***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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(Potential) Delay voters, what would you think about having to wait an hour or two for your cargo to load or for your escape pod to be ferried to your respawn point? How about having to manually put in your insurance claim?

You honestly think these are reasonable? Perhaps if you had said a few minutes for cargo to load, yeah, the instant cargo loading was always supposed to be a place holder anyway according to DB. Can you name me one other game that prevents you playing for a certain amount of time after death?
 
Yeah, that was just a simple sugestion, the real calculation would be up to the devs.
But, since programming is math, we can easily divide the result by another number, it is just a simple equation, on my second post I specified it in seconds, which I think would be better.
There is nothing that prevents us from doing:
timeDelay = (mass * distance) / gameBalanceConstant;

gameBalanceConstant is a number defined by the Game Designer Team to receive a reasonable time.

Ah, following you now.

Was just thinking of an Elite Dangerous companion app that notifies you when your ship has arrived.

"Your ship has arrived!"
Sent: 07/10/2016
Arrived: 07/10/2020.
:p
 
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As far as pricing, if 60 million credits is the cost to move my cutter 20ly's it's not getting transferred. I have been a bounty hunter in this game for a long time, and since it (bounty hunting) has been nerfed i have lost 100 million credits to the npc unlimited ammo and insta FSD hacks, so cost wise it sounds a little ridiculous to be charging millions for less than 200 ly's i mean, i'd pay for an npc to fly it there, like 4k in fuel for my cutter to go 200ly's, and then 200k for the npc cost?

Transferring is a must have, not too mention the cargo issue with ships. The transferring in my opinion should be instant, my guess is most of the time it won't be set off correctly ( like my broken missions system), so ill be waiting anyways, and server hopping to try and force a refresh. I realize these may sound like cheap shots, but seriously, the thought of waiting a day for my not full of cargo conda to go 30ly's and then logging on to find it... nowhere? still at my last base? and what happens if i go back to that base, and decide to move it myself? does it deny me access? does it crash me?

I like this game well enough, with its issues, i htink introducing a bunch more variables into trying to fix a long standing issue/request
 
I'd be fine with it when and if we get walking

I think this is actually a good point - when thinking about what there is / will be to do while waiting for a ship to be delivered, we perhaps need to be a little more forward thinking in terms of what other activities are to come. Once we have 'space legs' and can presumably socialise in station interiors, walk around on planets instead of just drive, etc there'll be even more to keep us occupied while we wait. Thinking about how a delayed delivery will make sense in context with other gameplay yet to come is very important. I can well imagine arriving somewhere (might be a planetside port on an earth-like) and I immediately request transport to my location of a couple of my other ships, which occurs easily within the timeframe in which I'm exploring the bars, sights and what-not of the port / planet. There's already lots to do while waiting if one thinks about it - and over coming seasons there'll be even more.....
 
Hello Commander CMDR Pugwash!

The delivery time would be a minimum of around five minutes, representing basic logistics of getting your ship loaded into a bulk carrier, followed by an additional time cost per light year to be travelled. The ballpark we are looking at would mean a delay of around 100 minutes if you transfered a ship from one edge of human space to the other (around 300 light years).
Thank you for this chance to vote.
 
It would be cool if you could choose a company or even a specific pilot for your ship delivery. Different pilots would have different skills and if you choose someone not that skilled the ship could be taken by the pirates on it's way. Then you could try to find it and get it back
 
This makes no sense. Why would you pack a space ship (that can fly through space) onto a bulk freighter to fly it through space at greater cost and a slower speed?
Hi. Could you please read the game's manual to get a general feeling about the setting's background? Or even just spend a few minutes reading the in game equipment descriptions? Thank you.

That FSD you have on the ship you own in the game? It's not fast. It's cheap, easy to manufacture and easy to use but it's not fast. It's a recent invention which allowed poor people the ability of interstellar flight. Please understand this: The FSD is the cheapest consumer grade way of propelling a ship from one star to an other that humanity has found, it is not the best or the fastest, it is the cheapest. It's the technological equivalent of something you'd find in a discount bin at Walmart.

Bulk freighters and hyperspace drives? Those things can cross the galaxy in an instant. You do not have access to this technology. A bulk freighter is millions of times faster than your ship. It would also millions of times more expensive than your ship.

This isn't loading a plane onto a larger plane. This is loading a rubber band powered paper plane onto a commercial airliner.
 

StefanOS

Volunteer Moderator
Hello Commander SWABteam!

We are talking about the ability to have a ship stored at a distant location transported to your current location. The same for stored modules.

