***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Thankyou Frontier for at least reconsidering the instant nature of transfer initially proposed. It is certainly a contentious matter. And the official poll is a great idea - hopefully you'll get a sufficiently statistically significant response for it to be meaningful (I suspect that will be no problem) either way. Will certainly be interesting to see the result, whichever way it goes.
 
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The game isn't fair and balanced. You can hide in solo and private to avoid consequences of interacting with other players. You can log out during combat to disappear from the game world. Not only that everyone will benefit from instant transfers. No one will have any advantages that no one else has.

Not a justifiable reason to just give up on game and ship balancing while at the cost of immersion, continuity, and further gameplay mechanics and features in the future that could coincide with a time delay. Two wrongs don't make a right.
 
I voted for delay - simply because instant transfer takes away a lot of necessity for strategic decision-taking. No need any longer to scrape extra jump range on your comabt ship, no need to decide the order in which to take your ships to the engineers, no need to decide how best to get your unshielded explorer back to your home system. At least, realistic delay - and hopefully scaling costs - retain some of the need to take decisions. I'd also like to see inbuilt risk - ideally with two or three transportation firms bidding for your business - the cheapest ones carrying a risk of losing your ship to accident or piracy (after all, think what a juicy target an unescorted bulk carrier would be - and how susceptible its pilot might be to 'disappearing' en route.
 
Yeah, that's true. I was surprised to see a time put into the poll...but it seemed to me they hadn't settled exactly on how to time it and thus provided a ball park.

May have been better without it but then people would have been left to a much wider set of variables.

Which in itself would have opened up a whole mess of discussion about hypothetical's.
Probably could have been best to flesh it out with more accurate numbers and examples and costs.

Giving voters as much information as possible so as to allow us to make the most educated vote.
 
Hi Sandro, what are FDev's feelings about sending a ship from your current location to a remote destination, rather than bringing a ship from a remote location to you?
Hello Commander Marrs!
Personally I quite like it, but it's outside of the current remit for 2.2.
*If* we end up with timed deliveries, it sounds like the kind of thing we could consider in the future (no ETA no guarantees! :)).

Would any of you Instant Transfer Commanders change your mind, if you were allowed to transfer any ship to any station while sitting at a different station, at a cost + travel time?
 
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Well thought out question which is why I voted for instant. In the event that the delay is implemented, it will effect my gameplay thusly: Put in request for ship I need, tell Siri to set a timer, LOG OUT, PLAY HEARTHSTONE until Siri counts down, then resume Elite provided that I haven't been sucked into Hearthstone for the rest of the night. If the goal is to get me to play another developers game, then the delay will be totally worth it.

So what do you do at the moment if you need a different ship?
 
Everyone paid the same for the game.. so equal voting rights? I dunno.. something like that. ;)

So either side will thus feel now that the other side won and they have had imposed on them .......

I always preferred the "Log into any ship" option never mooted, rather than transfer - but hey ho - nobody gave a crap about that
 
And about 4 days from the core worlds to Jaques. Sounds about right?
It does at least show some respect to all those explorers and supporters of Jaques and the distance they had to cover.
I'm sitting here at Jaques and really missing my Cobra (and some other ships).
That I'm still voting (edit: almost begging) for reasonable delays should probably ring a bell to you..

The delay time as it stands bears no resemblance to even the poorest range stock ships.

Regardless, I'm not encouraged to use this within a session to achieve a goal, rather I am encouraged to use it to move a bunch of ships if the scale factor makes sense, or to queue up moves for the next session.

Because the only advantage is that transport can continue, even when I cannot. In fact it makes far more sense to use transport when one is not playing, than when one is.

There is nothing interactive about it. Transport will be useful, but under the current examples given, it has quite limited application. Over short distances swapping ship A to ship B is easier done by going and getting said ship.

Perhaps that's the intention now. For it to be rarely used, and more as a strategic background task, not an engaging ingame mechanic.
 
