***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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And like I said before, I don't consider waiting for my ship to come to me a reason to sit in the menu waiting to play the game, since I can always use my current ship in a useful way.

"Useful" is not synonymous with fun, however. Just because I can use my Asp to go mine some asteroids and eke out a few hundred thousand credits while I'm waiting for a ship to transfer does not mean it would be fun for me to do so at that moment.
 
Bulk frieghters: Is that so? Do such advanced drives exist? Show me the source please.
Jaques.

You know, the station that went to a location so distant that timesinkers don't want ship moving to include it. Even though Jaques ended where it is instantly. When it activated it's hyperdrive.

And they're not advanced, they're over 800 years old. They're the first means of faster than light travel that humanity discovered.

And well every elite before this. And the fact they've been mentioned by the devs in this very thread. And the manual. Manuals to previous elite games. Some of the mission briefings. The wiki. Hmm. Oh, galnet! Actually, have you even heard of Jaque's Station in the first place? It's a station which has it's station construction tug drive still attached which allows it to move. It's rather famous.

In conclusion:
Instant crowd's Gameplay: I enjoy things that are challenging; those that do not require me to think or react should be reduced as much as possible.
Your time wasting Gameplay: WAITING WAITING FUN FUN FUN, ONLY HAVE 16 HOURS A DAY EVERY DAY TO PLAY, WAITING, SITTING=FUN, EVERYONE WHO DOESN'T WAIT IS CHEATING
(I can do it too)
 
I don't know about you, but when I play the game I play because I have something to do. I'm never in a state where "I have nothing else to do", so moving my stuff when I want access to my target ship slows down the gameplay for me unnecessarily.

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I guess this is a matter of personal taste: you'd prefer flying for an hour to get your target ship, leaving your current ship there, relative to waiting half an hour to have your target ship delivered to you?
Personally I disagree because I'll always find something to do no matter what ship I'm in, so I'm never in a 'need' to be idle. Time idling is money lost, and I don't get money flying manually to a target destination.

Ok, we have fundamentally different perspectives. To me if something isn't interesting to do it's low priority, you save that for last before you log for the night. That's why I'm playing a video game, to have fun; even simulators will make uninteresting things an optional activity. When I play CFS3 I do my takeoff and get my wingmen in the air, but then the sim gives me the option to time compress until we reach our target or an enemy intercepts us.

In multiplayer that's now not necessarily fair to other players, so now yes, you should balance it. But why is the balancing factor time? You can't spend time to make it go by faster, all you can do is wait. Go watch Netflix. Go call up your grandparents to reassure them that the frog-men don't exist (or at least that they're not there to steal their identity). What I'm not doing anymore is playing the game, and while other people might persist I don't see why you should add a feature that will make some fraction of them not want to play your game.
 
Because planning is also an enjoyable element of gameplay.

ack, no more points for you, so +rep and YES AGREE. A minority have always been pushing for things that are in other games (and they've left them because reasons) that have nothing to do with what Elite was, what the devs are building on and why a lot of us bought this game to begin with. It is not CoD. It is not WoW or TESOnline or Starcraft or a twitch shooter. Or EvE. Especially EvE.
 
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This poll really should be on the launcher... not everyone looks at this forum.

And it doesn't matter at all which option we get, everyone will still travel between systems in ASPs or Anacondas and then call up the ship they really want!

I voted instant! Why? Because I don't want to wait another day longer for ship transfer.... I don't actually care if there's a delay in ships arriving, what I do care about is a delay in this long awaited feature arriving!
 
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Agreed, please also add refitting delays and ammo reloading timers. Also can you make it so you can't get wing invites in an unexplored system? It doesn't make sense that you can communicate instantly without a beacon like that. And please make the escape pod a targetable module, so if you die with it broken your CMDR gets wiped.

While I'm aware that you're being facetious and attempting to point out a logical conclusion to which you believe I'll demur, you maybe disconcerted to know I'd actually approve most/all of your suggestions you pose as ludicrous. :) Gameplay however trumps realitys so sadly we will probably only see delayed transfer.
 
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ack, no more points for you, so +rep and YES AGREE. A minority have always been pushing for things that are in other games (and they've left them because reasons) that have nothing to do with what Elite was, what the devs are building on and why a lot of us bought this game to begin with. It is not CoD. It is not WoW or TESOnline or Starcraft or a twitch shooter.

Again, what is this planning that's so interesting I'm not already doing it in the pre-transfer system, and how would it not become something that an offline site would immediately trivialize?

While I'm aware that you're being facetious and attempting to point out a logical conclusion to which you believe I'll demur, you maybe disconcerted to know I'd actually approve most/all of your suggestions you pose as ludicrous.
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Gameplay however trumps realitys so sadly we will probably only see delayed transfer.

+Rep for being cool about it, I was pretty harsh.

Yeah, a SUPER TOTAL IMMERSION server would be kinda neat, as long as it was an optional mode next to normal balance. "Hard Corps"?
 
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Jaques.

WAITING WAITING FUN FUN FUN, ONLY HAVE 16 HOURS A DAY EVERY DAY TO PLAY, WAITING, SITTING=FUN, EVERYONE WHO DOESN'T WAIT IS CHEATING
(I can do it too)

Difference is, no one argued in favor of a delay based on having too much time on their hands, they have highlighted the balance issues it would cause, and the part time casual Sunday players who have one eye on the brood and a hawkish spouse staring down at their back when they play would never play long enough to notice the effect it would have on the game balance. The game SHOULD NOT be made to cater to this fickle group. During this discussion I have seen many insta-winners claiming they would give up playing if there is a delay, i never saw one person who was advocating for a realistic time to pass say they would give up on the game if the devs implemented instant transfer.
 
