Did you also forget that FFE/ frontier also had time accelerators to reduce boring flight times that we currently enjoy with SC especially to long ls Stations and 1 ship ownership?
Irrelevant? Travelling with the time sped up from jump-in to the station (in general) takes just as long in ED as it did in Frontier/FFE. Jumping between systems is the only thing that realistically takes longer these days, because of the long hyperspace transition.
Instant ship will not kill off anything.
No cargo can be instantly delivered so still have the traders in space more people playing the game.
I didn't say that was (or wasn't) an issue?
All instant ship does is reduce the boring time sink of go fetch or waiting (in delay transfer) where people will either not bother playing and thus reducing player base when people are not in the mood for the wait/fetch or the RL time to wait/fetch.
I also didn't say "going and fetching" wasn't boring.
I bet there has been many players who was near a CG in the wrong ship that couldn't participate because no mood to fetch their suitable ship 300 ly away. so either frustrated in that and logging out or just did something else. Either way instant allows more people to participate in group events, BGS events and feel part of the game.
CG's go for 7 days or longer, typically. What's 30 minutes waiting for your ship to arrive?
Honestly, your counter-arguments are a bunch of straw-men addressing things I never said.
Let me counter my own arguments, to make it easier for you
I'm actually a little wrong. Penetrator ship fits won't completely die out. They'll still be valid if you want to avoid the cost of transferring ships around the place.
But with massive credit faucets like Robigo (no, not a stealth "Nerf Robigo" comment, just calling an apple an apple), who would? I recently got an FSD mod for my Asp giving it an increase in average jump range from 30LY to 40LY. This makes a massive difference (essentially a free jump every three jumps) to my ability to get from the bubble, down to somewhere like Merope and back again and prosecute other long-distance objectives.
There's no reason mechanics such as military drives etc. couldn't be introduced to give things like fighters equally powerful jump ranges, but limit their use to within the bubble. Flying from one side of the bubble to the other in something with a decent jump range is literally a 10 minute task, given my average flight-time for 1,000 LY is 30 minutes.
Modules like Extended Fuel Tanks cut down dramatically on your flight time by removing the need to refuel, but with instant transfers, might as well remove them from the game. As mentioned, in Powerplay, one of the challenges is: do you get the easy wins fortifying your home system and staying in the confines of your borders, or do you slog it out to go off to enemy turf? Questions like these could have complex and meaningful answers with the addition of some mechanics like long-range military drives for fighters. Instant ship transfers just means that will never be feasible, as the only sensible option to do anything will become "take your longest-range ship, fly to destination, ship transfer".
Dare I say, look at EVE. There's ships in that designed purely around ship transport logistics. It can be an interesting game mechanic. Currently, and with instant transfers, it won't be, but delayed transfers leave that door open.