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Yeah, that's true. I was surprised to see a time put into the poll...but it seemed to me they hadn't settled exactly on how to time it and thus provided a ball park.

May have been better without it but then people would have been left to a much wider set of variables.

If the transfer time was based on the ship jump range vs distance needed times a fixed amount of time per jump, even if that time was 45 seconds (which is what it takes me to do a jump), I'd be for the delay. This would also maintain a reason to keep a good FSD in there.

With it being slower than flying to the ship and flying back, like they suggested, I'm totally against it. I might as well just buy a hauler and go get my own ship, saving me the money except for the rare cases where I want to transfer home base (which is unlikely to change from Jameson Memorial but which I used to do more frequently).
 
I'm voting for a delay because it gives FD another factor that they can use to balance the use of ship with large jump distance with those of large cargo or large offensive capability. With the area of inhabited space growing and a second bubble emerging i feel this will be needed. I hope the beta will be used to tune this balancing and feel the numbers suggested give a good starting point. The delay/cost of transfer to somewhere like Jacques Station should be very high, to keep the sense of distance.

My second reason for the delay is that it potentially allows for some interesting strategic decisions. Imagine your group wanted disrupt a major power by taking on hit and run tactics. You would choose ships with good jump range but inferior offensive power, relying on numbers and dissapearing before the more powerful opponents would appear. With instant ship transfer your more powerful opponents would always be able to keep up, and the fight would boil down who had the most fire power rather than be decided by a mix of firepower and ability to move to widely different locations quickly.
 
I had to vote instant.

I mostly agree with it for gameplay reasons

But the alternative option in the poll I totally disagree with!

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For Starters 5 minute minimum timer is too long

A 100 min timer to cross the human bubble is TOO LONG

You can fly 1,000ly in 20-30 mins

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This is how I'd handle it

Every LY = 500-1000cr and 0.5 seconds.

Price can vary depending upon system security. Ill get into that in a moment. First lets give the lore I'd suggest using

At first ship transfer will be a group of NPC pilots who fly around and take ship transfer calls. They pick up your ship and bring it to you for a modest fee. If they have to travel through a lot of sketchy places like Anarchy or Low Security Systems the price might go up, and it will go up if they gotta pick it up from or deliver it to an anarchy or low security system.

When you order a ship transfer after a brief few seconds you will get a message

CMDR Captain Hooch - Your Vulture has been picked up from Potter Enterprises in Phraces and is on route to Long Sight Base in KHUN.

Now since thats about 159ly journey we divide that by half to about 80 seconds.

Now once that 80 second is up you'll get another message

CMDR Captain Hooch - We have arrived at Long Sight Base and are coming in for a landing, you'll have your ship soon CMDR.

At this point your ship will physically enter the instance and be labeled as something like [random worker name] Galactic Ship Transfer LLC, or [random worker name] Ship Haulers LTD

Now if at any point someone player or NPC wants to be a total cockwad and attack your ship the NPC flying your ship will have to make a choice to either land or fight or run depending upon how close to the pad they are and how dangerous the situation is getting.

This might slow things down a little if they still make it to the pad, but if they fight or run it could slow it down by a lot. There's even the possibility they will get your ship destroyed. IF that happens the timer starts all over again. DON'T WORRY THOUGH. You won't have to pay rebuy because the ship transfer company is insured. You'll just have to wait a little longer for them to replace your ship and fly it back to you.

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In a later update you could add in massive capitol ships that haul a lot of ships at once and have them spawn around the galaxy. These would be NPC only ships, but maybe when space legs comes out Player Pirates could hijack these.
 
And about 4 days from the core worlds to Jaques. Sounds about right?
How long do you think it took Jaques to reach where Jaques is?

How long do you think it would take for a ship/station equipped with a hyperdrive (not FSD), like Jaques, to travel a distance like Jaques did?

Would that amount of time change for that ship/station if there was a player's ship on board?
 
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