***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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What is the point of a 5 minute delay? It is fast enough that you will always end up sitting it out and killing time waiting to be allowed to continue playing. Any imposed delay EITHER needs to be long enough that you will do go do something else that is meaningful with your time instead of just sitting about running the timer down, OR there be no delay at all so that you do not waste your (presumably limited) free time before being allowed to continue playing.

I picked option 1. I would have gone for option 2 if the minimum delay had been significant (say 30mins plus), but the proposed 5 minutes is a mere hindrance to fun rather than something weighty that makes the feature more than a question of affording the fee then twiddling your thumbs for a bit. It is in no way immersive or meaningful to be told my ship will arrive in 5mins if it would take me longer to travel the same route myself in a fast ship.
 
What is the point of a 5 minute delay? It is fast enough that you will always end up sitting it out and killing time waiting to be allowed to continue playing. Any imposed delay EITHER needs to be long enough that you will do go do something else that is meaningful with your time instead of just sitting about running the timer down, OR there be no delay at all so that you do not waste your (presumably limited) free time before being allowed to continue playing.

I picked option 1. I would have gone for option 2 if the minimum delay had been significant (say 30mins plus), but the proposed 5 minutes is a mere hindrance to fun rather than something weighty that makes the feature more than a question of affording the fee then twiddling your thumbs for a bit. It is in no way immersive or meaningful to be told my ship will arrive in 5mins if it would take me longer to travel the same route myself in a fast ship.


Nobody knows.

It's like the message didnt get through that If you don't want to transfer your ships, you wont be forced toand some spirit of vile toxicity infected the community.

It's just shocking to me to see this kind of self-sabotage by a supposed 'community of fans.' It's a disgrace.

I have to re evaluate in a big way my opinions of this game's community after this display.
 
Being more convenient than nothing is not a reason to settle for inconvenient.

It's like saying, well I had nothing to wipe my butt with, but now that I have the option of using toilet paper or sand paper, I'll take the sand paper - it's better than nothing and makes me feel rugged!



But timed transfers aren't inconvenient. You saying they are doesn't make it so. Say your ship is 20 minutes away, is it really *inconvenient* for you to go and do other stuff-in game-whilst waitng for your ship to arrive? How have you been "inconvenienced"?
 
Yes, it has been considered. There are other reasons why it doesn't make complete sense for immersion and continuity, and for game balancing reasons which have been discussed at length in the other threads. You might not agree with those reasons, of course, which is fair. We all have our own preferences and thresholds for a willing suspension of disbelief.
i neither agree or disagree and I like the idea of ship transfers however it is implemented, I was just offering a solution that could work for both sides of the argument.
 
What is the point of a 5 minute delay? It is fast enough that you will always end up sitting it out and killing time waiting to be allowed to continue playing. Any imposed delay EITHER needs to be long enough that you will do go do something else that is meaningful with your time instead of just sitting about running the timer down, OR there be no delay at all so that you do not waste your (presumably limited) free time before being allowed to continue playing.

I picked option 1. I would have gone for option 2 if the minimum delay had been significant (say 30mins plus), but the proposed 5 minutes is a mere hindrance to fun rather than something weighty that makes the feature more than a question of affording the fee then twiddling your thumbs for a bit. It is in no way immersive or meaningful to be told my ship will arrive in 5mins if it would take me longer to travel the same route myself in a fast ship.


It's mostly for if you want to move multiple ships simultaneously. If you only want one ship, and it's literally in the system next door (ie minimum distance), just hop over to that system and get in the ship. It's one jump, how lazy can you be?

If you want to switch into one specific ship *and* move your entire fleet at the same time, well again if said fleet is literally one jump away then just take that one jump, get in the ship, then order the rest to move. Use your noggin there.

And if the ship/fleet isn't right next door, then obviously you're looking at a good deal more than the minimum delay ain'tcha?
 
