My VR Experience and Motion Sickness

Hi everyone,

i was wondering if Frontier got a lot of Feedback from their user about the VR effect in Elite Dangerous.
i recently get a HTC Vive and the experience is awsome.

what i have notice, is that you can't do anything in the VR world without affecting your brain and estomac :p

So what make me felt sick?
i will first talk about another FPS game, but it will be connected to my SRV experience after

i tried a game called The Solus Project, which is a FPS. i was sit in a chair and turning around and got sick after 10 minute.
i tried again with different technic position:
- 1st stand up! here what is important is not standing up, but it's make the 2nd point more easy
- 2nd while you are going forward, if you turn left or right, you can use your head to change direction BUT it's ok only if you turn for 5° or 10°. if you really need to do a SUDDEN >90° turn, then you better stop going forward, turn your body&head in the right direction, then go forward again. (i could play hours and hours by doing so)

A violent turn can easly make you feel sick. it's like to be in a carousel with a hell's speed.

And that's the point with the SRV, you can turn so fast to the left or right. it won't affect you as it is few time, but in long term, you will probably start to feel sick.

when you drive your car at 30 km/h, you won't do a tight 90° turn without slowering your speed.
The problem in a game, is that you don't feel the gravity when you turn, so we do it at full speed and also the vehicule don't understeer!

So what to do to avoid violent turn ? hmmmm try to drive as you would do in real !? lol
the problem is that we don't have any feeling of the vehicule.

So a scripted assistance could be a good idea, and here the idea:
Force the vehicule to automatically slower your speed depending of how far you turn your wheel steer.
And don't make the turn sudden but with a smooth acceleration.

you could call, Direction Assitance.


 
From personal experience I got the problem to get motion sickness in certain FPS games, that don't support a good FOV adjustment (like the Far Cry series, where I actually had to throw up climbing the damn towers...). Sadly I got no VR experience with Elite and can't tell if it would be the same. My guess is that it will affect me as well, which is one of the reasons I didn't get VR already.

I'd like to see if your suggestion would be an improvment for the situation.
 
How long have you had it for?

Once you have your VR legs you will notice that spinning around in the SRV has less impact.

Try playing Detached. That on the other hand can be a little vomit inducing even for the VR veterans!
 
Having played ED for a few multi hour sessions in a rift, it just makes me have a migrane, that seems to take days to go away. No VR for me it seems.
 
I've had a rift for a couple of weeks now and the only thing I get is a slight sensation of falling sometimes when in a station, looking out the side of the ship and using the thrusters to slide sideways.
To be honest I find that a positive.
 
Hey LAYNOR,

Been almost two years for me in ED using VR, made the huge mistake of first trying it with a massive hangover, decided to just stay in dock and enjoy the view. Second day (No hangover) was still feeling a bit a strange in VR. Below are the main things that sorted motion sickness out for me.


1. The big thing that made a difference was using a bass transducer, it pretty much instantly cured any motion sickness, I guess the more feedback your brain is receiving the better it copes with the situation, with the SRV a transducer is essential for me, I need to feel the terrain bumps etc.

2. Fly/Drive like you are operating the real thing, it should come naturally when you are in VR. It kinda makes me laugh me I see some people complain about the Cutter-T9 pitching/rolling slowly, those huge beasts have incredibly high maneuvering rates for their size, I still find it weird dogfighting in an Eagle when it's the same size as a single aisle airliner.

3. Make sure you have a controller setup with any null zones/sensitivities properly calibrated for smooth driving/flying - Joystick curves is excellent for tuning your setup. In the SRV you can also remove PIPS from engines to decrease acceleration and maneuverability (until you get used to things)

The rest is just down to conditioning, after a while your body will adapt.
 
It also helps tremendously when you use a proper HOTAS and put it on the exact location as you can see it in VR.
That way you have at least some kind of proper feedback between what you do and what you see.
I was able to play Elite for four hours straight in VR without getting a headache or feeling sick (even while playing without my glasses, I'm far-sighted), although I couldn't test the SRV because the performance on the planet surface was too bad.
 
Framerate makes a HUGE difference in VR, and it's the reason why you absolutely should never do VR unless the VR itself can handle 90 frames per second minimum. Rapid sudden movements can cause that framerate to drop, making your brain (and stomach) recoil.

