction was, by all that's mighty, it should not take 135 Earth minutes to deliver my ship here. I am sure I can do the journey in half the time - it definitely felt like half the time when I did it yesterday.

Consequently, I set out back to LFD-25-29j43 to retrieve my beloved ship, the good HMS Reliant.

After a trip that took 134 Earth minutes (but only because I was not rushing I'm sure), I arrived back at the station.

Phew!

I then went to retrieve my ship, only to be told by the confounded docking controller "Your ship the Reliant is currently in transit to PHD-25-3959-3 - you can collect it from the local docking controller at the destination in 1 minute".

Ah!!!!! Never will I be defeated by such nonsense. I will summon the Reliant back to here and continue on my journey unmolested by such petty red tape!

Therefore, after waiting only 1 minute, I requested transfer back to LFD-25-29j43 post haste.

Now, I was faced with the message "Your ship will arrive back here (nice try) in 135 Earth Minutes.".

By the blistering barnacles of Merope what nonsense is this!

I am now heading out to GH-243 38385 38 to meet my ship at the half way point I have just calculated. I shall report back later.
 
Hello Commander Eera!

I know you feel strongly about the Engineers update, but please refrain from posting about it here, as it's a little off topic, thanks.

Neat to see the devs post. Would it be possible to have polls like these held as in-game CGs? Thinking on it it actually sounds pretty fun depending on how it's done.
 
Indeed, perhaps it would be best if nobody was given a choice about instant ship transfer as well, so that we can all suffer from the same decisions that led to being able to replace your ship if you die.

Just restart your save if you die and you want to be immersed.

Edit: or uninstall if you don't believe in rebirth/reincarnation.

You don't die - you eject.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom