***POLL NOW CLOSED*** IMPORTANT, OFFICIAL SHIP TRANSFER POLL

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Yeah, but at least having a delay now makes it easier to implement more compelling features around it in the future, such as watching our ships dock, etc. It's more of a possibility this way at least, I think.

Sure. On a scale of one to ten, though, how confident are you, that this will actually ever be more than a basic timer? :)

Because I am not confident in the slightest, based on all the existing timers that have remained completely static. Frontier are simply gauging whether they add a timer or not; anything else is at best conjecture, and isn't born out by other mechanics that leverage a simple timer, and have done so since their inception, with zero additional work. There is a reason they are asking a binary question; and not actually asking for contextual input.

Frontier has history here.
 
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If you can't find something to do with your other ship while waiting...why do you play game then?

that's a bogus argument though.

Scenario: you're in a station on the outer rim. In an Asp with no weapons or shields. You send for your Python. It will take 2 hours. In those two hours, do you:

a) do some mining? erm no, cos you don't have your mining ship
b) do some bounty hunting? erm no, cos you don't have your fighting ship
c) do some trading? erm no, cos you don't have your trading ship.

so other than scan planets (that you've probably already scanned) for 2 hours, there is nothing else you can do without instant-transferring other ships to your location. Or switching ED off and going off and playing another game for two hours. And for people who only have 2 hours to play in an evening after work, for example, that is a whole play session lost.
 
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Absolutely. And if one searches the forum for requests about ship transfer, one will see that everyone who ever asked for this feature - in the last two years before it was announced - and mentioned the timing aspect, specifically asked for the transfer to not be instant. The notion of the mechanic being instant is one brought forward by FD themselves and now they have the complicated situation at hand where they need to contain the damage caused by the initial announcement. I am pretty sure there wouldn't be any discussion if they'd have announced ship transfer to consume a plausible amount of time from the beginning.

I actually think the idea for instant was started by someone on a Frontier stream, though I can't be sure.
I agree though, I suspect Frontier would have implemented a delayed transfer system that fit snuggly into their lore and the game.
 
that's a bogus argument though.

Scenario: you're in a station on the outer rim. In an Asp with no weapons or shields. You send for your Python. It will take 2 hours. In those two hours, do you:

a) do some mining? erm no, cos you don't have your mining ship
b) do some bounty hunting? erm no, cos you don't have your fighting ship
c) do some trading? erm no, cos you don't have your trading ship.

so other than scan planets (that you've probably already scanned) for 2 hours, there is nothing else you can do without instant-transferring other ships to your location. Or switching ED off and going off and playing another game for two hours. And for people who only have 2 hours to play in an evening after work, for example, that is a whole play session lost.

Instead of barging head-long into the black, you should have planned ahead.

"I might want to do some mining."
"I might want to do some hunting."
"I might want to do some trading."

And then build your ship appropriately.

It's nobody's problem but your own if you go off with the express intention of exploration and decide that you suddenly want to dig a hole in a rock.

Edit:
Someone suggested that you should rather be able to send a ship TO a destination as opposed to FROM a destination. This way you are expected to plan ahead, and hopefully by the time you get to your destination, your ship will be there.

This I believe would alleviate all issues everyone has with the delay feature.
 
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First even with ship transfer times we will save time. 100 minutes is edge of bubble to edge of bubble . We are talking 1000 ly or something similar?
for 30 mins wait you can have your ship come to you over 300 ly risk free if its 1 min per 10 ly if assumption above is anywhere correct.

Second
. We need a buffer for people going. Oh here is an event spawning, I just teleport my UBER battlecruiser here and demolish all. And then I mean teleport? Poff monster ships just apear with no delay.

I mean 1 minute per 10 ly (assumption I havent read all 130 pages) or what the formula is is similar what you jump on average with scooping but now its only distanse one way. IF you needed your UBER ship you had to go get it. Thats double the distance.

I for one hope there is a time buffer added even though Im one of those with conda xplorer with 50yrs jumprange that can zip around and a fully modded enginer vette in the bubble
just waiting to be picked up. Imagine the scenario I get out to sothis or even further out, log into station, teleport my uber ship , kill all im on switch to conda and zip to center of bubble and then teleport my vette there.

Its like having 900t angry beast in your back pocket just o dig out when ever, WHERE ever you want to.

Also this ship transfer makes it easy to change home base, just pick a new place to base your operations from, order all your ships there.
Previously you had to buy taxis, go get them , sell taxi and shuttle your baby to new area of operations. Not so fun with a fleet.
For this even a 24 hours waiting period would be insigificant. Order ships, go to bed, after work they are basically transfered.

I woted for a time buffer. Its long as game.
Fly safe.

Cmdr Aza
 
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My other worry about this vote is that it's the tip of the iceberg.
Now the mob have a taste for having a say in the direction the game goes, they'll demand they have a say in everything.
Not good; game design by democracy rarely works.

FD has been given community way to impact development since Kickstarter. This is how we have 3D cockpit, VR, supercruise, etc.
 
To add more gamplay into future, it is called future proofing.

There is no such thing as future proofing as nobody knows what will happen in the future. (if you do then please tell me next weeks power-ball numbers).
AS for added game play. There is nothing stopping FD from implementing changes in the future if the community wants it or the devs want it. So why start the hard way ..come at delays softly.
That gives us recent players a chance like many older players already got. (Big earnings, Easy bounty hunting etc)
 
that's a bogus argument though.