How do you reconcile that super engineers modded multicannon that's not sold anywhere else in the galaxy installed on the new ship when the station hasn't enough parts to build a D-grade sidey?
Same way I reconcile some guy that station holding onto MODULAR TERMINALS and only giving them away to his friends who give him a lot of favors. MODULAR TERMINALS are simply the rarest and most precious commodity in the galaxy, more so than meta-alloys, alien relics or AI cores. Many players would pay 1million credits per unit of MODULAR TERMINALS. You can't buy, make, find or steal a MODULAR TERMINAL. Station representatives are just not contractually obligated to sell you the stuff they're hiding under the counter. That station does have an engineered up 6A FSD with +50% jump range, the guy who does upgrades is even sitting on one because he has a whole pile of them, but none of them are for you.
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It's mostly for if you want to move multiple ships simultaneously. If you only want one ship, and it's literally in the system next door (ie minimum distance), just hop over to that system and get in the ship. It's one jump, how lazy can you be?

If you want to switch into one specific ship *and* move your entire fleet at the same time, well again if said fleet is literally one jump away then just take that one jump, get in the ship, then order the rest to move. Use your noggin there.

And if the ship/fleet isn't right next door, then obviously you're looking at a good deal more than the minimum delay ain'tcha?

Brain detected.
 
Well, in the pre-Engineers times it would be a fair idea. But now, with all exclusive individual modifications made by a bunch of crazy, drunken lunatics called Engineers.... :)
I would think that it would be possible to reconstruct the modded part from the plans of the original.
 
Please keep it instant, this change is not nearly as game breaking or life ending as people are making it out to be.

I'm absolutely happy with instant, anything to remove the monotonous grind of hyper jumps which are essentially glorified loading screens. We spend to much time journeying already and it needs to stop being used as a filler for actual real engaging gameplay.

Definitely implement it as intended for the 2.2 release, if it's such a large issue you can then later change it or remove it entirely but don't throw all your dev time in the bin on the backs of a few whingers.

And for god sake don't delay it for 2.3 which will come god knows when, probably in 6 months looking at how this season is going so far.


Gameplay/'fun-ness' > immersion, everyday of the week.
 
I haven't been active in Elite for awhile now, but I wanted to voice my opinion on this (to mention an idea I had awhile ago), more or less repeating what I mentioned in this thread back in January.

The short version was:

1. A way to instantly move a player (but not their ship, its cargo, or any exploration data) to a place where they have a ship present; with either increasing costs or a long cooldown between uses. ("Take a break from Exploring to come do X")
2. A way to request that a ship that is docked at one station be transferred to the current station, with costs based on the total distance and a timer where the ship is unavailable before it appears at the new station.

The time cost of #2 should be long enough to mean moving the ship yourself is always faster, but short enough where it's still worth doing for the CMDR who's moving a small fleet to their new base but doesn't need every ship immediately.
 
I will try not to be too scathing, as this is my first post on this forum, but I've just encountered a real face palm moment with this ship delay transfer that cannot go unanswered.

I hope those that want the delay have a good grasp of logic and consistency, because for sake of their immersion, if ship transfer delays are implemented, then every transaction should incur a time penalty.

1 hour to install and uninstall ship modules?
5 minutes to load each ton of cargo?
30 extra minutes after accepting a mission? Because of the 'paperwork' that needs completing - you know insurance details, background checks...
Oh, and lets not forget those paint jobs and ship kits - how long will that take?

I had no idea that ED was due to become a futuristic version of a real life simulator?

So if you want this delay, you must be consistent in your explanations. You cannot pick and chose, because the moment you decide 'well maybe that doesn't need a delay' you're defeating your own argument for immersion.

Seriously? Think this through to its logical conclusion.
 
Nobody knows.

It's like the message didnt get through that If you don't want to transfer your ships, you wont be forced toand some spirit of vile toxicity infected the community.

It's just shocking to me to see this kind of self-sabotage by a supposed 'community of fans.' It's a disgrace.

I have to re evaluate in a big way my opinions of this game's community after this display.
It's like a microcosm of Brexit and the Donald J Trump experiance! I'd rate this poll's immersion and realism levels at 11/10 :p
 
MODULAR TERMINALS are simply the rarest and most precious commodity in the galaxy, more so than meta-alloys, alien relics or AI cores. Many players would pay 1million credits per unit of MODULAR TERMINALS

Just popping in to say, I've seen this many times in various threads & I don't understand it. I've sold extra MTs to various stations for extra credits because I have so many. I get many mission payments of them, 4 at a time. Perhaps it's where you are operating?

Now I don't even need them; all the mods which cost MTs are for lower-level stuff and I'm past that already. If anyone wants to give me a million credits per unit, send me a DM lol.


Going back to lurking as this thread is approaching the event horizon in speed and posts.
 
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