I'm currently on the fence as well. I have a 980, and as of now I'm unsure if a Titan XP is worth it with the HTC Vive, or if I should settle for the 1080 (which is also a huge step up, apparently).
Go for it.
Christmas is coming. I'd bet serious money that ti cards are on the way. There's money to be made.For what it's worth I've decided to soldier on with my 970 for a bit longer, I'm thinking that the 1080ti is the card for me.. too bad it doesn't exist!
Christmas is coming. I'd bet serious money that ti cards are on the way. There's money to be made.
Undoubtedly. I'm looking for an 1180 upgrade from my 980TI. There's this little catch on the bottom of the GPU that releases it from the mobo and lets you swap cards at a future date.Aren't Ti cards normally based on the Full chip? I don't think Nvida after just releasing it the pascal chip is ready to release the full pascal chip so soon. They normally do another series on the same chip with a few more cores left on and then when the next version of chip is ready they will do a Ti pascal. So maybe an 1180Ti.
Its quite interesting, I upgraded my overclocked 980ti to the TITAN XP, water-cooled it and overclocked but still not seeing amazing performance. The engine appears to have severe limitations when it comes to supersampling and simply bottlenecks. Funny enough everyone is saying set the in game to 0.65 but I can tell you now comparing images side by side that 1.0 with Steam VR set to 1.5-1.7 is far sharper. Still trying to get a solid 90FPS in the game but the inside docking area isn't solid yet, everything else seems to be though. Wish I could drop a 2nd TITAN in![]()
CPU, GPU, Motherboard and RAM all play a role in performance. If you have a bottleneck, it's probably not because of your GPU. Is your Titan X in an PCIe x16 slot? or at least in the fastest PCIe slot your mobo has? Look it up in the manual.Its quite interesting, I upgraded my overclocked 980ti to the TITAN XP, water-cooled it and overclocked but still not seeing amazing performance. The engine appears to have severe limitations when it comes to supersampling and simply bottlenecks. Funny enough everyone is saying set the in game to 0.65 but I can tell you now comparing images side by side that 1.0 with Steam VR set to 1.5-1.7 is far sharper. Still trying to get a solid 90FPS in the game but the inside docking area isn't solid yet, everything else seems to be though. Wish I could drop a 2nd TITAN in![]()
CPU, GPU, Motherboard and RAM all play a role in performance. If you have a bottleneck, it's probably not because of your GPU. Is your Titan X in an PCIe x16 slot? or at least in the fastest PCIe slot your mobo has? Look it up in the manual.
You can also try this online site to test for performance issues. It isn't 100% authoritative, but will give you an insight into why you may be having issues.
http://thebottlenecker.com/
GPU-Z is also a decent little program for testing GPU / PCIe.
Oculus disagrees with you; showing my GPU at >100% and my CPU fine.CPU, GPU, Motherboard and RAM all play a role in performance. If you have a bottleneck, it's probably not because of your GPU. Is your Titan X in an PCIe x16 slot? or at least in the fastest PCIe slot your mobo has? Look it up in the manual.
Haha. Let me know if you figure it out!
Slowly allocating funds.
One thing that annoys me is the seemingly lack of VR reviews for the new titan card. Although I've seen quite a bit of 4k reviews I'm not sure how that translates to vr. Also I have the HTC Vive so that would narrow it down even further! I mean, how many reviewers would happen to review that card for this game using that headset?
Well, the nominal 4K @ 60 FPS needs to draw 3840x2160x60 pixels per second (497664000 px/sec) and CV1 or VIVE @ 90 FPS needs to draw 2160x1200x90 pixels per second (233280000 px/sec).Although I've seen quite a bit of 4k reviews I'm not sure how that translates to vr. A
Well, the nominal 4K @ 60 FPS needs to draw 3840x2160x60 pixels per second (497664000 px/sec) and CV1 or VIVE @ 90 FPS needs to draw 2160x1200x90 pixels per second (233280000 px/sec).
So, if the test setup does 4K well, it should be able to do HMD well too, even with some supersampling.
EDIT: That said, it's never quite that simple, there are lots of factors that influence how actual performance feels for an individual.![]()
Good point, and as you said there are lots of factors. One I have in mind is whether or not the issues with the Vive has been rectified or how far Frontier Development has progressed with it. Iirc the Vive underperformed somewhat, and we have some workarounds involving a steamvr config file (which I have done @ 1.6 + the 0.65 SS ingame to accommodate). Perhaps 2.2 will shed some new light, either way my secret cash stowaway project is slowly creeping towards its goal and I guess there are more knowledge about the Titan Pascal's capabilities by then.