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What exactly am I planning, and how is it something that's actually an interesting choice? If it's ship positioning or fitting, those are problems a script can and will solve, and now I have yet another chore to do before I get to playing the game.

Here's an example:
You are in a T9 (doing an awesome rout you are very proud to have discovered and fine tuned) when you notice along the way that there is a war on between two factions. One of those factions is Fed controlled and if they win, the station will no longer sell imperial slaves. This will throw your hard found rout out of what and you want to do something about that. So you park and order in your murderboat FDL all the way from your home sector 400 LY away and continue along your trip. Once you finish your tasty Telladi proportions profit loop you come back to the station and park that fat boy and pick up your murder boat and have at it at the CZ. After a while, battle weary but close to victory, you call in your best traveler and head back to the CZ. By the time you have turned the tide of war and secured your minor factions supremacy (as well as the profitability of your slaver rout) it's time to pick up that fast travelling asp e and head back home. Once there, you recall the other two ships and head out to... (Wherever you want, because it's your game plan).
 
Jaques.

You know, the station that went to a location so distant that timesinkers don't want ship moving to include it. Even though Jaques ended where it is instantly. When it activated it's hyperdrive.

And they're not advanced, they're over 800 years old. They're the first means of faster than light travel that humanity discovered.

Jaques didn't end up there instantly, it took over a week from what we've been told. Worse it didn't end up where it planned to jump to and there was a risk it might be destroyed in hyperspace.

I suppose we could take those risks with transporting ships but I'd rather my ship arrives in one piece and where it's expected!
 
Here's an example:
You are in a T9 (doing an awesome rout you are very proud to have discovered and fine tuned) when you notice along the way that there is a war on between two factions. One of those factions is Fed controlled and if they win, the station will no longer sell imperial slaves. This will throw your hard found rout out of what and you want to do something about that. So you park and order in your murderboat FDL all the way from your home sector 400 LY away and continue along your trip. Once you finish your tasty Telladi proportions profit loop you come back to the station and park that fat boy and pick up your murder boat and have at it at the CZ. After a while, battle weary but close to victory, you call in your best traveler and head back to the CZ. By the time you have turned the tide of war and secured your minor factions supremacy (as well as the profitability of your slaver rout) it's time to pick up that fast travelling asp e and head back home. Once there, you recall the other two ships and head out to... (Wherever you want, because it's your game plan).

Ah, I see what you mean. If you're on your own that's a legit concern, there's no site like EDDB for that right now.
 
a population of rabid fanboys who will yell and scream and stamp their feet if fdev dares to make any kind of QoL change

I think you're thinking of the guys that say "i will quit and I'll tell all my friends not to play ha ha you won't have a game then!" which is some basic, petty level of blackmail, and it always amazes me when people stoop to that level over a game. It's pathetic.
 
Why does this community complain about the most inane     ?


The game has massive flaws like instancing, no galaxy chat, no trading tools, no moderation, no penalty for killing everything you see, supercruise being boring as hell, massive grind, no guilds, BUT NO SHIP TRANSFER IS THE HOT TOPIC.


Anyways, this poll is essentially for naught because the rabid fanboys are going to use their multiple accounts to rig the voting process for the delay side. Watch, 10 bucks says the "delay" crowd wins by a landslide.

Possibly because it's the one most limely to be influenced right now as it's still in planning. All the others have either been out in place already (and are thus difficult to change) or have been ruled out (guilds, galaxy wide chat, etc).

Oh and why is it.that the side of the argument you agree with is sane and logical and anyone who disagrees with you - ESPECIALLY if they are in the majority - are "rabid fanbois"? Isn't it more accurate to describe a small minority who can't see what everyone else sees as "rabid fanbois", if you're going to use the term at all?
 
And no, the current state of the game does not have an instant ship transfer system. Just because the devteam says they were planning it does not mean the status quo is now an instant ship transfer.
Also, no, "is delay better than none" is not the wrong question, since this thread is literally about discussing the relative merits of delay vs none.
Nope, wrong again. It's instant as they've written in the beta and were preparing to release it in october. They've said that adding a delay will, amusingly enough, delay the release of 2.2 as the altered game mechanic will require new playtesting.

It's a simple fact that if certain members of the forum didn't have their meltdown on finding that beta screenshot, then it would have been instant ship transfers. So it's the timewasters who are asking for a change then in the most cowardly and dishonest way they're trying to blackmail the playerbase by saying that it's better to have a delay than not have the feature at all. The one that's already coded and in the beta.

The feature that they're complaining about.

They want the feature changed, which means more coding, playtesting and delays (development and release). And now you have the gall to claim that you're offering a choice? Placating you will directly harm the experience of everyone who plays elite. Stop being dishonest. You want to change something and add more development hours, this is a simple undeniable fact.
 
Nope, wrong again. It's instant as they've written in the beta and were preparing to release it in october. They've said that adding a delay will, amusingly enough, delay the release of 2.2 as the altered game mechanic will require new playtesting.

[...]They want the feature changed, which means more coding, playtesting and delays (development and release).

wait what

Ok as a programmer I can't accept a delay system then, I still get flashbacks from our last project.

How dare they ask for something in BETA to be changed. How dare they lol


you laugh because you don't know. you haven't had a client ask "can we add a 3D preview to this thing that took two months already" and then heard your boss say yes

the horror
t
he horror
 
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