Hello Sandro,

I still did not vote .... cant decide yet!

you say tranport to your current location, what happens when I order at 1 station and then move to a different station or even a different system? Will the ship be transferred to the station I made the order or the station I am now or near to when I am at supercriuse?

Also about the delay: you are talking about bulk vessels that make the transfer, it did make me think about companies like UPS, FEDEX , DHL (I am using them at work).
They offer fast transportation of goods all over the globe. Depending on how fast you need your parts you can choose different services

f.e UPS is offering:
UPS STANDARD (EXPEDITED) the slowest and cheapest (USA to EU in 4-6 days)
UPS EXPRESS SAVER , faster and middle price range (USA to EU normally 2-3 days till the end of the day)
UPS EXPRESS, very fast but expensive (USA to EU 2 days before lunch time)
UPS EXPRESS PLUS, extremely fast but very expensive (USA to EU ... dont know did not use that)

Instead of having a fixed rate and time scale this realistic concept could be used in game by f.e. by the imaginary ..... USTS (UNITED SHIP TRANSPORTATION SERVICE).
Depending on his needs the CMDR. could choose cheap but slow transportation, or faster but more expensive, or very fast but VERY expensive transportation of his ships.

I think 3 services would be enough:

slow: 4 hour to 1 day (in bouble)
MEDIUM: 20 min to 100 min (in bouble)
FAST: 5 min - 20 min (in bouble)

And perhaps someday we can see the USTS ships fly around.

Just my 2 cents, maybe its a bad idea or we should just stay with instant transportation to get some speed in the gameplay.....
 
I'm sure these issues have been raised in this fast-moving thread; I read the first and the last 10 pages.

Half of the fun in E: D is building ships. With insta-travel, there's no need for an FSD in any other ship but the "lead" one. There's no more using D-modules to save on weight; there's no power requirement anymore; there's no "Explorer builds" - everything will reduce down to cookiecutter builds. You can just summon your genie to transport that nice FDL or Vulture instantaneously, unbalancing the whole ship class system and loadouts.

Likewise, it makes at least 3 Engineers redundant & also no need to seek out materials & create jumponium. Players complain about "20 minutes in supercruise" but that only applies to extremely-far stations or planets +2000ls; it's usually about 3 minutes from out-of-jump to stations 300-600ls out. There are other concerns raised in this thread that I think are also valid.

I voted for a delay based on distance and would further like to see a weight-class price tier.
 
I just spent the last 5 minutes fighting with your voting system.

WHY is the forum password and the frontier store password different? And why does this poll require the forum password yet ask for the frontier store account password?

It's extremely frustrating!
 
I'm assuming that's like battlefield and a 30 second spawn, right? Not hours.

Not hours. But until the game restarts next match, no arbitrary timer. Up to 8 minutes.

Although the saving grace to that is you do spectate, so you are still engaged I suppose.
 
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Let me be very clear on this from the onset... I am not for it if it means I have to sit looking at a screen for any period of time.

Assuming we have station walking and activities to par-take of in said station, I would happily sit at a cantina and watch the flow of ship traffic in the station as down below a crew loads cargo onto my ship. If it takes an hour, it takes an hour and I get an hour to do whatever I want in the station....

If all else fails, you could go and play a few rounds of CQC! At the moment it's always difficult to find a match, but if delayed ship transfer is implemented and lots of players find themselves waiting for their ships to be delivered, well, CQC might be the perfect way to pass the time!
 
If all else fails, you could go and play a few rounds of CQC! At the moment it's always difficult to find a match, but if delayed ship transfer is implemented and lots of players find themselves waiting for their ships to be delivered, well, CQC might be the perfect way to pass the time!

Yes I'll just stop playing the game while I wait to play the game. Makes perfect sense!
 
You honestly think these are reasonable? Perhaps if you had said a few minutes for cargo to load, yeah, the instant cargo loading was always supposed to be a place holder anyway according to DB. Can you name me one other game that prevents you playing for a certain amount of time after death?

I for one would be comfortable with a delay post-destruction while my escape capsule returns - IF we had multiple CMDR slots. More than happy to play an alt in the meantime. That said, a delay on destruction would add even more frustration for the victims of those who destroy ships for kicks - you know, those ganking types - and would play perfectly into the hands of those who do such things to mine 'salty tears'. And I'd wager would be a signficant hindrance to PvP (eg those who like to set up consensual PvP tournaments and the like).
 
Thing to remember is a ship transfers to a station. So if you leave the system to do all the things you'll need to do to cover that half to two hour or more delay, you'll need to come back to get it.

It's not going to follow you like a lost puppy. And you'll still have to pay for it.
 
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