Exit poll of the official ship transfer poll

What did you vote?

  • Instant

    Votes: 361 28.0%
  • 5-100

    Votes: 899 69.7%
  • Can't decide

    Votes: 5 0.4%
  • Didn't/won't vote

    Votes: 25 1.9%

  • Total voters
    1,290
It really must be preceded by a cut scene of a space mechanic sucking on his teeth and muttering about how bad a state the ship is in :D

"This won't be cheap Guv"
And then begins the interdiction-like mini game of haggling for a price! Complete with authentic bugs and glitches with the option of 'throttling down' for when you know the battle is lost before you even began.

:D
 
Did you also forget that FFE/ frontier also had time accelerators to reduce boring flight times that we currently enjoy with SC especially to long ls Stations and 1 ship ownership?

Irrelevant? Travelling with the time sped up from jump-in to the station (in general) takes just as long in ED as it did in Frontier/FFE. Jumping between systems is the only thing that realistically takes longer these days, because of the long hyperspace transition.

Instant ship will not kill off anything.
No cargo can be instantly delivered so still have the traders in space more people playing the game.

I didn't say that was (or wasn't) an issue?

All instant ship does is reduce the boring time sink of go fetch or waiting (in delay transfer) where people will either not bother playing and thus reducing player base when people are not in the mood for the wait/fetch or the RL time to wait/fetch.

I also didn't say "going and fetching" wasn't boring.

I bet there has been many players who was near a CG in the wrong ship that couldn't participate because no mood to fetch their suitable ship 300 ly away. so either frustrated in that and logging out or just did something else. Either way instant allows more people to participate in group events, BGS events and feel part of the game.

CG's go for 7 days or longer, typically. What's 30 minutes waiting for your ship to arrive?

Honestly, your counter-arguments are a bunch of straw-men addressing things I never said.

Let me counter my own arguments, to make it easier for you :p

I'm actually a little wrong. Penetrator ship fits won't completely die out. They'll still be valid if you want to avoid the cost of transferring ships around the place.

But with massive credit faucets like Robigo (no, not a stealth "Nerf Robigo" comment, just calling an apple an apple), who would? I recently got an FSD mod for my Asp giving it an increase in average jump range from 30LY to 40LY. This makes a massive difference (essentially a free jump every three jumps) to my ability to get from the bubble, down to somewhere like Merope and back again and prosecute other long-distance objectives.

There's no reason mechanics such as military drives etc. couldn't be introduced to give things like fighters equally powerful jump ranges, but limit their use to within the bubble. Flying from one side of the bubble to the other in something with a decent jump range is literally a 10 minute task, given my average flight-time for 1,000 LY is 30 minutes.

Modules like Extended Fuel Tanks cut down dramatically on your flight time by removing the need to refuel, but with instant transfers, might as well remove them from the game. As mentioned, in Powerplay, one of the challenges is: do you get the easy wins fortifying your home system and staying in the confines of your borders, or do you slog it out to go off to enemy turf? Questions like these could have complex and meaningful answers with the addition of some mechanics like long-range military drives for fighters. Instant ship transfers just means that will never be feasible, as the only sensible option to do anything will become "take your longest-range ship, fly to destination, ship transfer".

Dare I say, look at EVE. There's ships in that designed purely around ship transport logistics. It can be an interesting game mechanic. Currently, and with instant transfers, it won't be, but delayed transfers leave that door open.
 
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If FD implement Instant Ship Transfer now.
But decided to change it later for realistic Carriers and things, all modelled in game, to see, totally making sense. Even flyable(who knows), destroyable, etc.

There would be hell on the fourms.
(More than there currently is).

Just like with the AI buff.
We'd all gotten too used to AI, boosting in to asteroids, spinning on the spot, etc.
They took that away and gave us lethal AI.
Then the forums nearly drowned in the tears of people who couldn't cope.
Then it got nerfed. Repeatedly.
And we're almost back to 2.0 levels.
But it still happens. And people are still complaining the AI is too hard.

Basically, FD will never ever please everyone.

The best they can do, is add a long delayed transfer.
Then nerf it abit to make people happier.

It's a common trick.
 

Robert Maynard

Volunteer Moderator
If FD implement Instant Ship Transfer now.
But decided to change it later for realistic Carriers and things, all modelled in game, to see, totally making sense. Even flyable(who knows), destroyable, etc.

There would be hell on the fourms.
(More than there currently is).

Indeed. Changing released features will always be more of a challenge than changing something that hasn't yet reached Beta.
 
If FD implement Instant Ship Transfer now.
But decided to change it later for realistic Carriers and things, all modelled in game, to see, totally making sense. Even flyable(who knows), destroyable, etc.

There would be hell on the fourms.
(More than there currently is).

Just like with the AI buff.
We'd all gotten too used to AI, boosting in to asteroids, spinning on the spot, etc.
They took that away and gave us lethal AI.
Then the forums nearly drowned in the tears of people who couldn't cope.
Then it got nerfed. Repeatedly.
And we're almost back to 2.0 levels.
But it still happens. And people are still complaining the AI is too hard.

Basically, FD will never ever please everyone.

The best they can do, is add a long delayed transfer.
Then nerf it abit to make people happier.

It's a common trick.

It wouldn't suprise me if it were reduced to half the proposed times, which would be a mistake. They need to leave the door open for gameplay possibilities around the delay. Instant or quick delay won't allow for that.
 
Next we can have a vote about whether people think the community voted in the right way!

