If you had something like an anaconda or a federal Corvette, with a lot of firepower, what would theoretically happen if you attacked a small orbital outpost?
If you had something like an anaconda or a federal Corvette, with a lot of firepower, what would theoretically happen if you attacked a small orbital outpost?
Personally I hope it will never come to this. The persistent nature of stations and outpost for all players would mean that couple of people like OP could make the bubble a really empty place.
And considering all the whimpering and howling that one UA bombing of a single station can cause on forums, I think it's a really bad idea altogether.
If you had something like an anaconda or a federal Corvette, with a lot of firepower, what would theoretically happen if you attacked a small orbital outpost?
Personally I hope it will never come to this. The persistent nature of stations and outpost for all players would mean that couple of people like OP could make the bubble a really empty place.
And considering all the whimpering and howling that one UA bombing of a single station can cause on forums, I think it's a really bad idea altogether.
Outposts should scramble fighters when attacked.
2.
Stations should be Destructible only in Open.
So you always Run the Risk of Other Players coming to that Outposts Aid.
And being Disturbed by others.
Outposts should scramble fighters when attacked.
OMG, after more than two years, there still are players who do not understand the Open/Group/Solo thing.
There is ONLY ONE DATABASE and the whole Open/Group/Solo mechanism is only matchmaking algorithm which decides who will be able to be in the same instance as Player. Solo = only player in instance, Group = only player and members of the Group in instance, Open = everyone can be in the instance.
So, there is no possibility to destroy or change anything in Open only, Solo only, Group only etc. Outpost is just a record in the background database and is visible in all instances, regardless of matchmaking setting.
Read it right.
I said it should only be destructible in Open.
Meaning in Solo and Private. You would have the same situation as now. With the outpost being invulnearble.
In open however it would take damage and break apart if hull reaches 0%
If its destroyed in open it would of course vanish from Solo and Private as well.
But dealing damage to it is only possible in open.
This has nothing to do with the database mate.
Well its not that Big of an Problem to be Honest.
1.
Outposts and Stations could get some Security Hangars.
So aside from their Really Strong Weapons and Really Strong Shields. When Attacked they could Throw out an Entire Squadron of 10-30 Small Fighters.
Worse as the Outpost has the Storage for this. They could even Respawn those Fighters for quite some time until running out of Ressources to Refill them.
Meaning you would be Required to really Pack some Punch with your Group if you wanted to Destroy even a Smaller Outpost![]()
2.
Stations should be Destructible only in Open.
So you always Run the Risk of Other Players coming to that Outposts Aid.
And being Disturbed by others.
3.
Upon being Attacked any Outpost etc should call for Help.
Meaning that Players might get Missions to come for Support.
As well as Military Forces and Security Forces from the surrounding Stations and Systems arriving after a certain Time depending on the Security Level and Population of that System.
So while you might likely be able to Overwhelm an Outpost thats sitting Alone in some Remote Independent System.
By Bringing enough Ships. And then Destroying it while your Allies Deal with the Fighters.
An Outpost sitting in a higher Security Federal System with other Neighboring Federal Systems. Would after 5-10 Minutes be Swarmed by Security Anacondas and other Really Evil Stuff. Which would likely make short work of anything but an Full Instance of like 50 Federal Corvettes![]()
4.
They could Add an Universal Bounty for Mass Murder.
Since Destroying an Outpost Including the Civillian Populace would effectively be a Crime so Horrible. That all Factions including Minor Factions would declare you an Outlaw.
Meaning that everyone Participating in the Battle against the Outpost would get an Universal Bounty of 5 Million on his Head with a Cooldown Timer of 6 Months. Which would make him Wanted in EVERY System that is not in Anarchy.
So even if you were able to Destroy them by the Game Mechanics.
It would still be an quite Tall Feat doing it.
Needless to say that if you help Destroying an Outpost you would Truly become an Outlaw. And would be Unable to Approach any non Pirate Outpost. For a real Long Time.
And would constantly be Interdicted everywhere by System Security etc![]()
This would make more than sure that People wont Shooting the Bubble Empty![]()
On the other hand, you know that Anaconda you spent months grinding for? Would be awesome if it was parked in a station that got blown up wouldn't it?
Thought not.