I'm confused, why does virtually no one ever suggest a compromise

The actuality is that everyone believes they are the paragon of the average gamer, and therefore the aspects of the game that they enjoy must be the only ones anyone enjoys. People are wired this way.


Ultimately this is a game where, because the devs are too quiet about features in development, everyone projects their vision of what the ultimate space game would be onto it. It will be none of those things, because we all have different ideas on what a space game should be.

This is why the devs being too quiet is bad for the games and the community. It creates infighting and silliness.

I wish the devs weren't too quiet.​ *sigh*
 

Ian Phillips

Volunteer Moderator
Probably the same reason no one ever acknowledges me in this forum. Ive asked the same question 7 times already and no one has remotely tried to help me.

You only have ever made 6 posts up to this point :)

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Lol - Beaten to it by hours!
 
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I'm confused, why does virtually no one ever suggest a compromise
The previous major contention was AI difficulty.

Many off us made proposals that could serve as a compromise. Many agree with the compromise and many disagree with the compromise.
Then some come up with a new compromise.... and again many agree with the compromise and many disagree with the compromise.

Ad infinitum

In the end FD is supposed to make the decision. They build the game they want.

I get that a lot of these conflicts generally seem to boil down to casuals Vs hardcore real space simers. But what I don't get is the lack of a real sense of community. There is a lot of us versus them leading to FD to make decisions that results in winners and losers, which leaves a certain amount of bitterness that appears to accrue in the community.

These are forums, we do the discussing and do not make the decisions.
Compromises are just a type of decisions that will have proponents and opponents.
Compromises are just food for new debates.
You seem to think that with compromises everybody agrees on the decision. This is not the case.

I find the level of conflict resolution to be very poor here despite the ED crowd probably having a larger than normal older (and presumably wiser) player base. It is only a matter of time before this gets out of hand, and a pattern is already starting to emerge. Not every conflict is easy to resolve, but at least try.

I am indeed very old and wise :).
But I think you have the wrong idea about forums.
Forums never do conflict resolution and never reach a final decision.
Forum discussions are a mess. Always. Especially gaming forums.

In these matters FD should be the arbitrator between these sides and really should be offering a gameplay solution/option that gives the player a choice on how they want to play.

We are just the ones playing a game that is build by the developer.
We are very lucky that FD is as responsive as they are.
It is not FD's task to arbitrate between the many different and contradicting opinions. Why should they?
We are not on the board of FD. We are just gamers discussing a game.
FD makes the decisions and our discussions might or might not influence them in a certain direction.
Whether some forum users will ever reach a compromise on whatever topic is of no importance at all. And as I said it will never happen anyway.
 
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I doubt it'd ever end well, most arguments come about because of somebody wanting something and if they can't have it, or can only have part of if, that isn't enough. Also works the opposite way.

Not been a player, or member of these boards long, but there are too many different types of people to compromise. Some are just never going to be happy until the game is exactly what they want it to be, and screw the rest of us :D
 
The answer to your question can be found here:

https://youtu.be/rE3j_RHkqJc

That made me laugh [haha] Open vs Mobius in a nutshell.

- - - - - Additional Content Posted / Auto Merge - - - - -

Because compromise does not mean your right and does not mean you won. Some people value winning and being right over what the best solution is.

You know over certain topics the compromises all seem to go one way. It never seems to BE enough though, give em an inch and they want more, and MORE..

So I no longer compromise. In fact I'm dug in like an Alamaba tick. :D
 
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Many off us made proposals that could serve as a compromise. Many agree with the compromise and many disagree with the compromise.
Then some come up with a new compromise.... and again many agree with the compromise and many disagree with the compromise.

Ad infinitum

Well the reason I made this post is because there are very few people who do suggest compromises/solutions. Point in case instant/delayed transfers. Look through the poll thread and and tell me how many people have made alternative suggestions, or elsewhere compared to yayers and nayers. So what you say is not true.

In the end FD is supposed to make the decision. They build the game they want.

These are forums, we do the discussing and do not make the decisions.
Compromises are just a type of decisions that will have proponents and opponents.
Compromises are just food for new debates.
You seem to think that with compromises everybody agrees on the decision. This is not the case.

This would make an interesting poem. But the truth is that forum discussion has altered FD's decisions many time. Read Sandro's first post in the poll thread. He said they have come around to the idea of having delays (that is one change right there), and that it would take a significant majority to actually stop delays being introduced. The poll is skewed from the start and judging from the responses, short of a miracle it seems that a delay will be introduced. Also forum discussion has changed 2.1 AI difficulty, mat storage limits, number of engineer mats needed for mods, ease of finding mats (space and planets), etc. These are just those from 2.1.

No I don't think everyone agrees with compromises. Re-read my first post, and subsequent ones.
I am indeed very old and wise :).
But I think you have the wrong idea about forums.
Forums never do conflict resolution and never reach a final decision.
Forum discussions are a mess. Always. Especially gaming forums.