Only if the vote to see if the vote was done in the right way was voted for as stipulated in the forum rules on votes. If voting was don't in the wrong way the vote on the vote would have to be re-voted on and the that vote would be sound. So who's for voting to see if the forum rules allow the right vote ;)
 
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Not with a fuel scoop it's not...

Good point. Although for many fuel scooping adds no time to jumping.

But that's bedsides the point I was making :) So much stuff in this game is instant for game play reasons and much of it is unrealistic. Refuelling, module fitting, cargo loading and selling, repairing, rearming, getting from your seat into your SRV and (near enough to be instant) buying a new ship and having it ready to launch.

All of these things may have been considered for delays when they were implemented. None had a delay applied. Very few players kicked up a fuss (maybe the odd thread here and there saying they want these things to take time but nothing like this).

Fuel scooping is an example of something that takes time for game play reasons.

The argument for delayed transport is predominantly for immersion only. With some claiming it'll negatively impact game play (because I suppose they find the hauler taxi game enjoyable). But even that isn't really valid because there's no game play in the proposed delayed transfer option.

And let's not forget that it won't be possible to transport all of your ships to just any station (shipyard required). So some manual transportation will still be required after transport in some (many) scenarios.

I'm all for the delay as a option that costs less. But, for a potentially large group of players, any delay that's significant counters the benefit of the transfer. And any delay that isn't significant seems a bit pointless from a development point of view (as per Sandro).

For me, anyone who has the luxury to afford this and make the journey once deserves this to be instant. And it'll be a huge qol improvement for so many players. Adding a delay up to over an hour and a half dampens that significantly. All in the name of immersion in a game where the same logic could be applied to many other mechanics, which would render the game an unplayable, tedious mess.

Anyway, I'll let FD decide.
 
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Let me quote Sandro:

*Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer

significant, majority vote against ship transfer times means more than 24%, right?
 
If the majority of voters want ship transfer delays for the sake of realism, I just might start a poll to push for delays in ship repairs. Why should you be able to limp into a station with a badly damaged ship and get instant repairs at the push of a button when it should take many hours of repair to restore the ship. This is really breaking my game emersion. [haha]

And if they called your bluff? I for one have no problem at all with this, I would love to see a more involved repair mechanic where engineers can bodge you up to keep you flying, but eventually your ship is just so unreliable you are unlikely to even make it off the pad... then the emergent game play, having to request one of my ships be delivered to me because my main ride is getting unreliable and needs a couple of days in the shop, or just having to slap together whatever I can from whats available at the station to get back into the fight.
 
Let me quote Sandro:

*Unless there is a significant, majority vote against ship transfer delivery times, along with a high turnout*, we will likely be moving towards implementing plausible delays into ship and module transfer

significant, majority vote against ship transfer times means more than 24%, right?

I don't think so. I beleive significant majority just means not insignificant, so it could be as little as 55% to 45% or less. It is really for FD to decide that though.
 
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verminstar

Banned
:D I'd go further - if the ship is destroyed then the escape pod could go to the *nearest* station with a dock (not necessarily the last station docked at) - an unmodifiable taxi ship could be hired to travel to the location of the replacement ship that has been procured by the insurance company....

Of course the newly shipless player could also summon their ship to their current location - but the taxi ship might be quicker (depending on the outcome of the poll).

Escape pod? What escape pod? If such a thing actually existed, ye could target and destroy it...and in the interests of realism, that would result in the deletion of all yer progress from the moment ye first set foot in a sidewinder. There could be a sub section on the forums where we could pretend to be communicating with the dead spirits who have been reincarnated into different brand new accounts after being killed.

Docking at night and taking a mission? No problem but the ground crew are refusing to work unless they get double time fer anti social hours, so ye gotta wait till morning for the cargo to be loaded onto yer ship. And the repairs may take upto a week as there is industrial action taking place there too.

In the interests of realism of course ^^
 
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And if they called your bluff? I for one have no problem at all with this, I would love to see a more involved repair mechanic where engineers can bodge you up to keep you flying, but eventually your ship is just so unreliable you are unlikely to even make it off the pad... then the emergent game play, having to request one of my ships be delivered to me because my main ride is getting unreliable and needs a couple of days in the shop, or just having to slap together whatever I can from whats available at the station to get back into the fight.
This is the sort of thing I'd love to see in the game.
 

verminstar

Banned
There's actually no guarantee that a vote is taking place at all...someone with a skeptical mind might wonder if it's all just some public relations stunt and FD have already made their decision...this just keeps the players happy because they have the illusion of a vote.

And before the fanbois jump down my throat fer that, please just consider that up until I came here several month ago, I had absolutely no prior dealings with them...barely even knew who they were. You guys have had the benefit of having them earn your trust...I've had no such benefit and remain skeptical until they earn mine which hasn't happened yet.

Just sayin ^^
 
I changed my vote

In this poll or the other?! X.x

- - - - - Additional Content Posted / Auto Merge - - - - -

There's actually no guarantee that a vote is taking place at all...someone with a skeptical mind might wonder if it's all just some public relations stunt and FD have already made their decision...this just keeps the players happy because they have the illusion of a vote.

And before the fanbois jump down my throat fer that, please just consider that up until I came here several month ago, I had absolutely no prior dealings with them...barely even knew who they were. You guys have had the benefit of having them earn your trust...I've had no such benefit and remain skeptical until they earn mine which hasn't happened yet.

Just sayin ^^

Cant be, as i was wearing a tinfoil wrapped noodle strainer while voting. No thargoid frequencies were detected.
 
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