Attacking orbital outpost?

If you had something like an anaconda or a federal Corvette, with a lot of firepower, what would theoretically happen if you attacked a small orbital outpost?
 
In-game now? You'd get absolutely destroyed. However, in Lore, a few Anacondas should be able to knock an Outpost offline. That's how pirates take over outposts.

One day... ;)
 
Personally I hope it will never come to this. The persistent nature of stations and outpost for all players would mean that couple of people like OP could make the bubble a really empty place.

And considering all the whimpering and howling that one UA bombing of a single station can cause on forums, I think it's a really bad idea altogether.
 
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It would be nice if they could incorporate the ground war into conflicts, with structures that need to be destroyed, and ground targets as part of missions, conflict zones at the planets surface etc... Major conflicts outside of certain stations would also be fun for limited periods.
 
Personally I hope it will never come to this. The persistent nature of stations and outpost for all players would mean that couple of people like OP could make the bubble a really empty place.

And considering all the whimpering and howling that one UA bombing of a single station can cause on forums, I think it's a really bad idea altogether.

This should only be possible in a singleplayer universe :D
 
If you had something like an anaconda or a federal Corvette, with a lot of firepower, what would theoretically happen if you attacked a small orbital outpost?

Currently.
Outposts and Stations in General are Indestructible. They cannot be Destroyed or Defeated. And their Guns are so Incredible OP that they Waste anything within Seconds.


Personally I hope it will never come to this. The persistent nature of stations and outpost for all players would mean that couple of people like OP could make the bubble a really empty place.

And considering all the whimpering and howling that one UA bombing of a single station can cause on forums, I think it's a really bad idea altogether.

Well its not that Big of an Problem to be Honest.

1.
Outposts and Stations could get some Security Hangars.
So aside from their Really Strong Weapons and Really Strong Shields. When Attacked they could Throw out an Entire Squadron of 10-30 Small Fighters.
Worse as the Outpost has the Storage for this. They could even Respawn those Fighters for quite some time until running out of Ressources to Refill them.

Meaning you would be Required to really Pack some Punch with your Group if you wanted to Destroy even a Smaller Outpost :)

2.
Stations should be Destructible only in Open.
So you always Run the Risk of Other Players coming to that Outposts Aid.
And being Disturbed by others.

3.
Upon being Attacked any Outpost etc should call for Help.
Meaning that Players might get Missions to come for Support.
As well as Military Forces and Security Forces from the surrounding Stations and Systems arriving after a certain Time depending on the Security Level and Population of that System.

So while you might likely be able to Overwhelm an Outpost thats sitting Alone in some Remote Independent System.
By Bringing enough Ships. And then Destroying it while your Allies Deal with the Fighters.

An Outpost sitting in a higher Security Federal System with other Neighboring Federal Systems. Would after 5-10 Minutes be Swarmed by Security Anacondas and other Really Evil Stuff. Which would likely make short work of anything but an Full Instance of like 50 Federal Corvettes :)

4.
They could Add an Universal Bounty for Mass Murder.
Since Destroying an Outpost Including the Civillian Populace would effectively be a Crime so Horrible. That all Factions including Minor Factions would declare you an Outlaw.
Meaning that everyone Participating in the Battle against the Outpost would get an Universal Bounty of 5 Million on his Head with a Cooldown Timer of 6 Months. Which would make him Wanted in EVERY System that is not in Anarchy.


So even if you were able to Destroy them by the Game Mechanics.
It would still be an quite Tall Feat doing it.
Needless to say that if you help Destroying an Outpost you would Truly become an Outlaw. And would be Unable to Approach any non Pirate Outpost. For a real Long Time.
And would constantly be Interdicted everywhere by System Security etc :)


This would make more than sure that People wont Shooting the Bubble Empty ;)
 
I honestly don't mind this idea... however, say a player was docked inside they would be killed alongside npcs and the station with nowhere to respawn, as the station no longer exists! (same problem if you are logged out then log in to find no station and your sitting in empty space with no fuel...
 

Deleted member 38366

D
Right now?

Now much actually, as Outposts don't recognize a direct attack due to a Bug (at least not when Allied, unsure about Neutral Status).
They won't even launch their Security Eagles (Bugged since.. hmm... V1.4?)

If you're inside the NFZ, you'll currently get repeated small Fines and that's it.

In order to aggro an Outpost and its super-weak Weapons, you'll have to engage a Ship arriving or departing to/from it.
The tiny Outpost Lasers will basically just bounce off the Shields of a heavily modded big Combat Ship.
System Authority Ships should eventually jump in - but I'm actually not positive they do. I believe that's bugged as well, since Outposts used to rely on their own Fighters just like Stations do.

If any of above was fixed during one of the minor V2.1.0x Patches, then I'm not aware of it. Haven't directly attacked an Outpost after V2.1Beta.
 
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2.
Stations should be Destructible only in Open.
So you always Run the Risk of Other Players coming to that Outposts Aid.
And being Disturbed by others.

OMG, after more than two years, there still are players who do not understand the Open/Group/Solo thing.
There is ONLY ONE DATABASE and the whole Open/Group/Solo mechanism is only matchmaking algorithm which decides who will be able to be in the same instance as Player. Solo = only player in instance, Group = only player and members of the Group in instance, Open = everyone can be in the instance.

So, there is no possibility to destroy or change anything in Open only, Solo only, Group only etc. Outpost is just a record in the background database and is visible in all instances, regardless of matchmaking setting.
 