Scenario: you're in a station on the outer rim. In an Asp with no weapons or shields. You send for your Python. It will take 2 hours. In those two hours, do you:

a) do some mining? erm no, cos you don't have your mining ship
b) do some bounty hunting? erm no, cos you don't have your fighting ship
c) do some trading? erm no, cos you don't have your trading ship.

so other than scan planets (that you've probably already scanned) for 2 hours, there is nothing else you can do without instant-transferring other ships to your location. Or switching ED off and going off and playing another game for two hours. And for people who only have 2 hours to play in an evening after work, for example, that is a whole play session lost.

It was your tradeoff to use taxi ASP in first place? :D You own fault. Despite that you can outfit ASP at station, no?

Why you guys are black/white? Or this is minmaximizing talks? Then thank Lord FD had second doubts about instant.
 
A new system where someone else does the 20+ jumps for you is still an added convenience but doesn't break the balance - while you can do something else at least or keep flying the transfer yourself if you want. Either way, there is no "additional" waiting to anything that isn't already in place.
(emphasis mine)
Bingo. +1 and bookmarked for future quotation.
 
There is no such thing as future proofing as nobody knows what will happen in the future. (if you do then please tell me next weeks power-ball numbers).
AS for added game play. There is nothing stopping FD from implementing changes in the future if the community wants it or the devs want it. So why start the hard way ..come at delays softly.
That gives us recent players a chance like many older players already got. (Big earnings, Easy bounty hunting etc)
FD knows where they want to go in future with the game, they don't do things on wiff or just because someone cried on forums.

And yes, it is stopping FD from implementing any changes in future. Because you can't walk away from instant - there will be riots.
 
I voted for instant delivery. Game is already slow so why add more stuff to make it slow. I like immersion, but sometimes gameplay triumphs over it.
 
FD has been given community way to impact development since Kickstarter. This is how we have 3D cockpit, VR, supercruise, etc.

None of those examples are the result of community voting.
In addition, when they asked for feedback during development or the various betas, that feedback was based on players being exposed to existing, prototypical systems.
Transport of ships, with or without delay, isn't currently in the game, so Joe Public is voting from an uninformed position.
 
Unless they get over 400,000 votes total then the 700 people that voted doesnt mean a thing. There are over 800000 copies of this game sold on steam alone. In the last week almost 100,000 players logged in. 6000 logged in via steam yesterday.

So if the vote does not equal at least 400,000 votes one way or the other, then this whole poll doesnt mean anything. Even a small sample size of 1% is 8000 votes in total. There is no way that the players of this game will represented regardless as to the results of this poll.

Total rubbish. That's not how polls/statistics work. All they need is a statistically significant population of votes that can be considered representative of the total population, in order to draw a conclusion. Now, the question of what constitutes a statistically significant sample is a different question - it might be 1000, 5000 or 20000. I assume Frontier has an idea of how many votes they need to draw a meaningful conclusion, but it sure as heck ain't anywhere near the figures you suggest. Polls use very small samples all the time in order to gauge public opinion on things - the key is that the sample is sufficiently large to be indicative of wider public opinion. And anyway, unless you had some form of mandatory voting in play, you'll never get the volume of votes you claim would be required - a small sample of a few thousand votes is probably all that's achievable anyway.
 
I voted for instant delivery. Game is already slow so why add more stuff to make it slow. I like immersion, but sometimes gameplay triumphs over it.

If the game is so slow for you, then why even play it? Also, gameplay would have to be sacrificed to make way for instant, so why do it?
 
Instead of barging head-long into the black, you should have planned ahead.

that's not how people play the game though. You're suggesting everyone fly a multipurpose ship, just in case they have to wait around for two hours? What point is a full weapons rig on an Asp that is out at Beagle Point? What is the point of mining lasers on an Imperial Eagle? You're not being realistic now. Seriously.
 


that's a bogus argument though.

Scenario: you're in a station on the outer rim. In an Asp with no weapons or shields. You send for your Python. It will take 2 hours. In those two hours, do you:

a) do some mining? erm no, cos you don't have your mining ship
b) do some bounty hunting? erm no, cos you don't have your fighting ship
c) do some trading? erm no, cos you don't have your trading ship.

so other than scan planets (that you've probably already scanned) for 2 hours, there is nothing else you can do without instant-transferring other ships to your location. Or switching ED off and going off and playing another game for two hours. And for people who only have 2 hours to play in an evening after work, for example, that is a whole play session lost.

In that scenario, I would have sent my ship of choice to the bubble's edge station before setting off on my journey so that it would be there waiting for me when I returned. All it would take would be a quick last dock/refuel on the way out and a small order for the ship of choice. Done and dusted.
 
Sure. On a scale of one to ten, though, how confident are you, that this will actually ever be more than a basic timer? :)

Because I am not confident in the slightest, based on all the existing timers that have remained completely static. Frontier are simply gauging whether they add a timer or not; anything else is at best conjecture, and isn't born out by other mechanics that leverage a simple timer, and have done so since their inception, with zero additional work. There is a reason they are asking a binary question; and not actually asking for contextual input.

Frontier has history here.

I'd still have the same vote as it currently stands either way. That's just me though. For specifics, Sandro did also mention sending ships places instead of just transferring them to you as something they're considering.

I'd rather not have the option for more features being implemented in the future made more difficult.
 
a) do some mining? erm no, cos you don't have your mining ship
b) do some bounty hunting? erm no, cos you don't have your fighting ship
c) do some trading? erm no, cos you don't have your trading ship.

Thats a strange argument. The ship you are sitting in , it cant do anything? Its a tin can to fly around in circles? All ships can do one of the three.
 
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