I have a GTX 970, which DOES support VR ... but I plan on waiting at least another year to upgrade to a brand new machine and GPU before I immerse myself in that world.
 
My setup at home uses the BK gamer2 - http://www.buttkickergear.com/ButtKicker_Gamer2_p/bk-gr.htm The reviews pretty much sum it up.

Also here's a link to joystick curves - https://www.xedocproject.com/joystickcurves.html

Not to hijack your thread OP, but I'm going to hijack your thread, just a little....

777- So I am looking into the BK, but I have a question. I normally do NOT run with discrete sound cards. I normally use USB driven external headsets- Logitech, CoolerMaster, Astro etc. I thought the BK parallels into one of the speaker outs to provide the low end thumps.
A. True
B. False

Will I need to go back to my SoundBlaster Recon Stealth thingy?
A. Yes
B. No

How much wood could a woodchuck chuck if a woodchuck could chuck wood?
A. Lots
B. Not much
 
The only games that have made me sick are hover junkers and windlands, however, I did get used to windlands after a few sessions of feeling sweaty and green. Hover junkers I'm still working on. I play one match at a time. Elite has never made me sick, even despite the fact that I play with steams super sampling cranked up and re-projection forced.
 
Is viewshake applicable in vr? I've been considering purchasing a kit, but as I can't handle 3d movies, it seems like a bad idea.
 
Is viewshake applicable in vr? I've been considering purchasing a kit, but as I can't handle 3d movies, it seems like a bad idea.

i don't know what you mean by viewshake, but for sure VR will make you feel sick at the begning
it's like a travel sickness, because of the difference between what you see and what you feel, your brain will be up.

But the funny thing is that VR have been revealed to be more efficient in the optokinetic treatment sector than the usual treatment (treatment to make you feel not sick in boat, car, airplane, etc...)
I have read a few about it, but this technic have to be done stand up while what you see turning around you.
it start with easy session not to disturbing. and more you get used of it more it's violent :D

so, more you do VR (start with short session) more you will be able to stand it.

And DEFINITLY -> 90 fps or nothing !

Anyway, i still whish that Frontier make it more smooth and easy for new VR users :p
 
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It's only 3d movies and video games that cause it strangely enough.

I'll hold off on it for a bit then. Thanks for posing the question OP.
 
But the funny thing is that VR have been revealed to be more efficient in the optokinetic treatment sector than the usual treatment (treatment to make you feel not sick in boat, car, airplane, etc...)
I have read a few about it, but this technic have to be done stand up while what you see turning around you.

Oh really? Where did you read that? When I first got into VR a few years ago, I had a few days of light sim sickness after playing things like HL2 and the like. After two weeks, my VR legs were in place and I can take anything thrown at me regardless of latency/framerate/headtracking/locomotion and be just fine. Skyrim/Fallouts/GTA V with injection drivers, no problem. Dolphin VR with insane uncontrolled camera moves? Fine with me.

Just like you mentioned, over time suddenly my chronic car/train/bus/sea sickness went away. I was never able to read in moving vehicles before without wanting to throw up in a few minutes, now it's no trouble at all. Would be very interested in research on this topic as it certainly did more for me than that awful Dramamine ever did!

Frontier has actually done a helluva job with the VR support, most people should be fine but you'll definitely want to turn on all the comfort options for the SRV and avoiding driving fast and making insane turns at first!

The important thing to remember is tho: the second you feel uncomfortable, stop. Don't power through, you'll feel worse for much longer! And it starts usually with kind of a flush, warm feeling. A bit of sweatiness. That's the cue to take the damn thing off for now! Give it some time, stick to games without FPS locomotion and so forth until you're comfortable.
 
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I would imagine those little screens, flickering so close to the eyes, might induce nausea in more sensitive people.
 
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did you try enabling the anti-motion sickness feature in the settings? Might help. I haven't tried it myself. I can usually avoid motion sickness by focusing on either something in the horizon or focusing on the map thing int the middle.
 
It's only 3d movies and video games that cause it strangely enough.

I'll hold off on it for a bit then. Thanks for posing the question OP.

The only 3D movie that has made me feel sick is Avatar. But the SUV makes me feel very ill just on a screen, no way I'll be trying that in VR.
 
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