Outposts should scramble fighters when attacked.

This brings back memories. I remember back in Frontier: Elite 2, if you attacked a station law enforcing Vipers would swarm out of the letterbox like bees to honey. All you had to do was see how long you could stay alive. Red lasers tearing up the screen everywhere... <sigh> :)
 
OMG, after more than two years, there still are players who do not understand the Open/Group/Solo thing.
There is ONLY ONE DATABASE and the whole Open/Group/Solo mechanism is only matchmaking algorithm which decides who will be able to be in the same instance as Player. Solo = only player in instance, Group = only player and members of the Group in instance, Open = everyone can be in the instance.

So, there is no possibility to destroy or change anything in Open only, Solo only, Group only etc. Outpost is just a record in the background database and is visible in all instances, regardless of matchmaking setting.

Read it right.
I said it should only be destructible in Open.
Meaning in Solo and Private. You would have the same situation as now. With the outpost being invulnearble.
In open however it would take damage and break apart if hull reaches 0%

If its destroyed in open it would of course vanish from Solo and Private as well.
But dealing damage to it is only possible in open.


This has nothing to do with the database mate.
 
Read it right.
I said it should only be destructible in Open.
Meaning in Solo and Private. You would have the same situation as now. With the outpost being invulnearble.
In open however it would take damage and break apart if hull reaches 0%

If its destroyed in open it would of course vanish from Solo and Private as well.
But dealing damage to it is only possible in open.


This has nothing to do with the database mate.

Yes it does, because the damage dealt to anything (including your ship) is done client side and only the result (for example your ship destroyed) is transferred to server. You can easily check this with combat logging against NPC.
So, if the Outpost will be made destructible, it will be destructible in any mode (matchmaking is also done and checked client side, not on the server, you can check this via port forwarding manipulation on you boundary router), so nothing will prevent the private group of enough peoples to go and destroy Outposts invisibly. Pretty bad idea.

Simply, you cannot implement such ideas on the current core design of ED. And I am almost sure that FD is not willing to basically rewrite the game from scratch. :)

And regardless of technical impossibility to implement such ideas, there is also another main problem. You cannot allow anything in Open what cannot be opressed efectively in Solo, because all game modes are equal. So forget it that you destroy something in Open/Group what players in Solo are using. And vice versa of course.

P.S. You probably noticed that to add or remove Outpost/Station from the game, it is necessary to make server side patch plus the client side patch, right ? And you probably noticed that the Galaxy is shared between PC players and XBox players, right ? And you probably noticed that any client side patch for XBox must be certified by Microsoft, which is the process taking weeks, right ?
So, how you want to implenent Outpost creation/destruction is such environment ?
 
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^^that

I think Frontier made a good decision with indestructible stations and outpost.
Besides, we players are ungrateful bunch. If they gave us destructible stations, today, tomorrow there would be a thread about why can't we destroy planets...
 
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Well its not that Big of an Problem to be Honest.

1.
Outposts and Stations could get some Security Hangars.
So aside from their Really Strong Weapons and Really Strong Shields. When Attacked they could Throw out an Entire Squadron of 10-30 Small Fighters.
Worse as the Outpost has the Storage for this. They could even Respawn those Fighters for quite some time until running out of Ressources to Refill them.

Meaning you would be Required to really Pack some Punch with your Group if you wanted to Destroy even a Smaller Outpost :)

2.
Stations should be Destructible only in Open.
So you always Run the Risk of Other Players coming to that Outposts Aid.
And being Disturbed by others.

3.
Upon being Attacked any Outpost etc should call for Help.
Meaning that Players might get Missions to come for Support.
As well as Military Forces and Security Forces from the surrounding Stations and Systems arriving after a certain Time depending on the Security Level and Population of that System.

So while you might likely be able to Overwhelm an Outpost thats sitting Alone in some Remote Independent System.
By Bringing enough Ships. And then Destroying it while your Allies Deal with the Fighters.

An Outpost sitting in a higher Security Federal System with other Neighboring Federal Systems. Would after 5-10 Minutes be Swarmed by Security Anacondas and other Really Evil Stuff. Which would likely make short work of anything but an Full Instance of like 50 Federal Corvettes :)

4.
They could Add an Universal Bounty for Mass Murder.
Since Destroying an Outpost Including the Civillian Populace would effectively be a Crime so Horrible. That all Factions including Minor Factions would declare you an Outlaw.
Meaning that everyone Participating in the Battle against the Outpost would get an Universal Bounty of 5 Million on his Head with a Cooldown Timer of 6 Months. Which would make him Wanted in EVERY System that is not in Anarchy.


So even if you were able to Destroy them by the Game Mechanics.
It would still be an quite Tall Feat doing it.
Needless to say that if you help Destroying an Outpost you would Truly become an Outlaw. And would be Unable to Approach any non Pirate Outpost. For a real Long Time.
And would constantly be Interdicted everywhere by System Security etc :)


This would make more than sure that People wont Shooting the Bubble Empty ;)

On the other hand, you know that Anaconda you spent months grinding for? Would be awesome if it was parked in a station that got blown up wouldn't it?

Thought not.
 
On the other hand, you know that Anaconda you spent months grinding for? Would be awesome if it was parked in a station that got blown up wouldn't it?

Thought not.

Add to that the question of what would happen to any commanders sitting in stations in Solo that are destroyed in Open, and you realise what an unworkable suggestion it is.
 
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