I participate in a lot of different forums, including quite a few MMOs ones. You are making a lot of assumptions here because you do not understand what I am saying. I agree you are very old, but your wisdom has yet to be proven :)

We are just the ones playing a game that is build by the developer.
We are very lucky that FD is as responsive as they are.
It is not FD's task to arbitrate between the many different and contradicting opinions. Why should they?
We are not on the board of FD. We are just gamers discussing a game.
FD makes the decisions and our discussions might or might not influence them in a certain direction.
Whether some forum users will ever reach a compromise on whatever topic is of no importance at all. And as I said it will never happen anyway.

This is pretty abstract. Let me bring this into focus. FD is a game company that has produced several games for entertain, being a company their business depends on getting customers and retaining as many of them as possible as they develop these games. The survival of the company depends upon it. We are not lucky that they are responsive, it is a necessity.

To arbitrate I mean in this context and in practical terms to find a solution that does not alienate a significant number of their player base, or at the very least minimise it. In my mind this is the smartest thing to do no matter how you look at it. You can't please all of the people all of the time, in fact very rarely, but in this context you do try and please as many as possible if only from a business stand point (with some obvious exceptions).
 
You know over certain topics the compromises all seem to go one way. It never seems to BE enough though, give em an inch and they want more, and MORE..

So I no longer compromise. In fact I'm dug in like an Alamaba tick. :D

That kind of thinking it way people don't compromises. It has a kind of snowball effect.
Its take two to compromises, if you don't want to, then nothing will get done.
 
Sandro dropped the ball at gamescon announcing instant ship/module transfer.
Not suprised mind you they always find a way to      the player base off.
 

Ian Phillips

Volunteer Moderator
Sandro dropped the ball at gamescon announcing instant ship/module transfer.
Not suprised mind you they always find a way to      the player base off.

Sandro announced (the then current) FD policy about ship/module transfer at Gamescom. Being the spokesperson isn't 'dropping the ball'.

There is always a part of the player base looking to be 'upset'.
 

dayrth

Volunteer Moderator
To be honest I don't think there is that much animosity. There is certainly heated discussion and a lot of the community is passionate about the game and express their views with as much passion, but the people who argue on one thread often agree on another. I don't think many take it personally (there will always be a few though). I find these forums a nice, though sometimes 'exciting' place to be and it is a community I am proud to be a part of :)
 
How about people try and show so empathy towards people who don't hold there view and seek to propose compromises/solutions where possible.

Because people who are ambivalent towards issues and solutions don't get het up about them and don't bother to post. A board post pulls in commentators who feel strongly, not ones who don't really mind.
 
That kind of thinking it way people don't compromises. It has a kind of snowball effect.
Its take two to compromises, if you don't want to, then nothing will get done.

Look at ED 1.0 where fuel and repairs made you actually think "is it worth using this ship for this job or should I use a cheaper ship with lower running costs.
Where when docking if you hit the wall at speed even with 4 pipps to shields you were in for an world of pain.
Where it took 20 hrs in a sidewinder to fully A rate and where it took 100's of hrs to get to an anaconda ship (unless you chose to hammer a few money making loop holes FD put in by mistake which got fixed). Where you may get your pirate lord kill but if you smashed your ship up too much you still lost money.

Look at that and then see if you can (figuratively ) look anyone in the eye and say FD have not been making compromises chipping away at some parts of the game since launch to make gameplay faster

Bottom line I would zip it and leave FD to their own devices IF they promised to try to prioritise the DDF where possible. I KNOW FD know exactly what they wanted ED to be, I am just scared they have given up and are going for the quick cash. IF ED is to survive 5 seasons+ FD need to stop "streamlining" the gameplay imo.
 
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Yes ED is already a compromise. They introduce something, it gets complaints, they nerf it. It gets more complains, so they buff it, then the matter is dropped.

The AI is still terrible, the enemy either lock us out in a turning battle, or try to ram, joust, or they just sit there while I blow them up. The ships rarely run away any more, they just keep coming until I am forced to destroy them, even though I have no time to mess around claiming the unclaimed-for-months rewards. In real life, a ship would retire to a safe distance and recharge, but oh no!, we tried it in ED and people complained that it was now too hard to destroy them, so it got cancelled.

The engineer upgrades and specials are all unbalanced, with some boosts causing more effect than others. So after a bout of complains, the specials will now mostly all be level, and there will be no advantage to trying to get the best ones or upgrading at all.

As for Fans - a Fan is a passionate supporter. It does not mean they are a crazy wild manic. I am a fan of Chocolate Ice-Cream, or Curry, but I still eat them very rarely.

And 'Community' is not meant to be a loyal group - this is an illusion, as most communities which seem tight on the outside are actually a cliché where everybody only talks to others in the group. A Community is a group of individuals all with very individualistic and selfish ideas about how things should be. A Community Committee is a trial by jury, where all the jurors counter an argument until the original point is muddied and becomes completely exhausted, and then they make a decision which is instantly hated and then requires further debate.

Community Spirit - is the feeling that everyone has an equal right to steer a ship. If they row together then its easy, but is several rowers row in the other direction, the ship goes around in circles and ultimately breaks up.

If you want to see real haters, perhaps try the No Mans Sky forums. lol.
 
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Compromises won't happen when players start whining in the forums for 600 pages over features that don't yet exist. Since all the problems are in their narrow little minds, the only solution they see is their own.
 
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